Rambissa 'Indigo' Cecilit by Tentreto

Species
Selonian
Career
Explorer
Specializations
Big Game Hunter/Enforcer
System
Edge of the Empire

6
Threshold 18
Current 0
Threshold 14
Current 0
Ranged 1
Melee 0

Placeholder Image

Characteristics

3
4
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 1 +2 blue
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 4 +2 blue, adv
Streetwise (Cun) X 1
Survival (Cun) X 4 +1 blue+1 up from armour
Vigilance (Will) 0 +1 up from armour
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Tail
Range
Engaged
Skill
Brawl
Disorient 2, knockdown, stun setting (Uses Agility)
Damage
+1
Critical
5
Model 38
Range
Extreme
Skill
Ranged: Heavy
Accurate 3, Pierce 3 , superior(Czerka: Accurate 3, Blast 5, knockdown), superior EE
Damage
9
Critical
3
Entrencing tool
Range
Engaged
Skill
Melee
Damage
+2
Critical
4
Holdout Blaster
Range
Short
Skill
Ranged: Light
+1 black to find
Damage
5
Critical
4
Explorers Knife
Range
Engaged
Skill
Melee
Viscious 1
Damage
BR+1
Critical
3
Cryoban Projector
Range
Short
Skill
Ranged: Heavy
Blast 6, cumbersome 3, viscious 2
Damage
6
Critical
2

5
510
7075
19/20

Weapons & Armor

Armoured Clothing (1000)
(1D1S3E1H) concealed (stored)

Second Skin Armour (1500 discounted) (stored)
//////////////////////////////
Customisable Armour (I I superior, Soak, ranged defence, embellishment stealth, sealable. enhance performance, reverse engineered)
soak 3: ranged def 1, 5 enc, 5/5hp
Superior (Integrated)
tracking system: survival, vigilance 1hp
Integrated holsters: quick draw, extra holster, concealable 1hp (+3 enc)
Multi-band commlink: 0hp (200cr)
Scannerweave (CR 1 Reward) 2 hp

//////////////////////////////////////////////
Model 38 (3000) 5/5 HP t Enc 5
=reverse engineered, exceptional performance -telescopic optical sight (250) 1hp
-custom grip attachment (450cr discounted WE) 1hp
--+1 accurate
-slugthrower suppressor (90cr discounted WE) 1hp
Czerka Detonator Rounds (380 discounted))
Magnetic weapon tether (225) 1 hp
Superior weapon customisation (4500)
modded by Cuvier
/////////////////////////////////////
Cryoban Projector (450 WE) 3 enc
b to putting out fires (holstered
/////////////////////////////////
Entrenching tool (20) 1 enc

Holdout blaster (200) 1enc 1HP (holstered)

Explorers Knife (90 WE)2 enc+ 1 blue to survival (holstered)
//////////////////////////////////
Noble Regalia (625) downgrade social checks with other nobles (obtained on mission Mr Smith)

Personal Gear

Mark III modular Backpack: +8 enc threshold (165)
Military Belt Pouch: Allows access to 2 enco 0 items as inci. (10)
Utility Belt (25) +1 enc thr
load bearing gear (100cr) +3 enc thr
5 Stimpacks (125)
Binders (25)
Restraining Bolt (35)
Synthrope 40m (10) 2 enc
Crash Survival Kit (300) 5 enc
(Includes thermal cloak, multipurpose knife, distress beacon, two emergency comlinks, wire spool, ration bars, basic medpac (equivalent of the CLiS Emergency Medpac), two respirators, water filter and jug, glow rod, 50 meters of high strength microfiber, ten ration packs, and a flare gun)
Macrobinoculars (75) 1 enc
Lockpicking tools (50)
1xExtra reload (25)
General Purpose Scanner (500) 2 enc

Assets & Resources

Speaks Selonian
Havoc Ensues 25xp/15duty/24hours/1000cr
operation midnight raid
25xp /15 duty/1000cr /24h
Operation Listen Here:
20XP/15 Duty/ 24 Hours/ 1000cr+ weapon expert
Operation: How little we know
20xp/15duty/1000cr/24hr
Mr Smith goes to Coruscant 20xp/10duty/1000cr/24hr
One mans Trash:
20xp/15 duty/24 hrs/1000cr
Operation A new Entrance
25XP/15 Duty/1100/24hrs
One Mans Trash II 20xp/15duty/1100cr/24hrs
One Mans Trash III
20xp/15duty /24hr/1100cr
Operation: Death and Mourning 25/15/1100cr/24hr
Damsel Correspondent: 15xp/15duty/24hr/1100cr
The 11th Hour 25xp/20duty/24hr/1100cr
Praevalidum Defensiones: Part 15xp/15duty/24hrs/1200

Is a good barista
Has a Bounty on head as of 11th hour, for 100,000 credits, for 'officially' killing the senator. She is jointly the most wanted republican agent in history

Critical Injuries & Conditions

286 hours downtime
Weapon Expert Medal: 10% discount on weapons/attachments

Things to Buy:
Stun weapon: R-88 Suppressor riot rifle
or AJ-23 Concussive Rifle or LbR-9 Stun Rifle

Talents

Name Rank Book & Page Description
Selonian Eyesight 1 SoF 93 May remove all • added to checks due to darkness, though cannot see in absolute darkness (SoF)
Selonian Tail 1 SoF 93 A Selonian's tail may be used as a Brawl weapon. When used to attack, it uses the Brawl skill combined with the Agility characteristic, but like most Brawl weapons, adds its weapon damage to the character's Brawn for total damage. It always counts as equipped, and has the following weapon profile (Brawl; Damage + 1; Critical 5; Range [Engaged]; Disorient 2, Knockdown). The Selonian may trigger Knockdown with O. but still must spend additional O to knock down targets with a higher silhouette as per the Knockdown quality rules.
Stalker 2 EtU 27 Add 1 blue per rank to all stealth and coordination checks
Outdoorsman 1 EtU 27 remove 1 black rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Swift 1 EtU 27 Do not suffer usual penalties for moving through difficult terrain
Forager 1 EtU 27 Remove up to 2 black from skill checks to find food, water, or shelter. Survival checks to forage take half the time
Toughened 2 EtU 27 DC27 +2 wounds threshold
Confidence 1 EtU 27 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Expert Tracker 1 EtU 27 Remove 1 black per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half
Quick Strike 1 EtU 27 Add 1 blue per rank of Quick Strike to combat checks against targets that have not acted yet this encounter
Dedication 1 +1 Agility
Natural Hunter 1 Once per session, may reroll any 1 Perception or Vigilance check.
Heightened Awareness 1 Allies within close range add b to Perception or Vigilance checks. Engaged allies add bb
Hunters Quarry 1 The character may take the Hunter's Quarry action against an opponent within long range, making a Hard Survival check. If the check succeeds, upgrade the ability of all attacks made against the target by one until the end of the character's next turn^
Hunters Quarry (Improved) 1 Suffer 2 strain to perform Hunter's Quarry action as a maneuver.
Grit 1 +1 Strain Threshold
Fearsome 1 DC27 When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.

Background

Brief Synopsis on Selonians

Rambissa is a Selonian, a native of the little known planet Selonia in the Corellian System. In this society, Selonian groups are based around 'dens,' featuring a fertile female, a few males, and a vast majority of unfertile females. Although Selonian males are notoriously weaker and essentially an underclass, Each Selonian traces their 'Sept' from them. Therefore, Rambissa draws her line from that of Cecilit, a male who had managed to gain some notoriety for being a decent gambler. Her den is 'Polat,' a fairly small and not especially old den lying deep in the tunnels. Selonians are notoriously both terrible liars and utterly consensual. As they consider most decisions for the good of the den rather than the individual, they have a culture of utter honesty and openness. This means they can take weeks to come to a decision, and treat those who use deception harshly. An outright lie is seen as about as bad as a murder.



Background

Born to a den of little power, Rambissa spent much of her early life struggling to fight off the various underground denizens of Selonia with what little she had. As an unfertile, she was given the task of defending the den from any who would attack it, as well as various repairs and training so she would become a full fledged guardian, and eventually a teacher to the new generation. Eventually, after many years underground, she was given permission to go to the surface so she could see how wide space was, and how important is was for her to stay with the den. This had the opposite effect on Rambissa however, as seeing the stars and planets only gave her her first taste of wanderlust. For a few more years, she trained with a bow she had bartered for with a Corellian merchant to gain proficiency in areas few Selonians did, making her a promising pathfinder.

However, after a particularly successful hunt, she convinced her Matriarch that her skills would be improved if she could see the universe, and bring back some knowledge, as well as put in a few good words with some traders and the Republic where she could. She was almost spat on by her sisters, and forced to leave her Glaive behind, and she quickly found herself out of her depth amongst the various factions and the outbreak of war. Despite this, she finally felt she had something to her life that she could discover, as well as prove to her den that she was as worthy a member out here than any of them sitting around in the caves.

Quickly coming to the judgement that she would get her travel paid as well as find better opportunities with the Grand Army than the Separatists, she applied with what little she had to become an auxiliary. By agreement, she always sends a stipend back to her Den, to support it while she is away, no matter what might happen to her.

On missions with the 77th, her long time travelling companion, who had joined up with her (and was honestly part of the reason she joined up) was killed by separatists as her team was forced to retreat. She spent the next week drunk, until, finally, she decided to make sure no others shared the same fate.

Motivation

Discovery: self

Off her homeworld as a wanderer, Rambissa seeks to find more about herself as a being, a fighter, and prove that she is worthy of being a full member of the den

Mission Logs:
Havoc Ensues: Attended a test scenario, which involved the transfers going up against 7th mainstays and specialists. Indigo survived a hit from Havoc, and returned fire getting an ally back up. She also managed to shoot Overwatch's rifle out of his hands. STATUS: SUCCESS

Operation Midnight Raid: Attempted to capture a gang leader for information. Indigo accidently lead to squad to a coffee shop, but was a good enough barrista to attempt to get in with coffee. This failed, and the mission went south when Ravage appeared, with almost the entire squad falling. Ravage kidnapped Vepum. Indigo managed to shoot Reaver with a Stimpack, but mostly acted as support on the floor. The Boss was captured. STATUS: SUCCESS

Operation Listen Here: Attacked a CIS listening post to obtain information on Vepum's location. Indigo did most of the pathfinding and sniping, never missing a shot. She utterly failed to get some of the analysts to defect. Of note, Inquisitor came very close to dying on this mission, as both disruptor rifles and a pulse cannon were there. Both the head analyst and intel was retrieved, although the base blew up due to a self-destruct sequence. Due to her accuracy, she was awarded the Weapon Expert Medal. STATUS: SUCCESS

Operation How Little We know: Tasked to help extract information from Dominus Cultists on Coruscant. Made Coffee and provided support and as backup for the interrogators

Mr Smith goes to Coruscant: Tasked to help get support on Coruscant. Worked with Yen'Taku to get a Senator from Coruscant, Miss Catalina, to provide more support for the war effort. Also was roped into buying and wearing a teal dress. (the noble regalia)

Obligations

Duty: 215(Support)

While Rambissa certainly likes taking fights, she much prefers making sure the rest of the team survives and succeeds. Her Den is her family after all.

CR: 2
reward 1: Scannerweave

Description

Rambissa stands fairly short for a Selonian, at around 5'10. Her fur is a dark browny blue with her stomach and palms being a lighter shade of blue. Her eyes are brown, although it can often be hard to tell with how much she narrows her gaze. She is very wiry, being little more than skin and bone, although she certainly doesn't look weak as her tail twitches and swings ready for action.

She is never seen without her coat on, having grown accustomed to it's warmth and its general feel, giving her a slightly strange look with the colour clash between the white and brown coat and her fur. Similarly, she always appears to have black gloves on, although these she takes off for meals and similar.

Likes: Novelty, drinking, fashion?

Dislikes: Liars, Threats to her Den, Loud music

Other Notes

XP Log:
Starting 80:
CUN1-2-3 50
BRA2-3 30
Free Skills Coord (racial) Perception, Ranged (Heavy) Piloting (Space) Xenology, Survival, Stealth

Talents:
BGH
Stalker 5
Outdoorsman 5
Swift 10
Forager 5
Toughened 10
Confidence 10
Expert Tracker 15
Quick Strike 20
Dedication 25
Natural Hunter 15
Heightened Awareness 15
Hunters Quarry 20
Improved Hunters Quarry 25
Grit 5
Stalker 15
ENF
Toughened 5
Fearsome 5
= 210 Skills:
Ranged (Heavy) 1-2-3-4. 45
Stealth 1-2-3-4. 45
Survival 1-2-3-4 45
Perception 1-2-3. 25
Cool 0-2. 15
Brawl 0-1
Streetwise 0-1

=185


Bought Specialisations:
Enforcer: 30


=80+210+185+30=510


Please note, information below here is officially OOC, and unknown by almost everyone IC. Use that for roleplay as you will as makes sense, but remember it with interactions.


Rambissa is in fact not a Selonian female, but a Selonian male, who has escaped from the den to experience the freedom of the wider galaxy.



From a young age, Ramba always felt slighted by the fact that he was seperated and looked down upon by his female playmates. He was told it was because he was weaker and lesser than them, even though he came out better in most of their scraps. The other males seemed resigned and accepted it, and Ramba barely knew what to do. That was when he had a very long conversation with his father, Cecilit, who taught him a few things. Firstly, that although he honestly couldn't care much for the others, he saw the fire in Ramba's eyes. Therefore, he requested an expedition to allow Ramba to see the stars outside, so he could get some enjoyment out of life.



Guided up by his growingly distant sisters, Ramba saw the stars, and saw just how big everything was. Out there, there was thousands of worlds, thousands of things to see, and all sorts.



And he was seemingly destined to be stuck in a cave until he died.



When he was marched back, Ramba carefully pitched his plan to his father. He might not be as big as his sisters, or as tough, but he wanted to get out into the galaxy. His father laughed, pulled out some chance cubes, and told him to play a few games with him. Ramba lost every single one. He lost over twenty before he realised that somehow, Cecilit had rigged the dice, so he could always know what was going to be rolled.

"How is that fair!" he shouted, smashing the cubes across the small cave they lived in. "How can I beat you if you rig it from the start?"

Cecilit smiled toothily. "Did I ever tell you the game would be fair?"

And with that, Ramba began to understand that the Matriarch would never let him go, nor would any of his sisters. Therefore he had only one option open to him. Rig his own game.

This began with him asking the various hunters about the creatures they faced, and how they dealt with them. When asked, he told them that he could teach the young if they died, and so the grudgingly did so.



With a little guidance from his father, he managed to acrue a small amount of wealth from other den mates, which he then petitioned to the Matriarch to go towards buying a few bows for the den. he explained it as part of his contribution, and as a cost efficient way of building warriors strength. All he asked was to be able to practice as well.


With that, a few years went by. Now able to practice with his bow, Ramba built up his strength to rival that of the warriors. With his knowledge of the horrors of the den, he could teach the pups some basic survival skills. He knew the Matriarch was watching him carefully, but as he had done nothing wrong, and told no lies, no consensus would ever be reached against him.



Eventually, a few weeks before his official 'duties' would begin, the den was to receive a small trader from Corellion, and Ramba requested to see him. Annoyed, the Matriarch allowed him to, but said it would be the last time he was allowed out for a long time. Completely straight faced, Ramba agreed it would.



When they got to the trade, Ramba engaged in small talk with the human, talking to him in basic, which only one of his sisters could also speak. As the deal finished, and they began to retire to the den, Ramab piroueted and rushed into the ship just before the hatch closed. he hid himself away in a corner while the pilot wondered why the locals suddenly seemed so incensed.



Now Ramba was free in the galaxy, but knew that any Selonian would try and force him to go back, and very few would support him. Therefore, he bought a heavy coat, and called himself Rambissa to the humans, very few of which could tell the difference between a male and infertile. He set up a small dummy account to which he could arrange for extra supplies to be sent to his den, so he could support it even on his adventures. He might be an exile, but he still protected his den

But this of course led to it's own problems. He was now a fugitive and had next to no identity, and he was distinctly aware that the greater galaxy would be far more willing to lie to him. After a year of rumbling and tumbling around the galaxy, doing small jobs on small worlds, Ramba felt enough was enough. He had heard rumours of bounty hunters keeping an eye out for selonians, and knew his time was running out, especially with war on. He applied to join the 77th, knowing that they would happily him, knowing it would give him everything he wanted.



He did truly want to return home one day in the future, but if so, he wanted to do it on his terms, and when he was ready. No more, no less.

Return to Top