Threshold | 15 |
Current | 15 |
Threshold | 12 |
Current | 12 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | X | 1 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 1 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
"Dissuader" Pistol |
RangeShort |
SkillRanged: Light |
|
Pierce 2, Vicious 1, 1 Damage per Round |
Damage5 |
Critical5 |
|
WESTAR-35 Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Accurate 1, Stun Setting |
Damage7 |
Critical2 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Limited Ammo 1 |
Damage8 |
Critical4 |
|
Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 |
Damage3 |
Critical2 |
|
Sap Gauntlets |
RangeEngaged |
SkillBrawl |
|
Concussive 1 |
Damage4 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Command | 2 | 133 | Gain □ when making Leadership checks (or other checks to inspire, lead, or rally an audience) per rank of Command. Inspired targets also add □ per rank to any subsequent Discipline checks they make over the next twenty-four hours. This does not increase with additional ranks of Command. |
Second Wind | 2 | 142 | Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind. |
Side Step | 2 | 142 | Once per round on the character’s turn, the character may perform a Side Step maneuver to side step and try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character’s next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character. |
Field Commander | 1 | 135 | The character may take a Field Commander action. By successfully passing an Average (♦ ♦) Leadership check, a number of allies equal to his Presence may immediately suffer one strain to perform one maneuver. This does not count against the number of maneuvers they may perform in their turn. If there are any questions as to the order in which allies act, the character using Field Commander is the final arbitrator. |
Improved Field Commander | 1 | 135 | When taking a Field Commander action, the character may affect allies equal to twice his Presence. In addition, he may spend ($) generated on his Leadership checks to allow one ally to suffer one strain to perform an action, rather than a maneuver. |
Toughened | 1 | 142 | +2 Wounds |
Armor Master | 1 | 132 | +1 Soak |
Point Blank | 1 | 143 | Add 1 damage per rank of Point Blank to one hit of successful Ranged (Light) or Ranged (Heavy) attacks made while at close range or engaged. |