Backpack
Data Pad
Breath Mask/Respirator
Disguise Kit
Assets & Resources
Unique Asset: Connections
Once per session, you may spend two Destiny points to establish that you've previously worked for a newly introduced NPC. Describe what the job entailed, and roll an appropriate check against a difficulty of 2 to see how well it went. Just because you've worked for someone in the past doesn't mean that they have fond memories of you, after all.
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Sleight Of Mind
1
Add a Boost die to Stealth checks, unless opposition is immune to Force
Street Smarts
2
Remove 1 setback dice from Streetwise or Knowledge Underworld checks
Well-Rounded
1
Survival and Ranged Light are now career skills
Mental Fortress
1
Spend a Destiny point to ignore the effects of Critical Injuries on Intellect or Cunning checks until end of encounter
Shien Expert
1
Use Cunning instead of Brawn for Lightsaber
Force Powers
Force Rating
1
Power
Sense
Description
Use Force points to sense all living things within short range, or the emotional state of one living target in engaged range.
Upgrade
Effect
Control
Commit 1 Force dice. Once per round, when an attack targets you, upgrade the difficulty of the pool once.
Duration
The ongoing effects of Sense may be triggered twice per round.
Strength
When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Control
Commit 1 Force dice. Once per round, when making a combat check, upgrade the ability of that check once.
Background
Motivation
Morality
Description
Other Notes
160 XP
Two Free Skills Rank 1 (Ranged Light, Knowledge Underworld)
-30 XP, Cunning 3
-5 XP, Sleight Of Mind
-5 XP, Street Smarts
-10 XP, Well Rounded
-10 XP, Mental Fortress
-15 XP, Misdirect
-10 XP, Sense Power
-10 XP, Control (Sense Power)
-10 XP, Duration (Sense Power)
-10 XP, Strength (Sense Power)
-10 XP, Control (Sense Power)
-5 XP, Street Smarts
-10 XP, Shien Technique
-5 XP, Lightsaber Rank 1
-5 XP, Survival Rank 1
-10 XP, Stealth Rank 2