Scotch by ThoughtfulKyru

Species
Lurmen
Career
Explorer
Specializations
Big-Game Hunter
System
Edge of the Empire

2
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

1
3
2
1
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

"Precision X" Marksman Rifle
Range
Long
Skill
Ranged: Heavy
Pierce 1 | Accurate 1 | Stun Setting
Damage
9
Critical
3

25
30
725
10/11

Weapons & Armor

-"Precision X" Marksman Rifle (pg. 44 No Disintegrations)
[Ranged (Heavy) | 9 Dam | 3 Crit | Long Range | Encum 5 | 1 HP | Rarity 8 | Pierce 1, Stun Setting]
Mods: Telescopic Optical Sight (1 HP) (pg. 192 Core Rulebook)
Add Accurate 1 to the weapon.

-Net x3 (pg. 160 Core Rulebook)
[Ranged (Light) | 2 Dam | Short Range | Encum 1 |2 HP | Rarity 2 | Ensnare 3, Knockdown, Limited Ammo 1]

-Padded Armor (pg. 170 Core Rulebook)
[Defense 0 | Soak 2 | Encum 2 (0 while worn) | 0 HP | Rarity 1]

Personal Gear

-CorChemCo Fire Paste x5 (pg. 58 Dangerous Covenants)
This versatile chemical putty is used to ignite and sustain emergency fires. Fire paste is packaged in small cubes with integrated igniters, almost like tiny plastic explosive charges. To ignite the fire paste, the user simply spreads the cube on a fuel source and pulls the tab on the igniter. Burns for 1 hour without a fuel source.

-A/KT Tracker Utility Vest (pg. 45 Enter the Unknown)
+2 Encum

-Modular Backpack x1 (pg. 51 Enter the Unknown)
+3 Encum +1 Encum

-Specimen Containers (pg. 53 Enter the Unknown)
Various sizes.

-Beast Call (pg. 51 Enter the Unknown)

-Electro Snare x1 (pg. 49 Enter the Unknown)

-Field Dressing Kit (pg. 51 Enter the Unknown)
+1 Boost to Survival skill checks made to harvest meat, organs, or bones from a prey animal.

-Utility Belt (pg. 183 Core Rulebook)
+1 Encum

-Synthetic Neuroparalytic (pg. 182 Core Rulebook)

-Syntherope (20 meters) (pg. 49 Enter the Unknown)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Forager 1 Enter the Unknown pg. 27 Remove up to 2 Setback from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Toughened 1 Enter the Unknown pg. 27 Gain +2 Wound Threshold

Background

Scotch was born to two Lurmen naturalists. Scotch's mother, Pom (short for Pomegranate), is an excellent hunter, providing for her family through her skillful aim and field dressing abilities. Scotch's father, Nou (short for Nougat), is a mycologist. Nou keeps extensive records of the local mycology, as well as being an excellent chef, incorporating mushrooms alongside the game mean provided by Pom.

This environment instilled a love for the outdoors in

Motivation

Obligations

Description

Other Notes

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