Liz by FluPla

Species
Twi'lek
Career
Jedi
Specializations
Jedi Knight
System
Force and Destiny

0
Threshold 11
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

1
3
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

0
100
100
0.5

Weapons & Armor

Heavy Robes: Rise of the Separatists: An Era Sourcebook (Page 57) 1 Defense, Encumbrance 1

Personal Gear

Holo-Messenger: Long range comm

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Desert Dwellers 1 When making skill checks, Twi'leks may remove a setback die imposed due to arid or hot environmental conditions.
Jump Up 1 Star Wars Edge of the Empire Roleplaying Game: Core Rulebook (Page 138) Once per round on the character's turn, the character may stand up from prone or a seated position as an Incidental.
Parry 1 Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 149) When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Reflect 1 Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 150) Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) they may take the Reflect incidental. They suffer 3 strain and reduce the damage dealt by a number equal to 2 plus their ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon.

Force Powers

Force Rating
2
Power
Move
Description
The user may spend (Force Points) to move one object of silhouette 0 that is within a short range up to his maximum range. The default range is short range
Upgrade Effect
The Force user can move small objects via the power of the Force
Strength Spend a Force point (◑) to increase the maximum silhouette of objects a character can move by a number equal to the number of Strength upgrades purchased. The user may activate this multiple times, increasing the silhouette of the objects [they] can move by this number each time.
Power
Enhance
Description
When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend a Force point to gain a success or advantage result (their choice) on the check. (Remember, this counts as a normal Force power check in every way—it is simply combined with the overall skill check.)
Upgrade Effect
Enhance allows Force users to perform athletic feats beyond the original scope of their natural abilities.
Power
Sense
Description
The user may spend a Force point (◑) to sense all living things within short range of [themself] (including animals and sentient beings). The user may not activate this multiple times.

The user may spend a Force point (◑) to sense the current emotional state of one living target with whom [they] are engaged. The user may not activate this multiple times.
Upgrade Effect
Sense's basic power allows the Force user to sense the living Force interacting with the world around [them]. This allows [them] to perceive life and read emotions.

Background

Motivation

Morality

Description

Other Notes

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