Tarsi Javik by Conehead

Species
Human
Career
Inquisitor
Specializations
System
Edge of the Empire

6
Threshold 17
Current 0
Threshold 22
Current 0
Ranged 1
Melee 1

Characteristics

4
3
3
5
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 2
Coercion (Will) 2
Computers (Int) 2
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 3
Discipline (Will) 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 2
Perception (Cun) 4
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 1
Gunnery (Ag) 3
Lightsaber (Br) 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Inquisitor lightsaber (dual-blade)
Range
Engaged
Skill
Lightsaber
Breach 1, Linked 1, Sunder, Unwieldy 2
Damage
6
Critical
2

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 3 Upgrade the difficulty of any combat check targeting this character three times.
Parry 4 When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 6.
Reflect (Improved) 4 When struck by a ranged attack but before apply­ing Soak, suffer 3 Strain to reduce damage by 6. When reflecting a hit that generated 3 threat or , despair may hit one target within Medium range dealing the same damage as the initial attack, after the original attack is resolved.
Saber Throw 1 Make a Lightsaber check against a target within Medium range, adding force die up to Force rating: spend force point for attack to succeed and 1 more for lightsaber to return to hand.
Fearsome 1 At the beginning of an encounter, each enemy within Medium range must make a Hard (rpp) fear check.

Force Powers

Force Rating
4
Power
Move
Description
Upgrade Effect
The character may hurl objects by making a Move Force Power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the Silhouette of the object being thrown (default is Silhouette 0) and only succeeds if they can also spend enough force points to move the object. The attack deals damage equal to the Silhouette of the object times 10 (Silhouette 0 deals 5 damage) plus one per . To throw multiple objects, they must generate enough force points to move multiple objects, and must use rules for Auto-Fire to determine difficulty and targeting. May spend force points to use this power on objects of Silhouette 1.
Power
Sense
Description
Upgrade Effect
Spend force point to sense all living things within Medium range of the character (including animals and sentient beings).
Power
Enhance
Description
Upgrade Effect
When making an Athletics or Coordination check, the character may roll an Enhance power check as part of the pool and may spend force points to gain success or advantage (their choice) on the check. May also spend force to jump horizontally to any location in Short range.

Background

Motivation

Obligations

Description

Other Notes

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