Jedi General Umei by Daxynn

Species
Human
Career
Jedi
Specializations
Niman Disciple/Master
System
Force and Destiny

2
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Characteristics

2
2
2
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Will) X 3
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber /w Solari Crystal
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Reduce strain taken by Reflect talent by 1
Damage
7
Critical
2

0

Weapons & Armor

Armoured Robes

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Nobody's Fool 2 F&D May upgrade difficulty of incoming Charm, Coercion or Deception Checks once per rank
Niman Technique 1 F&D Use willpower for Lightsaber attacks
Reflect 2 F&D When hit by a ranged attack sufer 3 strain to reduce incoming damage by 2+ ranks in Reflect
Sense Emotions 1 F&D Add 1 Boost to all Charm, Coercion, and Deception checks unless target is immune to the force
Improved Nobody's Fool 1 F&D May spend 1 Despair or 2 Disadvantage from an incoming Charm, Coercion , or Deception check to inflict strain on the opponent equal to your ranks in Nobody's Full
The Force is my Ally 1 F&D Oncer per session, may suffer 2 strain to perform Force power action as maneuver
Powerful Ally 1 F&D You may spend a Destiny Point to use the basic version of a Force Power you have not purchased or apply the effects of a control to a power you have purchased
There is no try 1 F&D 1/ Session before an Ally rolls the dice for a check, the character may spend 1 Destiny to allow the ally to automatically succed the check with 1 Success
Force Rating 1 F&D Gain +1 Force Rating

Force Powers

Force Rating
2
Power
Heal/Harm
Description
Heal (Light Side): Spend a Force Point to heal a number of wounds equal to intellect from and engaged living creature.

Harm: Spend a Force Point to inflict a number of wounds equal to intellect (Ignores Soak) on an engaged Living Target. User gains 1 Conflict.
Upgrade Effect
Control Heal: If no Dark Side points used , Heal strain equal to amount of wounds healed.

Harm: if any Dark Side points were used to generate a force point, User heals strain equal to wounds inflicted
Power
Protect/Unleash
Description
Protect: The user makes a Protect power check and rolls an "Average" Discipline check. If sucessful spend 2 Force points to reduce damage from an energy-based weapon that hits you or an engaged character by amount equal to your Willpower + 1 per success.

Unleash: The user makes an Unleash power check as ranged attack and rolls an "Average" Discipline check for difficulty. If check suceeds and you SPend 2 Force Points, the attack hits. It has a range of Short, a base damage + to Willpower, and a Critical Rating of 4. User gains 1 conflict.
Upgrade Effect
Strength Spend a force point to damage or add damage equal to ranks of strength.
Power
Move
Description
The user may spend a Force Point to moce one object of Silhouette 0 that is within short range up to his Maximum Range. The default range is short.
Upgrade Effect
Strength Spend a Force point to increase silhouette able to be targeted equal to strength upgrades purchased
Range Spend 1 Force Power to increase Power's range by 1 equal to number of Range upgrades purchased.
Power
Battle Meditation
Description
The user may spend a force point to add 1 automatic success to all checks made by a number of engaged friendly targets up to his presence before the end of his next turn. If the user used Dark Side points to generate Force points, reduce each target;s willpower by 1 until end of encounter.
Upgrade Effect
Magnitude Spend a Force point to affect a number of additional targets equal to Presence per rank of Magnitude Purchased
Range Spend 1 Force point to increase power's range by 1

Background

Motivation

Morality

Description

Other Notes

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