Threshold | 17 |
Current | 0 |
Threshold | 13 |
Current | 7 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun setting |
Damage9 |
Critical3 |
|
Fists |
RangeEngaged |
SkillBrawl |
|
Disorient 2, Knockdown |
Damage4 |
Critical5 |
|
Black Knucks |
RangeEngaged |
SkillBrawl |
|
Disorient 3 |
Damage5 |
Critical4 |
|
Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun setting |
Damage7 |
Critical3 |
|
Thermal Detonator |
RangeShort |
SkillRanged: Light |
|
Blast 15, Breach 1, Vicious 4, Limited Ammo 1 |
Damage20 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughned | 1 | +2 wounds | |
Clanker Killer | 1 | Remove boost die from combat check against droids and ADD success and advantage instead | |
Improved Clanker Killer | 1 | Reduce crit rating of melee/brawl weapons against droids by 1 Per rank of clanker killer | |
Known Programming | 1 | Make hard(3) vigilance check to upgrade a droid models checks against character+1 Ally Per success for rest of encounter |