Damen Hil** by ChadHilse

Species
Human
Career
Soldier
Specializations
Medic / Ship Captain
System
Age of Rebellion

2
Threshold 15
Current 15
Threshold 13
Current 13
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
3
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 2
Athletics (Br) X 2
Charm (Pr) X 1 SC -upgrade
Coercion (Will) 0 upgrade
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) 0 upgrade
Discipline (Will) 0
Leadership (Pr) X 1 SC -upgrade
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) X 1 SC-upgrade
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 3 SC
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Int) 0
Survival (Int) X 2
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 2 Auto Adv.
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2 +2 boost die
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) X 2

Attacks

Kal (1e)(1hp)
Range
Engaged
Skill
Melee
Cortosis, Sunder, Vicious 2
Damage
+2
Critical
2
DR-45 Cavalry Blaster (1e)(3hp)
Range
Medium
Skill
Ranged: Heavy
Stun Setting, Accurate 2
Damage
8
Critical
4

0
500
2000
4

Weapons & Armor

Kal
--Immune to Sunder guality
--Sunder (Acative)
--Critical injury or Hit x20
--Superior (Passive) Auto Advantage
DR-45
--Stun Setting
--+2 boost die to combat check.
--Sling Quick Draw
--Integrated Illuminator
--Laser Sight

Personal Gear

Thinsuit (0e)(1s)
Cargo Clothes- 3 pockets with 1e each free. (1e)
Catch Vest (2s)(1e)
Crash Kit (on ship)
Full Med Kit (on ship)
medpac personal kit
Hand Scanner

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Forager 1 5 The character removes up to two setback dice from [their] skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Toughened 1 10 +2 Wound Threshold X
Well Rounded 1 15 The character chooses any two skills. They permanently become career skills. X
Anatomy Lessons 1 25 After a successful attack with a personal (non-starship/vehicle) weapon, the character may spend one Destiny Point to add damage equal to [their] Intellect to one hit of the attack.
Stimpack Specialistq 2 15 Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
Grit 2 20 Gain +1 strain threshold X
Surgeon 1 15 When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
Bacta Specialist 1 10 Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care.
Natural Doctor 1 20 Once per game session, the character may reroll any one Medicine check.
Dedication 1 25 X
Pride & Joy 1 5 The character chooses one starship or vehicle with a silhouette of 4 or higher that [they] own. This vessel is the character's "Pride and Joy" vessel. [They] upgrade the ability of all social skill checks [they] make while within short range of the vessel once.
Improved Pride & Joy 1 10 While inside [their] Pride and Joy vessel, the character recovers one additional strain whenever [they] recover strain and may spend an advantage result on checks made to recover strain to allow an ally also within the vessel to recover one strain.
Field Commander 1 10 The character may take a Field Commander action. By successfully passing an Average difficulty Leadership check, a number of allies equal to [their] presence may immediately suffer one strain to perform one maneuver. This does not count against the number of maneuvers they may perform in their turn. If there are any questions as to the order in which allies act, the character using Field Commander is the final arbiter.
Seen A lot of things 1 15 Whenever the character fails a Knowledge check, [they] may spend three advantage results to roll the check again during [their] next turn.

Background

A Marine with the Republics Judicial Forces. When the Clone Wars stated he Dameon had been Medic with the Republics SRC already and continued as part of the Grand Army of the Republic. After the war he stayed on when the Empire was formed. Nothing much changed in the SRC during the Empire. Damen was assigned to the Death Star when it fired on Jedha. He decided that his 28 years of service for the SRC was over. Damen started the process of retirement. He was visited by a mysterious Astromech R3M4 on the DS. With R3M4 he facilitated the rescue of 5 survivors from the Tantive IV. They were all butilized and close to death. Only two survived, back to the Rebel base on Yavin 4. Before joining the Rebels, Damon reported back to the Empire as a survivor of the Death Star "Terrorist Attack". He was granted his retirement and awarded a medal for his actions. The Empire didn't realize they gave him an award for helping rebels excape. The Empire's retirement credits now fund Damen's personal rebellion of against the Empire.

Motivation

Duties

Description

50 year old male originally from Alderaan. Now he is a Captain for the Rebel Alliance.

Other Notes

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