Edge of the Empire
| Threshold | 23 |
| Current |
| Threshold | 14 |
| Current |
| Ranged | 1 |
| Melee | 3 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 3 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 2 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 4 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 3 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 4 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 3 | ||
| Vigilance (Will) | 2 | |||
| Brawl (Br) | X | 4 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 4 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| WESTAR-35 |
RangeMedium |
SkillRanged: Light |
|
| Accurate 1, Stun Setting, Linked 1, Pierce 2 |
Damage9 |
Critical2 |
|
| Whipcord Thrower |
RangeShort |
SkillMelee |
|
| Ensnare 2, Reduce difficulty of climb checks |
Damage+ 1 |
Critical5 |
|
| Beskad |
RangeEngaged |
SkillMelee |
|
| Cumbersome 2, Sunder, Vicious 3, Accurate 2 |
Damage+2 |
Critical2 |
|
| Retractable Wrist Blade |
RangeEngaged |
SkillMelee |
|
| Pierce 1, Defense 2 |
Damage+1 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Stalker | 1 | Stealth and Coordination | |
| Toughened | 5 | ||
| Outdoorsman | 2 | Remove Setback per rank to move through terrain or manage environmental effects. Decrease overland travel by 50% | |
| Expert Tracker | 2 | Remove Setback per rank to find or follow tracks. Takes 50% less time | |
| Cunning Snare | 1 | Opposed Vigilance v. Survival to avoid it once Engaged. Suffer wound = Cunning + # of fails. Threat = Disorient per round. 3 Threat to immobilize or 1 Despair to Stagger. | |
| Ambush | 1 | Maneuver to add Stealth to damage within Short | |
| Blind Spot | 1 | You and allies within short add 1 Adv to combat while in cover | |
| Prime Positions | 1 | Increase soak of you and allies in cover within short by 1 per rank | |
| Dedication | 1 | ||
| Dodge | 2 | ||
| Grit | 2 | ||
| Physical Training | 1 | Athletics and Resilience | |
| Durable | 2 | ||
| Armor Master (Improved) | 1 | +1 defense | |
| Heroic Fortitude | 1 | Brawn and Agility Crits | |
| The Bigger They Are... | 1 | Average Athletics Check (Action), for 5 rounds ignore target's soak or armor |