Nim Ventari by JaegerOrion

Species
Nautolan
Career
Mystic
Specializations
Seer, Alchemist
System
Force and Destiny

5
Threshold 14
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Characteristics

3
2
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Crushgaunts
Range
Engaged
Skill
Brawl
Cortosis, Sunder, Vicious 2
Damage
7
Critical
2

0
320
950

Weapons & Armor

TEMP -1 MAX STRAIN

Armored Clothing

Crushgaunts
Upgrade ability of Brawn checks made to grip, crush or hold on to items once.
A despair or 3 disadvantage results made to crush or destroy something may deal 2 damage to wielder.

Alchemical Weapons: (unlimited power pg 79+)

Draught of Fire x2

Personal Gear

Stimpack x5
Healing Potion x1
Stimulant x1 (Foul taste: -2 strain)

Assets & Resources

Protective Amulet:
Surrounds Nim with an aura of his native environment, allowing him to ignore environmental effects such as fire, acid, and corrosive atmospheres. He always acts as if in a standard gravity field and may breathe normally even underwater and in a vacuum. Weapons with the Burn quality do not count as having that quality in an attack against the user.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
uncanny reactions 2 add 1 boost die per rank to all Vigilance checks
grit 3 +1 strain threshold per rank
stimpack specialization 1 stimpacks heal +1 per rank
stim application 1 when applying stimpack, make Average Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain
keen eyed 1 remove 1 setback die per rank from Perception & Vigilance checks. Decrease time to search a specific area by half
rapid reaction 1 suffer strain up to ranks to add 1 success per strain suffered to Initiative checks
sense danger 1 once per game, remove 2 setback dice from any 1 check
force rating 1 +1 force rating per rank
forewarning 1 perform the Forewarning action. All allies within medium range increase defense by the users Force Rating until they act in the encounter

Force Powers

Force Rating
3
Power
Enhance
Description
When making an athletics check, Nim may roll an Enhance power check as part of the pool.

- Spend 1 pip to gain 1 success or advantage (player's choice).
Upgrade Effect
Control: Skills x2 Enhance can be used for Resilience and Brawl skills.
Range Spend 1 force pip to increase power's range by 1
Control: Force Leap x3 Make an enhance power check. Spend 1 force pip to jump horizontally & vertically to any location in Short range as a Maneuver.
Control Ongoing: Commit 1 force die. Increase Brawn by 1
Power
Seek
Description
Nim allows the will of the Force to lead the way to something lost or forgotten.

- Spend 2 pips to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.

- Spend 1 pip and succeed an Average Vigilance check (or opposed Vigilance vs Discipline check) to see through illusions.
Upgrade Effect
Strength Spend 1 pip to eliminate 1 Force-based illusion per strength upgrade
Magnitude x2 Spend 1 force pip to gain one additional detail per rank in Magnitude.
Power
Protect/Unleash
Description
Protect lets a force user shield himself or ally against oncoming energy attacks. A dark side user can only use Protect to defend himself. Unleash lets a character blast an enemy with a surge of manifest emotion.

- The user chooses himself or one ally he is currently engaged with and makes a Protect power check, and rolls an Average (2p) Discipline check as part of the pool. He must spend two Force Points to activate the power and he must succeed on the Discipline check. Once the power is activated, the character may reduce damage equal to his Willpower, plus the number of successes scored on the Discipline check. The power may only reduce damage from one hit during its duration.

- The Force user makes an Unleash power check and rolls a ranged attack as part of the pool. The attack uses an Average (2p) Discipline check instead of the normal difficulty for ranged attacks. The character must spend two Force Points. The attack has a range of short, a base damage is equal to the user’s Willpower, and a Critical Rating of 4. The user may not activate this multiple times.
Upgrade Effect
Strength x1 Spend 1 pip to decrease/add damage equal to ranks

Background

Motivation

to uncover lost & forgotten traditions in the Force

Morality

53/100

"The brightest light comes only after the deepest darkness."


CONFLICT: 0

Description

Nim is a gray-blue Nautolan, tall and bulky. There are a variety of different bands of metal decorating his head tails. He usually dresses in a large, coarse gray robe. He wears a leather bag over one shoulder, a pair of thick metal gloves attached to the side. Beneath the robe, he wears a vest and pants of padded leather, his exposed arms covered in strange tattoos. His thick belt is adorned with vials, small pouches, and strange medallions.

Other Notes

RECIPES
Healing Potion: Difficulty reduced to Easy Discipline or Lore check
Draught of Fire: Difficulty reduced to Average Discipline or Lore check

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