Drek Kull by TFAegislash57

Species
Klatooinian
Career
Hired Gun
Specializations
Marauder
System
Edge of the Empire

5
Threshold 14
Current 14
Threshold 13
Current 13
Ranged 0
Melee 0

Characteristics

4
3
1
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibroaxe
Range
Engaged
Skill
Melee
Pierce 2, Sunder, Vicious 3
Damage
3
Critical
2
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

0
100
83
7

Weapons & Armor

Beast-Hide Warrior's Armor, Vibroaxe, Blaster Pistol

Personal Gear

Handheld Comlink, Stimmpack

Assets & Resources

Critical Injuries & Conditions

Background

Born on the outskirts of a primitive backwater world to a rather traditionalist family, Drek grew learning the ancient culture of his people before the Hutts' influence, as well as surviving in the hostile wastes of his homeworld. After coming of age, he bartered for passage off-world, seeking refuge away from the Hutts back home, stopping on Tatooine for repairs and resupply. While on that rock, he found work as a big-game hunter, fending off bountied beasts of the dunes for the right price, taking many trophies and trinkets from his hunts. One fateful day, after bringing down a bountied quarry, and gathering proof of it's demise, a large and imposing scavenger beast tried to steal Drek's kill. Before he could land a shot, the beast charged him, and to make matters worse, his trusty blaster lance had jammed. After a tense conflict, Drek drove the blaster's blade into the beast's neck. After further honing his skills against the hostile creatures of the Tatooinian wastes, he turned his capability as a tenacious hunter and warrior towards the trade of mercenary work in the seedy cities of the desert planet, in the hopes of finding further worthy quarry, and more importantly, a better place to call home.

Motivation

Blood Money:
Simply put, violence is this character's business, and that business is never in short supply. The character knows no other way to make his way in the galaxy, and thus treats his bloody work as any other job.

Best In The Field:
Be the best, that's the creed by which this character lives. In this case, he strives to be the best combatant. He wants to be the last one standing on the field of battle, the consummate warrior. He is willing to do almost whatever it takes to accomplish this.

Obligations

Description

A

Other Notes

Normally Klatooinians have a Willpower penalty, but for the sake of wanting to play a species for the flavor/concept (and how strange it is to have a very traditionalistic and stubborn culture have a penalty to the stat that nearly every other traditionalist and stubborn culture get a bonus to is.) and I decided to take a penalty to Intellect instead for fairness' sake. I'm still new to this game but I really hope to play a brawny, stubborn and imposing Klatooinian and I'm hoping that's not something too outlandish or unfair to ask for.

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