Tysojett Hawkburw by tommouk7

Species
Gank
Career
Hired gun
Specializations
Merc
System
Edge of the Empire

8
Threshold 17
Current 8
Threshold 12
Current 9
Ranged 1
Melee 1

Placeholder Image

Characteristics

5
4
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Cun) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 2
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Cun) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) X 5
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Repeating Blaster (SoroSuub VX Sidewinder
Range
Extreme
Skill
Gunnery
Auto-fire, Cumbersome 5, Pierce 1, Vicious 1
Damage
12
Critical
3

0
435
54
8/15

Weapons & Armor

PX-11 Powered Armor ( 3 encum)
Repeating Blaster (SoroSuub VX Sidewinder (8 encum)
Jetpack (2 encum)

Personal Gear

Armor Implant ( +1 soak)
Cybernetic eyes (+ 1 vigallience and perception

mega space backback ( +5 encum)

3 Grenades
5 Stimpacks

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
SECOND WIND 2 nce per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
COMMAND 1 Add per rank of Command when making Leadership checks. Affected targets add to Discipline ch
POINT BLANK 1 Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged.
STRONG ARM 1 Treat thrown weapons as if they had 1 greater range.
NATURAL MARKSMEN 1 Once per session, may re-roll any 1 Ranged (Light) or Ranged (Heavy) check
TOUGHNED 1 +20 wounds
LETHAL BLOWS 1 +10 on crit rolls
True aim 1 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
LAST ONE STANDING 1
ADD BOOST 1 +1 blue dice

Background

Motivation

Obligations

Description

Other Notes

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