Threshold | 14 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 3 | ||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | X | 1 | ||
Discipline (Will) | 1 | |||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | X | 1 | ||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | X | 2 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Molecular Stiletto |
RangeEngaged |
SkillMelee |
|
Pierce 5, Vicious 1 |
Damage2 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Distracting Behavior (Rank 1) | Far Horizons, Page 32 | Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until beginning of next turn, equal number of NPCs suffer 1 Threat on checks. Range increases with additional ranks. | |
Smooth Talker (Rank 2) (Charm) | EotE Core Rulebook, Page 142 | When first acquired, choose 1 skill; Charm, Coercion, Deception, or Negotiation. (Charm) When making checks with that skill, spend Triumphs to gain additional Successes equal to ranks in Smooth Talker. | |
Dodge (Rank 1) | EotE Core Rulebook, Page 135 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. | |
Jump Up | EotE Core Rulebook, Page 138 | Once per round, may stand from seated or prone as an incidental. | |
Natural Athlete | Far Horizons, Page 33 | Once per session, may re-roll any 1 Athletics or Coordination check. | |
Parry (Rank 1) | F&D Core Rulebook, Page 149 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. | |
(Reserved) | |||
Street Smarts (Rank 1) | EotE Core Rulebook, Page 144 | Remove 1 Setback per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks. | |
Sleight of Mind | AoR Core Rulebook, Page 156 | Add □ to all Stealth checks unless the opposition is immune to Force powers. | |
Secrets of the Jedi | Dawn of Rebellion, Page 115 | Lightsaber becomes a career skill. He may also decrease the difficulty of checks made to construct or repair lightsaber hilts a number of times equal to half his ranks in Knowledge (Lore) (rounded up), to a minimum of Easy. | |
(Reserved) | |||
Toughened (Rank 1) | EotE Core Rulebook, Page 145 | Gain +2 Wound Threshold per rank of Toughened | |
Grit (Rank 1) | EotE Core Rulebook, Page 136 | Gain +1 Strain Threshold per rank of Grit. | |
Dedication (Presence) 1 | EotE Core Rulebook, Page 135 | Gain +1 to Presence per rank of Dedication (Presence). This cannot raise Presence above 6. | |
Master of Shadows | EotE Core Rulebook, Page 138 | Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1. |
Upgrade | Effect |
---|---|
Control: Skills | When making a Coerce, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend Force Points to gain Successes or Advantages (user's choice) on the check. |
(Reserved) | |
Range x1 | Spend 1 Force Point to increase power's range by a number of range bands equal to Range upgrades purchased. |
(Reserved) |
Upgrade | Effect |
---|---|
Upgrade | Effect |
---|---|
Control: Pull | The Force user can pull objects out of secure mountings or out of an opponent's grasp. |
Control: Hurl | The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette. |
Strength x2 | Spend 1 Force Point to increase silhouette able to be targeted equal to Strength upgrades purchased. |
Control: Manipulate | The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range. |
Range | Spend 1 Force Point to increase power's range by a number of range bands equal to Range upgrades purchased. |
(Reserved) |