Sekar Mirah by belovedporcupine

Species
Dathomirian
Career
Bounty Hunter
Specializations
Survivalist, Nightsister
System
Edge of the Empire

3
Threshold 13
Current 0
Threshold 14
Current 0
Ranged 2
Melee 1

Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Nightsister Energy Bow
Range
Medium
Skill
Ranged: Heavy
Pierce 4, Unwieldy 3, Vicious 2
Damage
8
Critical
2

40
385

Weapons & Armor

Heavy Robes (melee/ranged defense 1)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Outdoorsman 1 EotE pg 61 The character removes ■ per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50%.
Summon Item 1 CotR pg 31 As a maneuver, the character can summon or dismiss a ritually prepared item.
Sense Advantage 1 CotR pg 31 Once per session, may add ■■ to one NPC's skill check.
Balance 1 CotR pg 31 When the character recovers strain at the end of the encounter, they may add their Force rating and recover additional strain equal to Force pips generated.
Sixth Sense 1 CotR pg 31 Gain +1 ranged defense.
Ichor Reserve 1 CotR pg 31 Once per session as a maneuver, the character may suffer 2 strain to increase Force rating by 1 until the end of the encounter.
Ichor Transfusion 1 CotR pg 31 Once per encounter, the character may perform the Ichor Transfusion maneuver to heal any number of strain by suffering that number of wounds + 1. The character may instead heal any number of wounds by suffering that number of strain + 1.
Stalker 1 EotE pg 61 The character adds □ per rank of Stalker to all Coordination and Stealth checks.

Force Powers

Force Rating
2
Power
Ebb/Flow
Description
Ebb: When making a skill check, spend φ to suffer 1 strain, then inflict 1 strain on all other engaged characters.
Flow: When making a skill check, spend φ to heal 1 strain.
Upgrade Effect
Control the threat and advantage one - spend FP to increase by 1
Strength Spend φ to increase strain healed/inflicted by 1.
Range Spend φφ to affect all other characters at short range.
Control the failure and success one - spend FP to increase by 1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend φ to gain ☼ or ω (user's choice) on the check.
Upgrade Effect
Control Take a Force Leap action: Make an Enhance power check. The user may spend φ to jump horizontally to any location in short range. Spend pip to increase to Medium range. May perform as maneuver instead of action.
Control Enhance can be used with Coordination, Piloting (space or planetary), Resilience, Brawl
Control When performing a Force Leap, the user can jump vertically in addition to jumping horizontally. Spend pip to increase to Medium range. May perform as maneuver instead of action.

Background

Motivation

Obligations

Description

Other Notes

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