Edge of the Empire
| Threshold | 17 |
| Current | 8 |
| Threshold | 12 |
| Current | 9 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Cun) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 2 | |||
| Coordination (Ag) | 2 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | X | 3 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Cun) | 0 | |||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 3 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | X | 5 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Repeating Blaster (SoroSuub VX Sidewinder |
RangeExtreme |
SkillGunnery |
|
| Auto-fire, Cumbersome 5, Pierce 1, Vicious 1 |
Damage12 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| SECOND WIND | 2 | nce per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. | |
| COMMAND | 1 | Add per rank of Command when making Leadership checks. Affected targets add to Discipline ch | |
| POINT BLANK | 1 | Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged. | |
| STRONG ARM | 1 | Treat thrown weapons as if they had 1 greater range. | |
| NATURAL MARKSMEN | 1 | Once per session, may re-roll any 1 Ranged (Light) or Ranged (Heavy) check | |
| TOUGHNED | 1 | +20 wounds | |
| LETHAL BLOWS | 1 | +10 on crit rolls | |
| True aim | 1 | Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. | |
| LAST ONE STANDING | 1 | ||
| ADD BOOST | 1 | +1 blue dice |