The character removes ■ per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50%.
Summon Item
1
CotR pg 31
As a maneuver, the character can summon or dismiss a ritually prepared item.
Sense Advantage
1
CotR pg 31
Once per session, may add ■■ to one NPC's skill check.
Balance
1
CotR pg 31
When the character recovers strain at the end of the encounter, they may add their Force rating and recover additional strain equal to Force pips generated.
Sixth Sense
1
CotR pg 31
Gain +1 ranged defense.
Ichor Reserve
1
CotR pg 31
Once per session as a maneuver, the character may suffer 2 strain to increase Force rating by 1 until the end of the encounter.
Ichor Transfusion
1
CotR pg 31
Once per encounter, the character may perform the Ichor Transfusion maneuver to heal any number of strain by suffering that number of wounds + 1. The character may instead heal any number of wounds by suffering that number of strain + 1.
Stalker
1
EotE pg 61
The character adds □ per rank of Stalker to all Coordination and Stealth checks.
Force Powers
Force Rating
2
Power
Ebb/Flow
Description
Ebb: When making a skill check, spend φ to suffer 1 strain, then inflict 1 strain on all other engaged characters.
Flow: When making a skill check, spend φ to heal 1 strain.
Upgrade
Effect
Control
the threat and advantage one - spend FP to increase by 1
Strength
Spend φ to increase strain healed/inflicted by 1.
Range
Spend φφ to affect all other characters at short range.
Control
the failure and success one - spend FP to increase by 1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend φ to gain ☼ or ω (user's choice) on the check.
Upgrade
Effect
Control
Take a Force Leap action: Make an Enhance power check. The user may spend φ to jump horizontally to any location in short range. Spend pip to increase to Medium range. May perform as maneuver instead of action.
Control
Enhance can be used with Coordination, Piloting (space or planetary), Resilience, Brawl
Control
When performing a Force Leap, the user can jump vertically in addition to jumping horizontally. Spend pip to increase to Medium range. May perform as maneuver instead of action.