Kyr by Xierroh

Species
Sathari
Career
Sentinel
Specializations
Shadow
System
Force and Destiny

3
Threshold 9
Current 4
Threshold 13
Current 2
Ranged 1
Melee 1

Characteristics

1
4
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Cun) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Cun) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 5
Stealth (Ag) X 5
Streetwise (Cun) X 3
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
1
Critical
2
Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Cortosis Sword
Range
Engaged
Skill
Melee
Cortosis
Damage
5
Critical
3
Lightsaber
Range
Engaged
Skill
Lightsaber
Fragile Casing (+1 difficulty to repair)
Damage
6
Critical
2

45
575
3383
8/13

Weapons & Armor

Heavy Clothing
Concealing Robes (add S to notice or identify wearer)
Trench coat(1s1d - +2 encumbrance)
Light Blaster Pistol (2)
Vibroknife
Stun Grenade (2)
Frag Grenade (1) - ship
Reload (2)
Blaster Pistol (2 damage) - ship
Combat Knife
Warde's Lightsaber

Personal Gear

Macrobinoculars [1]
Climbing gear
Comlink (handheld) [1]
Stimpack (2)
Utility Belt [+1]
Backpack
Datapad - ship
Storage Keycard
Neimoidian makeup kit
Neimoidian locket
Lowlight Vision Gear (2) (attached to hat/helmet)
Sathari Spacegear (1 stage of damage)
Rebreather [1]

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Indistinguishable 2 Force and Destiny, p94 Upgrade difficulty of checks to identity character once per rank of Indistinguishable.
Codebreaker 2 Force and Destiny, p94 Remove [SETBACK] per rank from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Sleight of Mind 2 Force and Destiny, p94 Add 2[BOOST] to all Stealth checks unless the opposition is immune to Force powers
Grit 1 Force and Destiny, p94 Gain +1 strain threshold.
Street Smarts 2 Force and Destiny, p94-95 Remove [SETBACK] per rank from Streetwise or Knowledge (Underworld) checks
Now You See Me 1 Force and Destiny, p94 Once per session, make a HARD [3P] Deception check to make a number of NPCs equal to Cunning with medium range to forget about character.
Master of Shadow 1 Force and Destiny, p94 Once per round, suffer 2 strain to decrease the next Stealth or Skullduggery check by 1.
Anatomy Lessons 1 Force and Destiny, p94 After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Force Rating 1 Force and Destiny, p94 +1 Force Rating
Well Rounded 1 Force and Destiny, p94 Coordination and Lightsaber are career skills
Shroud 1 Force and Destiny, p94 The character may spend 1 Destiny Point to make themselves undetectable to Force powers and their own Force powers go unnoticed for the remainder of the encounter.

Force Powers

Force Rating
1
Power
Misdirect
Description
The Force user creates illusions to fool those around him.

The user may spend [L/D] to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect
Control The user may alter the perceived appearance of the chosen person or object instead of hiding it.
Range Spend [L/D] to increase power’s range by a number of range bands equal to Range upgrades purchased
Duration Commit 2 [FORCE die] to sustain this power while the beguiled target remains in range.
Magnitude(Hide) Spend [L/D] to hide additional targets equal to Presence per rank of Magnitude achieved

Background

Motivation

Wealth: Kyr has sticky fingers and is easily distracted by shiny things and things that seem valuable

Morality

Caution/Fear (77)

Description

Other Notes

Glider: Can fall safely from any height and can glide over small gaps or distance while falling.
Vigilance is career skill while having access to the Gatekeeper

Stormtrooper armor - +2 soak

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