Breach 1, Sunder, Reduce strain taken by Reflect talent by 1
Damage
7
Critical
2
0
Weapons & Armor
Armoured Robes
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Nobody's Fool
2
F&D
May upgrade difficulty of incoming Charm, Coercion or Deception Checks once per rank
Niman Technique
1
F&D
Use willpower for Lightsaber attacks
Reflect
2
F&D
When hit by a ranged attack sufer 3 strain to reduce incoming damage by 2+ ranks in Reflect
Sense Emotions
1
F&D
Add 1 Boost to all Charm, Coercion, and Deception checks unless target is immune to the force
Improved Nobody's Fool
1
F&D
May spend 1 Despair or 2 Disadvantage from an incoming Charm, Coercion , or Deception check to inflict strain on the opponent equal to your ranks in Nobody's Full
The Force is my Ally
1
F&D
Oncer per session, may suffer 2 strain to perform Force power action as maneuver
Powerful Ally
1
F&D
You may spend a Destiny Point to use the basic version of a Force Power you have not purchased or apply the effects of a control to a power you have purchased
There is no try
1
F&D
1/ Session before an Ally rolls the dice for a check, the character may spend 1 Destiny to allow the ally to automatically succed the check with 1 Success
Force Rating
1
F&D
Gain +1 Force Rating
Force Powers
Force Rating
2
Power
Heal/Harm
Description
Heal (Light Side): Spend a Force Point to heal a number of wounds equal to intellect from and engaged living creature.
Harm: Spend a Force Point to inflict a number of wounds equal to intellect (Ignores Soak) on an engaged Living Target. User gains 1 Conflict.
Upgrade
Effect
Control
Heal: If no Dark Side points used , Heal strain equal to amount of wounds healed.
Harm: if any Dark Side points were used to generate a force point, User heals strain equal to wounds inflicted
Power
Protect/Unleash
Description
Protect: The user makes a Protect power check and rolls an "Average" Discipline check. If sucessful spend 2 Force points to reduce damage from an energy-based weapon that hits you or an engaged character by amount equal to your Willpower + 1 per success.
Unleash: The user makes an Unleash power check as ranged attack and rolls an "Average" Discipline check for difficulty. If check suceeds and you SPend 2 Force Points, the attack hits. It has a range of Short, a base damage + to Willpower, and a Critical Rating of 4. User gains 1 conflict.
Upgrade
Effect
Strength
Spend a force point to damage or add damage equal to ranks of strength.
Power
Move
Description
The user may spend a Force Point to moce one object of Silhouette 0 that is within short range up to his Maximum Range. The default range is short.
Upgrade
Effect
Strength
Spend a Force point to increase silhouette able to be targeted equal to strength upgrades purchased
Range
Spend 1 Force Power to increase Power's range by 1 equal to number of Range upgrades purchased.
Power
Battle Meditation
Description
The user may spend a force point to add 1 automatic success to all checks made by a number of engaged friendly targets up to his presence before the end of his next turn. If the user used Dark Side points to generate Force points, reduce each target;s willpower by 1 until end of encounter.
Upgrade
Effect
Magnitude
Spend a Force point to affect a number of additional targets equal to Presence per rank of Magnitude Purchased
Range
Spend 1 Force point to increase power's range by 1