Vak Tez by wesuhley

Species
Jawa
Career
Spy
Specializations
Sleeper Agent (SWA53), Interrogator, Quartermaster, Agitator
System
Age of Rebellion

1
Threshold 10
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

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Characteristics

1
3
2
6
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Cun) X 1
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 3
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Cun) X 3
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 1
Streetwise (Cun) X 2
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Czerka Arms Model 38 Sharpshooter's Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Pierce 3
Damage
8
Critical
3

0
15095

Weapons & Armor

-Czerka Arms Model 38 Sharpshooter's Rifle-Slugthrower Ranged [Heavy]
DMG 8 / CRIT 3 / RNG Extreme / ENCUM 5 / HP 4 / $3000 RAR6
SPECIAL: Accurate 2, Pierce 3

Telescopic Optical Sight Cost - 250
Any Ranged Weapon that could logically benefit from a sight Reduces the difficulty of ranged combat checks at long and extreme range by one. None AoR, EotE, Fad AoR Core 203, EotE Core 192, FaD Core 195

Merr-Sonn Model 31 Palm Stunner
Price (R) 500 - Encum 1 - Rarity 5
Stunning an unaware target requires a skulduggery vs resilience check. Success automatically incapacitates a minion or deals 12 damage to strain threshold. Each success rolled increases damage by 1.

Personal Gear

Stimpacks: 4

Herzfall Communications Collar-Amp Cost 050 - Encum 0 - Rarity 1

Allows users voice to be heard up to long or extreme range (dependant on terrain and other environmental conditions). For 100 extra credits can purchase a model that hooks into sound systems or entertainment sound systems which improves sound quality. (DOES OWN)
EotE Far Horizons 45

Advanced Flesh Camoflage Kit
Cost 2,500 - Encum 2 - Rarity 7 (Restricted)
Drastically change appearance to a genetic level even fooling bioscanners, requires a Formidable (5) Perception Check to see through it.
AoR Core 193, EotE Core 186, Gadgets and Gear 120


Holographic Disguise Matrix
Cost 10,000 - Encum 1 - Rarity 9 (Restricted)
User can effectively imperonate the visual appearance of whomever the device has previously recorded. This device adds 2 Boost Dice to the user's Deception checks to impersonate the target and adds 2 Setback Dice to onlookers Perception checks to detect the imposter.
No Disintegrations 54

Holographic Disguise Matrix
Cost 1,300 - Encum 0 - Rarity 5
Changing or disguising a character's natural voice takes 1 round. To mimic the voice of a specific individual, must make a thorough study of the subject, listening to recordings, hearing them deliver a long speech, etc. and then make a Hard (3) Deception check.
Cyphers and Masks 45, Gadgets and Gear 119

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Well Rounded Sleeper (Agent) 1 Choose any 2 skills they are permanently considered career skills
Hunter (Hunter) 1 Add Boost per rank of Hunter to all checks when interacting with beasts or animals (Including combat chwecks). Add +10 to Critical Injury results againsts beasts or animals per rank.
Expert Tracker (Hunter) 1 Remove Setback per rank from checks to find tracks or track targets. Decrease time to track a target by half.
Keen Eyed (Hunter) 1 Remove Setback Die per rank from Perception and Vigilance checks. Decrease time to search a specific area by halc.
Soft Spot (Hunter) 1 After making a successful attack. may spend I Desti­ny Point to add damage equal to Cunning to one hit.
Dedication (Hunter) 1 Gain +1 to Characteristic (Cannot Bring above 6)
Intuitive Shot (Hunter) 1 When making a Ranged (Heavy} or Ranged (Light} combat check. add O no greater than Force raling to the check. May spend (F-pip) to add Success or Advantage
Force Rating (Hunter) 1 Gain +1 Force Rating
Grit (Pathfinder) 1 +1 Strain
Grit (Sleeper Agent) 1 +1 Strain
Cunning Persona (Sleeperer Agent) 1 Use 2 strain to change Charm to use Cunning skill
Keen Eyed (Pathfinder) 1 Remove Setback Die per rank from Perception and Vigilance checks. Decrease time it takes to search a specific area by half.
Animal Empathy (Pathfinder) 1 When making checks to handle or tame animals, add Force Dice no greater than Force Rating to the check. Spend F-pips to add success or advantage to the check.
Force Rating (Pathfinder) 1 +1 Force Rating

Force Powers

Force Rating
3
Power
Influence
Description
The character may attempt to guide. shape. and even twist the thoughts and feelings of others.
Special Rule (Light and Dark Force Pip [F-pip] use): When guiding and shaping thoughts. only F-pip generated from Dark Side may be used to generate negative emotions such as rage. fear.
and hatred Only F-pip generated from Light Side may be used to generate positive emotions such as peace. tranquility, and friendliness. Other emotions such as
confusion can be created from F-pip generated from e1ther Light or Dark .

The character may spend F-pip to stress the mind of one living target he is engaged with. inflicting I strain.
Upgrade Effect
Magnitude Spend F-pip to increase targets
affected equal to Magnitude
upgrades purchased
Control When making a Coercion. Charm. Deception. Leadership. or Negotiation check, the Force user may roll an Influence
power check as part of his dice pool. He may spend F-pip to gain Success or Advantage [user's choice) on the check.

Background

Motivation

Duties

Start at 0 (-5 for 1000 Credits)

Intelligence
Counter-Intelligence

New Rank in Resistance: Corporal
Duty Level: 0

Description

Other Notes

Obligation (-10) for 2500 Credits
Morality: 67

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