Solid Repairs |
6 |
|
The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. |
Gearhead |
2 |
|
Remove a Black Die per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. |
Fine Tuning |
1 |
|
When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning. |
Enduring |
1 |
|
Gain +1 soak value. |
Toughened |
2 |
|
Gain +2 wound threshold. |
Redundant Systems |
1 |
|
Once per session, may take a Redundant Systems action; make an Easy Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. |
Hold Together |
1 |
|
Spend 1 Destiny Point to perform a Hold Together incidental immediately after vehicle or starship takes damage to turn it into system strain. |
Fine Tuning |
2 |
|
When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning. |
Grit |
1 |
|
+1 to Strain Threshold |
Contraption |
1 |
|
Once per session, take Contraption action; make a Hard Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. |
Dedication |
2 |
|
+1 to one characteristic |
Natural Mechanic |
1 |
|
Once per session, may re-roll any 1 Mechanics check. |
Creative Design |
1 |
|
As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of Advantage equal to his ranks in Creative Design. The GM may then apply a result equivalent to spending that same number of Threat |
Dockyard Expertise |
2 |
|
Make an Average Knowledge Education Check, if successful reduce the cost & time of repairs by 25% per rank of Dockyard Expertise |
Push the Specs |
1 |
|
Perform the Push the Specs action when in a starship or vehicle, making an Average ) Knowledge (Education) check. With success, the ship’s top speed increases by 1 for a number of rounds equal to the character’s Intellect. |
Master Artisan |
1 |
|
Once per round, may take the Master Artisan incidental; suffer 2 strain to decrease the difficulty of next Mechanics check by 1, to a minimum of Easy |
Stroke of Genius |
1 |
|
Once per session, make one skill check using Intellect rather than the characteristic linked to that skill. |