Dathran Lorak by dafelsheim

Species
Human
Career
Commander
Specializations
Tactician
System
Age of Rebellion

5
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2

0
110
65
7/12

Weapons & Armor

Blaster Pistol (400), Vibroknife (250), Padded Armor (500)

Personal Gear

Backpack (50), Utility Belt (25), Glow Rod (10), Breath Mask (25), Comlink (handheld, 25)

Assets & Resources

1 liter Bacta (40), Binders (25), Restraining Bolt (35)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Commanding Presence Age of Rebellion Remove (BLACK) /rank from Leadership and Cool checks

Background

Motivation

Cause (Support the Empire)

Duties

THIS IS OBLIGATION
Dutybound 10 (+5 for 1,000 additional starting credits.)

Description

Other Notes

TALENTS TO GET
Bodyguard: 1/rd on turn, may use a Maneuver to protect one ally w/which he is engaged; suffers strain <= ranks in Bodyguard, until next turn upgrade Difficulty all combat checks against this ally = the number of strain

More in Commanding Presence

Confidence: Decrease Difficulty of any Discipline check to avoid Fear effects by 1/rank; if decreased to 0 automatically passses

Coordinated Assault: use maneuver to grant to a # of engaged allies = ranks in Leadership an Advantage on combat checks until beginning of next turn; range increases by 1 band/rank

Dedication

Field Commander: By making a successful Average leadership action, # of allies = Presence may immediately suffer 1 Strain to perform 1 Maneuver; doesn't count towards the normal limit of Maneuvers they can take; if there are any questions as to order in which allies act, character is the final arbiter

Field Commander (Improved): Affects # of allies = twice Presence; also may spend any Triumphs generated on his Leadership roll to allow one ally to suffer one strain to perform an action rather than a maneuver

Natural Leader: 1/game session, character may reroll any one Leadership or Cool check

Quickdraw: 1/rd on turn may draw or holster an easily accessible weapon or item as an incidental; also reduces time to draw or stow a weapon that would normally take > 1 maneuver by 1 maneuver

Side Step: 1/rd on turn may perform a side step Maneuver to try to avoid incoming attacks; suffers strain <= ranks; until start of next turn, upgrade difficulty of all ranged attacks targeting him = the strain

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