Remove Setback per rank of Kill with Kindness from all Charm and Leadership checks.
RESEARCHER
2
Remove Setback per rank in Researcher from all Knowledge checks. Researching a subject takes half the time.
SMOOTH TALKER
2
When making checks with Deception, spend Triumph to gain additional Success equal to ranks in Smooth Talker.
VALUABLE FACTS
1
Once per encounter, as an action make a Normal Knowledge check. If successful, add Triumph to one ally’s skill check during the encounter.
FORCE RATING
1
Gain +1 Force rating.
PREEMPTIVE AVOIDANCE
1
May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental.
THE FORCE IS MY ALLY
1
Once per session, may suffer 2 strain to perform a Force power action as a maneuver
NATURAL NEGOTIATOR
1
Once per session, may re-roll any 1 Cool or Negotiation check.
Force Powers
Force Rating
3
Power
BATTLE MEDITATION
Description
The Force user directs allies in battle, making them more effective as a coordinated unit.
The user may spend pips to add one automatic Success to all checks made by a number of engaged friendly targets up to his Presence before the end of this next turn. If the user used any Dark Side pips to generate pips, reduce each target’s Willpower by 1 (to a minimum of 1) until the end of the encounter. The user may not activate this multiple times.
Upgrade
Effect
RANGE
Spend pips to increase power’s range by a number of range bands equal to Range upgrades purchased
RANGE
Spend pips to increase power’s range by a number of range bands equal to Range upgrades purchased
Power
INFLUENCE
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Light/Dark pip use): When guiding and shaping thoughts, only Dark pips may be used to generate negative emotions such as rage, fear, and hatred. Only Light pips may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either Light or Dark pips.
The character may spend pips to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
CONTROL
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend pips to gain Success or Advantage (user’s choice) on the check.
RANGE
Spend pips to increase power’s range by a number of Range bands equal to range upgrades purchased.
Power
MISDIRECT
Description
The Force user creates illusions to fool those around him.
The user may spend pips to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller.
Until the beginning of the user’s turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
RANGE
Spend pips to increase power’s range by a number of range bands equal to Range upgrades purchased.
CONTROL
The user may alter the perceived appearance of the chosen person or object instead of hiding it.
DURATION
Commit two Force Dice to sustain this power while the beguiled target remains in range.