Threshold | 12 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 0 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 1 | |||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 1 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 1 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
Czerka M9 "Boomer" Heavy Pistol |
RangeMedium |
SkillRanged: Light |
|
Blast 5, Cumbersome 2, Innacurate 1 ("Longshot" Barrel Attachment +1 Range [+1 Accurate Mod]) |
Damage5 |
Critical3 |
|
Multi-Goo Gun |
RangeShort |
SkillRanged: Light |
|
Disorient 1, Burn 1, Ensare 4, Knockdown |
Damage5 |
CriticalNA |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Limited Ammo 1 |
Damage8 |
Critical4 |
|
Armor Piercing Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 4, Pierce 3, Limited Ammo 1 |
Damage13 |
Critical3 |
|
Stun Grenade |
RangeShort |
SkillRanged: Light |
|
Disorient 3, Stun, Blast 8 Limited Ammo 1 |
Damage8 |
CriticalNA |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit | 5xp | +1 Strain | |
Powerful Blast | 10xp | +1 Blast | |
Construction Specialist | 10xp | -1 Setback on Construction checks | |
Improvised Defenses | 15xp | Average Survival check for half cover, 2 Advantage for full cover | |
Improvised Detonation | 20xp | Once per session, Hard Mechanics check to build an explosive (Intellect+Mechanics+Success) | |
Master Grenadier | 20xp | -1 Advantage cost for Blast | |
Improvised Position | 25xp | Hard Mechanics check to build permanent position | |
Dedication | 25xp | +1 Cunning |