-Czerka Arms Model 38 Sharpshooter's Rifle-Slugthrower Ranged [Heavy]
DMG 8 / CRIT 3 / RNG Extreme / ENCUM 5 / HP 4 / $3000 RAR6
SPECIAL: Accurate 2, Pierce 3
Telescopic Optical Sight Cost - 250
Any Ranged Weapon that could logically benefit from a sight Reduces the difficulty of ranged combat checks at long and extreme range by one. None AoR, EotE, Fad AoR Core 203, EotE Core 192, FaD Core 195
Merr-Sonn Model 31 Palm Stunner
Price (R) 500 - Encum 1 - Rarity 5
Stunning an unaware target requires a skulduggery vs resilience check. Success automatically incapacitates a minion or deals 12 damage to strain threshold. Each success rolled increases damage by 1.
Allows users voice to be heard up to long or extreme range (dependant on terrain and other environmental conditions). For 100 extra credits can purchase a model that hooks into sound systems or entertainment sound systems which improves sound quality. (DOES OWN)
EotE Far Horizons 45
Advanced Flesh Camoflage Kit
Cost 2,500 - Encum 2 - Rarity 7 (Restricted)
Drastically change appearance to a genetic level even fooling bioscanners, requires a Formidable (5) Perception Check to see through it.
AoR Core 193, EotE Core 186, Gadgets and Gear 120
Holographic Disguise Matrix
Cost 10,000 - Encum 1 - Rarity 9 (Restricted)
User can effectively imperonate the visual appearance of whomever the device has previously recorded. This device adds 2 Boost Dice to the user's Deception checks to impersonate the target and adds 2 Setback Dice to onlookers Perception checks to detect the imposter.
No Disintegrations 54
Holographic Disguise Matrix
Cost 1,300 - Encum 0 - Rarity 5
Changing or disguising a character's natural voice takes 1 round. To mimic the voice of a specific individual, must make a thorough study of the subject, listening to recordings, hearing them deliver a long speech, etc. and then make a Hard (3) Deception check.
Cyphers and Masks 45, Gadgets and Gear 119
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Well Rounded Sleeper (Agent)
1
Choose any 2 skills they are permanently considered career skills
Hunter (Hunter)
1
Add Boost per rank of Hunter to all checks when interacting with beasts or animals (Including combat chwecks). Add +10 to Critical Injury results againsts beasts or animals per rank.
Expert Tracker (Hunter)
1
Remove Setback per rank from checks to find tracks or track targets. Decrease time to track a target by half.
Keen Eyed (Hunter)
1
Remove Setback Die per rank from Perception and Vigilance checks. Decrease time to search a specific area by halc.
Soft Spot (Hunter)
1
After making a successful attack. may spend I Destiny Point to add damage equal to Cunning to one hit.
Dedication (Hunter)
1
Gain +1 to Characteristic (Cannot Bring above 6)
Intuitive Shot (Hunter)
1
When making a Ranged (Heavy} or Ranged (Light} combat check. add O no greater than Force raling to the check. May spend (F-pip) to add Success or Advantage
Force Rating (Hunter)
1
Gain +1 Force Rating
Grit (Pathfinder)
1
+1 Strain
Grit (Sleeper Agent)
1
+1 Strain
Cunning Persona (Sleeperer Agent)
1
Use 2 strain to change Charm to use Cunning skill
Keen Eyed (Pathfinder)
1
Remove Setback Die per rank from Perception and Vigilance checks. Decrease time it takes to search a specific area by half.
Animal Empathy (Pathfinder)
1
When making checks to handle or tame animals, add Force Dice no greater than Force Rating to the check. Spend F-pips to add success or advantage to the check.
Force Rating (Pathfinder)
1
+1 Force Rating
Force Powers
Force Rating
3
Power
Influence
Description
The character may attempt to guide. shape. and even twist the thoughts and feelings of others.
Special Rule (Light and Dark Force Pip [F-pip] use): When guiding and shaping thoughts. only F-pip generated from Dark Side may be used to generate negative emotions such as rage. fear.
and hatred Only F-pip generated from Light Side may be used to generate positive emotions such as peace. tranquility, and friendliness. Other emotions such as
confusion can be created from F-pip generated from e1ther Light or Dark .
The character may spend F-pip to stress the mind of one living target he is engaged with. inflicting I strain.
Upgrade
Effect
Magnitude
Spend F-pip to increase targets
affected equal to Magnitude
upgrades purchased
Control
When making a Coercion. Charm. Deception. Leadership. or Negotiation check, the Force user may roll an Influence
power check as part of his dice pool. He may spend F-pip to gain Success or Advantage [user's choice) on the check.