Seraphina Sin'vah by IsshikiSama

Species
Human
Career
Technician
Specializations
Cyber Tech/Doctor
System
Edge of the Empire

5
Threshold 17
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
5
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 2
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 1

Attacks

CDEF Blaster
Range
Medium
Skill
Ranged: Light
Stun Setting, Inferior
Damage
5
Critical
4

5
360
225
8/13

Weapons & Armor

Mechanic's Utility Suit: Counts as having a toolkit.

Personal Gear

-Backpack
-Holocom (Long Range)
-Stimpack x8
-Physician's Kit
-Field Rations x5
-Backpack
-Utility Belt
-Verpine Bond Gauntlets (For surgery [Delicate Work])
-Cybernetic Cavity

Assets & Resources

N/A

Critical Injuries & Conditions

N/A

Talents

Name Rank Book & Page Description
Resolve 1 When a character involuntarily suffers strain, he suffers one less strain per rank of resolve to a minimum of 1.
Cyberneticist 2 Remove setback per rank of Cyberneticist from checks to build, repair or install cybernetics. Cybernetics cost 50% less.
Toughened 2 Gain +2 Wound Threshold (4 total added).
More Man than Machine 2 Increase cybernetic implant cap by 1 per rank of More Man than Machine.
Engineered Redundancies 1 Gain the ability to use emergency repair patches to heal. Additionally, can use the mechanic skill to heal.
Eye for Detail 1 After making a mechanics or computers check, may suffer strain per ranks of Eye for Detail to change successes into advantages.
Durable 1 May reduce any critical injury suffered by 10 per rank of durable to a minimum of 1.
Utility Belt 1 Spend 1 destiny point to perform a utility belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or satchel.
Surgeon 4 When making a medicine check to help a character heal wounds, the target heals 1 additional wound from healing per rank of surgeon.
Dedication 1 Gain a +1 to a single characteristic. Cannot bring a characteristic above 6.
Grit 1 Gain +1 strain threshold.

Background

Originally grew up on Coruscant, a street child who fell into the claws of a ruthless information broker named Amaya. She was rescued by chance from a group of ragtag freedom fighters named Kren'sin'vah, and Caie. Taking her into their custody, they eventually made it out of Coruscant and Seraphina finally found some peace in her life. It was short lived.

Soon after, the Empire caught up with them on Ord Mantell and Sera barely escaped with her life. Being nearly eviscerated by a grenade, she was saved by a good Samaritan who would later become her teacher after years of grueling surgeries. Now almost completely unrecognizable, she is able to lead a somewhat normal life. Slowly but surely, she went from handing tools to being able to complete her own surgeries. Sera hit the books hard, and gained massive experience working under the Selkath surgeon. After 12 years of experience in her profession, Seraphina became a talented surgeon and cyberneticist. Now headed to Oggway, where the demands for doctors is quite high, she hopes to find a place to live and create a practice of her own.

Motivation

N/A

Obligations

5 from the +1000 credits.

Description

5'8", 125lbs with long black hair and yellow cybernetic eyes (No bonuses from them, solely for the clout.) Her face is soft and pretty, but her eyes are somewhat evasive and distrusting. She wears her mechanics overalls, and is almost always completely clean. Unless of course she is working on a distressed patient or some kind of machine.

Other Notes

Cybernetics Skill: Two total ranks, one bought. 3 Green, two yellow.

Return to Top