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Resist Disarm [Active] (Makashi) |
1 |
Force & Destiny p. 82 |
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed. |
|
Makashi Technique (Makashi) |
2 |
Force & Destiny p. 82 |
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn. |
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Uncanny Reactions (Seer) |
1 |
Force & Destiny p. 83 |
Add a □ per rank of Uncanny Reactions to all Vigilance checks. |
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Keen Eyed (Seer) |
2 |
Force & Destiny p. 83 |
Remove ■ per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half. |
|
Rapid Reaction (Seer) |
2 |
Force & Destiny p. 83 |
Suffer a number of strain to add an equal number of success to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
|
Sense Danger (Seer) |
3 |
Force & Destiny p. 83 |
Once per game, remove ■■ from any 1 check. |
|
Force Rating (Seer) |
4 |
Force & Destiny p. 83 |
Gain + 1 Force rating. |
|
Grit (Seer) |
1 |
Force & Destiny p. 83 |
Gain + 1 strain threshold. |
|
Parry (Makashi) |
1 |
Force & Destiny p. 82 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. (3) |
|
Grit (Seer) |
3 |
Force & Destiny p. 83 |
Gain + 1 strain threshold. |
|
Forewarning (Seer) |
3 |
Force & Destiny p. 83 |
Perform the Forewarning action. All allithin increase defense by character’s Force rating until they act in the encounter.medium range |
|
Grit (Makashi) |
1 |
Force & Destiny p. 82 |
Gain + 1 strain threshold. |
|
Savvy Negotiator (Arbiter) |
1 |
Disciples of Harmony P. 23 |
Remove ■ per rank of Savvy Negotiator from all Negotiation and Streetwise checks. |
|
Congenial (Arbiter) |
2 |
Disciples of Harmony P. 23 |
May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial. |
|
Parry (Makashi) |
2 |
Force & Destiny p. 82 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. (4) |
|
Parry (Makashi) |
3 |
Force & Destiny p. 82 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. (5) |
|
Intense Presence (Makashi) |
4 |
Force & Destiny p. 82 |
Spend 1 Destiny Point to recover strain equal to Presence rating. |
|
Dedication (Seer) |
5 |
Force & Destiny p. 82 |
Gain + 1 to a single characteristic. This cannot bring a characteristic above 6. |
|
The Force Is My Ally (Seer) |
4 |
Force & Destiny p. 83 |
Once per session, may suffer 2 strain to perform Force power action as maneuver. |
|
Reflect (Arbiter) |
2 |
Disciples of Harmony P. 23 |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. (3) |
|
Grit (Arbiter) |
1 |
Disciples of Harmony P. 23 |
Gain + 1 strain threshold. |
|
Toughened (Free Rank) |
|
- |
Gain + 2 wound threshold. |
|
Toughened (Arbiter) |
2 |
Disciples of Harmony P. 23 |
Gain + 2 wound threshold. |
|
Parry (Arbiter) |
3 |
Disciples of Harmony P. 23 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. (6) |
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Savvy Negotiator (Arbiter) |
4 |
Disciples of Harmony P. 23 |
Remove ■ per rank of Savvy Negotiator from all Negotiation and Streetwise checks. |
|
Dedication (Arbiter) |
5 |
Disciples of Harmony P. 23 |
Gain + 1 to a single characteristic. This cannot bring a characteristic above 6. |
|
Natural Mystic (Seer) |
5 |
Force & Destiny p. 83 |
Once per session, may reroll any 1 Force power check. |
|
Force Rating (Seer) |
5 |
Force & Destiny p. 83 |
Gain + 1 Force rating. |
|
Expert Tracker (Seer) |
1 |
Force & Destiny p. 83 |
Remove ■ per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
|
Toughened (Seer) |
2 |
Force & Destiny p. 83 |
Gain + 2 wound threshold. |
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Sense Emotions (Arbiter) |
1 |
Disciples of Harmony P. 23 |
Add □ to all Charm, Coercion and Deception checks unless the target is immune to Force powers. |
|
Improved Savvy Negotiator (Arbiter) |
5 |
Disciples of Harmony P. 23 |
Make a Hard (♦♦♦) Negotiation check to convince one bystander per rank of Savvy Negotiator to see one of an opponent's points as malicious. |
|
Force Rating (Arbiter) |
5 |
Disciples of Harmony P. 23 |
Gain + 1 Force rating. |
|
Intimidating (Juyo Berserker) |
1 |
Knights of Fate p. 27 |
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number Strain suffered this way cannot exceed ranks in Intimidating. |
|
Parry (Juyo Berserker) |
1 |
Knights of Fate p. 27 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. (7) |
|
Toughened (Juyo Berserker) [ |
1 |
Knights of Fate p. 27 |
Gain + 2 wound threshold. |
|
Grit (Juyo Berserker) |
1 |
Knights of Fate p. 27 |
Description Gain + 1 strain threshold. |
|
Lethal Blows (Juyo Berserker) |
2 |
Knights of Fate p. 27 |
Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
|
Duelist's Training (Makashi) |
2 |
Force & Destiny p. 82 |
Add □ to Melee and Light saber checks when engaged with only one opponent. |
|
Embrace Your Hate (Juyo Berserker) |
3 |
Knights of Fate p. 27 |
May spend 1 Destiny Point and then suffer Conflict equal to dark side Destiny Points in pool to add equal damage to melee attack. May use this ability once per encounter per rank. |
|
Improved Parry (Makashi) |
4 |
Force & Destiny p. 83 |
When parrying a hit that generated ☣ or ❂❂❂, my hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. |
|
Calming Aura (Arbiter) |
4 |
Disciples of Harmony P. 23 |
When an opponent targets character with a Force power, reduce ◐ generated by 1. |
|
Quick Strike (Juyo Berserker) |
5 |
Knights of Fate p. 27 |
Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
|
Multiple Opponents (Juyo Berserker) |
5 |
Knights of Fate p. 27 |
Add □ to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents, |
|
Dedication (Juyo Berserker) |
5 |
Knights of Fate p. 27 |
Gain + 1 to a single characteristic. This cannot bring a characteristic above 6. |
|
Reflect (Arbiter) |
4 |
Disciples of Harmony P. 23 |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. (4) |
|
Nobody's Fool (Arbiter) |
1 |
Disciples of Harmony P. 23 |
May upgrade the difficulty of incoming Charm, Coercion and Deception checks once per rank of Nobody's Fool. |
|
Embrace Your Hate (Juyo Berserker) |
5 |
Knights of Fate p. 27 |
May spend 1 Destiny Point and then suffer Conflict equal to dark side Destiny Points in pool to add equal damage to melee attack. May use this ability once per encounter per rank. |
|
Parry (Makashi) |
3 |
Force & Destiny p. 83 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. (8) |
|
Parry (Juyo Berserker) |
5 |
Knights of Fate p. 27 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. (9) |
|
Inner Peace (Juyo Berserker) |
4 |
Knights of Fate p. 27 |
Once per encounter, convert a number of dark side Destiny Points equal to ranks of Inner Peace to light side Destiny Points and reduce Conflict gained this session. |
|
Balance (Juyo Berserker) |
3 |
Knights of Fate p. 27 |
When the character recovers strain at the end of the encounter, they may add ◯ per Force rating. They recover additional strain equal to ◐ generated. |
|
Inner Peace (Juyo Berserker) |
2 |
Knights of Fate p. 27 |
Once per encounter, convert a number of dark side Destiny Points equal to ranks of Inner Peace to light side Destiny Points and reduce Conflict gained this session. |
|
Parry (Juyo Berserker) |
2 |
Knights of Fate p. 27 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. (10) |
|
Vaapad Control |
2 |
Knights of Fate p. 27 |
When making a Lightsaber combat check, the character may suffer 1 strain to downgrade the difficulty of the check a number of times equal to the number of light side Destiny points in the Destiny pool. |
|
Intimidating (Juyo Berserker) |
4 |
Knights of Fate p. 27 |
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number Strain suffered this way cannot exceed ranks in Intimidating. |