Stun Setting, Average (2P) Ranged (Light) to secure grappling hook to an object in medium range. Average (2P) athletics to carry another character with them.
Damage
7
Critical
3
Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Light Saber (Unfocused Dantari)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
DR-45 Dragoon Calvary Blaster (Dual)
Range
Medium
Skill
Ranged: Light
Stun Set, Accurate 2 (CstmGrp), +1P dual
Damage
8
Critical
3
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
2
Critical
5
Shield Gauntlet
Range
Engaged
Skill
Brawl
Deflection 2, Stun Damage
Damage
3
Critical
5
6
241
109055
10/12
Weapons & Armor
Security S-5 Heavy Blaster Pistol
Slugthrower Pistol
Ancient Sword x 2
Basic Lightsaber (white)
Lightsaber w/ "unfocused"
Combat Knife
Shield Gauntlet
Dantari Crystal (Unfocused)
DR-45 Dragoon Calbary Blaster
Concealing Robes (S1)
Armored Clothing (CustFit, S1 D1)
Laminated Armor (VacSeald, S2, Optical Camoflage System (Upgrades ability of all stealth checks 2x, +1 stealth mod)
Adverse Environmental Gear (-Blk)
Space Suit
Personal Gear
Cybernetic Arms (Mod VI - Agility +1)
Cybernetic Cavity
Comlink (handheld)
Utility Belt
Breath Mask
Datapad
Scanner Goggles (See in Dark)
Stimpack x5
Disguise Kit
Backpack
Datapad
Field Rations
Medpac
Bacta (liter) 2
Restraining Bolt (2)
Assets & Resources
Critical Injuries & Conditions
(Lost arm, cybernetic replacement)
Talents
Name
Rank
Book & Page
Description
Conditioned
1
F&D 141
Passive - Removes Setback Die per rank from Athletics and Coordination checks. Reduce Falling damage and strain by 1 per rank
Hidden Storage
1
AoR 148
Passive - Gain hidden storage in cyber limb. Encum 1
Parry
2
F&D 149
OoT Inc - Hit by melee, suffer 3 strain to reduce damage by 2+Ranks
Reflect (FP)
2
F&D 150
OoT Inc - Hit by Ranged, suffer 3 straing to reduce damage by 2+Ranks
Shien Technique (FP)
1
F&D 151
Passive - Lightsaber skill checks may use Cunning instead of Brawn
Slight of Mind (FP)
1
F&D 152
Passive - Add Blue to all Stealth checks unless opposition is immune to Force Powers
Street Smarts
1
F&D 152
Remove Black per rank from Streetwise or Knowledge(Underworld) checks
Toughened
1
F&D 153
Passive - Gain +2 Wound threshold
Well Rounded
1
F&D 153
2 Skills become career: Mechanics & Vigilance
Force Powers
Force Rating
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
The user may spend FP to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend FP to move one object of silhouette 0 that is within short range up to his maximum range. The default max range is short range.
Upgrade
Effect
Range
Spend FP to increase power's range by a number of range bands equal to range upgrades
Control: Hurl
Can hurl objects to damage targets by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette (0-5).
Control: Pull
The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Background
Small gang from Abhean - P358 - Shipyard planet, mid rim.
Motivation
Discovery - Secrets
Morality
Current: 65 Conflict:
CLEVERNESS (STRENGTH) - By observing beings and situations in an unorthadox manner, the character gains a new and unique understanding. This allows the character to approach problems from an unexpected angle and produce original solutions.
SOPHISM (WEAKNESS) - The character can sometimes spend far too long considering a matter, unable to find the confidence necessary to make a hard choice. Faced with a situation that demands immediate reaction, the character is unable to make any choice at all.