Master Orri (Wip) by Ezra

Species
Pantoran
Career
Mystic
Specializations
Makashi Duelist, Soresu Defender, Force Emergent, Seer
System
Force and Destiny

5
Threshold 22
Current 22
Threshold 20
Current 20
Ranged 1
Melee 1

Characteristics

2
2
4
2
2
6

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 5
Athletics (Br) 0
Charm (Pr) X 4
Coercion (Will) X 0
Computers (Int) 1
Cool (Pr) X 4
Coordination (Ag) X 4
Deception (Cun) 0
Discipline (Will) X 5
Leadership (Pr) 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 4
Perception (Cun) X 5
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 3
Skulduggery (Cun) 0
Stealth (Ag) 6
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 5
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 5
Melee (Br) 0
Ranged: Light (Ag) 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 5
Knowledge: Education (Int) 5
Knowledge: Lore (Int) X 5
Knowledge: Outer Rim (Int) X 5
Knowledge: Underworld (Int) 5
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 5

Attacks

Krayt Lightsaber
Range
Engaged
Skill
Lightsaber
Sunder, Breach 1, Vicious 4
Damage
10
Critical
1
Ghostfire Lightsaber
Range
Engaged
Skill
Lightsaber
Sunder, Breach 1, Defensive 2, 4 adv to prevent parry
Damage
8
Critical
2
Barab Lightsaber
Range
Engaged
Skill
Lightsaber
Sunder, Breach 1, Vicious 2, Burn 3
Damage
8
Critical
3
Palandrix KO-2 Heavy Stun Pistol
Range
Short
Skill
Ranged: Light
Stun Damage
Damage
8
Critical
-

0
2800
15

Weapons & Armor

Jedi Battle Armor (4 encum,5 hp) (Superior, In-helmet scanner (remove penalty die imposed on any checks due to darkness or environmental conditions. and can detect heat sources and motion within medium range) and comm, Vacuum sealed (10 minutes), Optical Camouflage system (Master of Shadows talent, Upgrade stealth twice, Stealth skill +1.))

Lightsaber (1, 5) (Complete Krayt Dragon Pearl, Superior Hilt, Cyclic Crystal Array (Ghostfire and Barab Ingot)) x2

Palandrix KO-2 Heavy Stun Pistol (2,3) (Superior, Shadow sheath (Increase the difficulty of any checks made to detect the sheath or the weapon it holds by two), Magnetic Weapon Tether w/ quickdraw)

Personal Gear

Jedi Utility Belt,Mk 3 Modular Pack, Wizard Pouch
electrobinoculars, Stimpack x3, commlink, 5 binders, etc

Assets & Resources

Several Holocrons, Servants, and other gear

Critical Injuries & Conditions

None

Talents

Name Rank Book & Page Description
Tundra Dweller Endless Vigil 23 Remove penalty die imposed by cold condition when making skill checks
Master of Shadows Force and Destiny 146 Once per round, the character may voluntarily suffer 2 strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy
Grit 7 Force and Destiny 144 +1 strain threshold per level
Parry 8 Force and Destiny 149 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Resist Disarm Force and Destiny 151 Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed.
Makashi Technique Force and Destiny 146 When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Duelist's Training Force and Destiny 142 Add a boost die to melee and lightsaber checks when engaged with one enemy
Feint 2 Force and Destiny 142 Spend 1 triumph or 3 adv generated on a missed melee attack to upgrade difficulty of opponent's next attack targeting character by ranks in Feint.
Improved Parry Force and Destiny 149 When parrying a hit that generated 1 despair or 3 threat , may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Defensive Training 1 Force and Destiny 141 When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Dedication (Int 2) (Pr 1) Force and Destiny 141 Gain + 1 to a single characteristic. This cannot bring a characteristic above 6.
Sum Djem Force and Destiny 152 May spend 1 triumph or 2 adv with successful Lightsaber check to disarm opponent.
Makashi Flourish Force and Destiny 146 Once per encounter, perform Makashi Flourish action. Make an Average Lightsaber (Presence) check 1 engaged opponent suffers strain equal to successes and heal an equal amount of strain
Makashi Finish Force and Destiny 146 Take the Makashi Finish action. Perform a Lightsaber (Presence) combat check against engaged target, adding Force Die no greater than Force rating. Spend Force pips to add +10 to any resulting Critical Injury rolls.
Toughened 5 Force and Destiny 153 +2 wound threshold per rank
Soresu Technique Force and Destiny 152 When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.
Reflect 3 Force and Destiny 150 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Confidence 1 Force and Destiny 141 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Supreme Parry Force and Destiny 149 If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry.
Improved Reflect Force and Destiny 150 When reflecting a hit that generated 1 despair or 3 threat, may hit one target in medium range with the same damage as the initial hit, after original attack resolves.
Uncanny Senses 2 Force and Destiny 153 Add a boost die per rank of Uncanny Senses to all Perception checks.
Indistinguishable 2 Force and Destiny 145 Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Sleight of Mind 2 Force and Destiny 152 Add a boost die to all Stealth checks unless the opposition is immune to Force powers.
Uncanny Reactions 4 Force and Destiny 153 Add a boost die per rank of Uncanny Reactions to all Vigilance checks.
Sense Danger Force and Destiny 151 Once per session, remove 2 penalty dice from any 1 check.
Touch of Fate Force and Destiny 153 Once per session, add 2 boost dice to any 1 check.
Balance Force and Destiny 139 When the character recovers strain at the end of the encounter, he may add 1 Force die per Force rating. He recovers additional strain equal to Light Force Pips generated.
Force Rating 3 Force and Destiny 143 Gain + 1 Force rating.
Forager Force and Destiny 143 Remove up to 2 penalty die from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Expert Tracker 1 Force and Destiny 142 Remove 1 penalty die per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Keen Eyed 1 Force and Destiny 146 Remove 1 penalty die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Forwarning Force and Destiny 143 Perform the Forewarning action. All allies within medium range increase defense by character’s Force rating until they act in the encounter.
Sense Advantage Force and Destiny 151 Once per session, may add 2 penalty dice to 1 NPC’s skill check.
The Force is my Ally Force and Destiny 153 Once per session, may suffer 2 strain to perform Force power action as maneuver.
Natural Mystic Force and Destiny 148 Once per session, may reroll any 1 Force power check.
Quickdraw (Pistol Only) Force and Destiny 149 Once per round, draw or holster a weapon or accessible item as an incidental.

Force Powers

Force Rating
4
Power
Influence
Description
When guiding and shaping thoughts, only Force generated from Dark Pips may be used to generate negative emotions such as rage, fear, and hatred. Only Force generated from Light Pips may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from Force generated from either. The character may spend Force to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Magnitude 3 Spend Force points to affect 3 extra targets
Range 2 Increase Range to Medium
Control May add Force dice to Coercion, Charm, Deception, Leadership, or Negotiation checks and use spend force pips to add successes or advantages.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend Force pips to gain successes or advantages (user’s choice) on the check.
Upgrade Effect
Range Spend a Force pip to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Control Enhance can be used with the Coordination skill.
Control Enhance can be used with the Resilience skill.
Control Take a Force Leap action: Make an Enhance power check. The user may spend a force pip to jump horizontally to any location in short range.
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend a Force pip to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Magnitude 3 Spend Force pips to increase targets affected equal to Magnitude upgrades purchased.
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Strength 3 Spend Force pips to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Range 2 Spend Force pips to increase power's range by a number of range bands equal to Range upgrades purchased.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend 2 Force pips to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance
The user may spend a Force pip and succeed at an Average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions
Upgrade Effect
Control Ongoing effect: Commit a Force Die: Upgrade the ability of Vigilance and Perception checks once.
Magnitude 3 Spend a Force pip to gain one additional detail per Magnitude upgrade purchased.

Background

Enigmatic figure, shrouded in mystery

Motivation

Collecting knowledge
Wip

Morality

Very Disciplined but can become obsessed with a source of knowledge.

Description

Mentor of supreme age, wisdom, and skill.
Wip

Other Notes

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