When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Grit
1
77
Gain +1 strain threshold.
Physician
1
77
When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Second Wind
1
100
Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind.
Body Guard
1
77
Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attacks against them by that number until the start of next turn.
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend 3 to gain & o rO (user’s choice) on the check.
Upgrade
Effect
Control
Take a Force Leap action: Make an Enhance power check. The user may
spend 3 to jump horizontally to any location in short range.
Control
The user can perform a Force Leap as a maneuver instead of an action
Control
When performing a Force Leap, the user can jump vertically in addition to
jumping horizontally.
Range
Spend(>to increase power’s
range by a number of range
bands equal to Range upgrades purchased.