Threshold | 12 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 2 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 2 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 1 | |||
Medicine (Int) | 1 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Int) | 0 | |||
Survival (Cun) | 3 | |||
Vigilance (Will) | 2 | |||
Brawl (Br) | 3 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 1 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | 4 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 3 | |||
Knowledge: Xenology (Int) | 0 |
Solarwind Slug Sniper |
RangeExtreme |
SkillRanged: Heavy |
|
Pierce 3, Magnified Optics, Slow Firing 1, Cumbersome 3 |
Damage9 |
Critical4 |
|
A11-Wake Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Accurate 1 |
Damage7 |
Critical3 |
|
Utility Vibroblade |
RangeEngaged |
SkillMelee |
|
Pierce 2, Add 1 bonus to Mechanics checks. |
Damage+1 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Side Step | 1 | Once per round on the character’s turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character’s next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character. | |
Barrage | 1 | Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range. | |
Precise Aim | 1 | Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise AIm. He then decreases the target’s defense (ranged and melee) by one per strain suffered for that combat check. |