|
Forager |
1 |
5 |
The character removes up to two setback dice from [their] skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
|
Toughened |
1 |
10 |
+2 Wound Threshold X |
|
Well Rounded |
1 |
15 |
The character chooses any two skills. They permanently become career skills. X |
|
Anatomy Lessons |
1 |
25 |
After a successful attack with a personal (non-starship/vehicle) weapon, the character may spend one Destiny Point to add damage equal to [their] Intellect to one hit of the attack. |
|
Stimpack Specialistq |
2 |
15 |
Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect. |
|
Grit |
2 |
20 |
Gain +1 strain threshold X |
|
Surgeon |
1 |
15 |
When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon. |
|
Bacta Specialist |
1 |
10 |
Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care. |
|
Natural Doctor |
1 |
20 |
Once per game session, the character may reroll any one Medicine check. |
|
Dedication |
1 |
25 |
X |
|
Pride & Joy |
1 |
5 |
The character chooses one starship or vehicle with a silhouette of 4 or higher that [they] own. This vessel is the character's "Pride and Joy" vessel. [They] upgrade the ability of all social skill checks [they] make while within short range of the vessel once. |
|
Improved Pride & Joy |
1 |
10 |
While inside [their] Pride and Joy vessel, the character recovers one additional strain whenever [they] recover strain and may spend an advantage result on checks made to recover strain to allow an ally also within the vessel to recover one strain. |
|
Field Commander |
1 |
10 |
The character may take a Field Commander action. By successfully passing an Average difficulty Leadership check, a number of allies equal to [their] presence may immediately suffer one strain to perform one maneuver. This does not count against the number of maneuvers they may perform in their turn. If there are any questions as to the order in which allies act, the character using Field Commander is the final arbiter. |
|
Seen A lot of things |
1 |
15 |
Whenever the character fails a Knowledge check, [they] may spend three advantage results to roll the check again during [their] next turn. |