Aquan Requiana by JoshOx

Species
Nautolan
Career
Warrior
Specializations
Aggressor / Colossus
System
Force and Destiny

7
Threshold 26
Current 35
Threshold 16
Current 16
Ranged 2
Melee 3

Placeholder Image

Characteristics

4
3
3
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 -1 black (Custom Fit)
Charm (Pr) 2
Coercion (Will) X 2 see Talents
Computers (Int) 2
Cool (Pr) X 1
Coordination (Ag) 1
Deception (Cun) 1
Discipline (Will) 2
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 2
Perception (Cun) X 1 +1 blue (scanner goggles)
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 1 -1 black (Custom Fit)
Streetwise (Cun) X 0
Survival (Cun) X 1 +1 Success next check
Vigilance (Will) 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0 +1 blue
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Westar-35
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting, only usable by owner, Suppressed
Damage
6
Critical
2
Dart Gun
Range
Short
Skill
Ranged: Light
modded into exoglove, Pierce 1
Damage
2
Critical
5
Energy Slingshot
Range
Short
Skill
Ranged: Light
Stun Damage, Disorient 2(needs 1 advantage to activate, not 2)
Damage
3
Critical
-
Exoglove
Range
Engaged
Skill
Brawl
Brawn +1, Knockdown
Damage
+2
Critical
4

0
285
0
17

Weapons & Armor

-Heavy Clothing - 1 encumb - 1 soak

-Berethron Armor - 1 defense, 1 soak - encumb 3 - hardpoints 3 - strong boots and gloves - boot heel has escape kit - integrated ascension gear

-Custom Fit - uses 1 hardpoint - remove black from Stealth and Athletics check

-Climbing Gear - a length of rope and a grappling hook that will attach to almost anything

-ShadowSheath - uses 1 hardpoint -increase difficulty of check twice to find weapon in sheath - contains Westar

-Westar 35 - encumb 1 - hardpoints 3 - used hardpoints for shadowsheath, Arakyd 900 Gene Lock, Blaster Suppressor

-Arakyd 900 Gene Lock - uses 1 hardpoint - only programmed weapon owner can fire weapon - weapon electrocutes unauthorized user, damaging weapon - needs repair

-Blaster Suppressor - use 1 hardpoint - add 2 blacks to Perception or Vigilance checks to locate character firing suppressed weapon

-Koromondain Half Vest - 1 Defense, 1 Soak - encumb 3 - under Berethron armor - 400 credits

-DC-17m - use 1 manuever to switch to sniper, incidental to go back
-Superior - +1 damage, plus auto advantage
-Blaster Suppressor - Add 1 setback dice to Perception and Vigilance checks to locate a concealed shooter

-Energy Slingshot - Disorient 2, Stun Damage, only needs one advantage to activate Disorient

Exoglove - Brawn +1 - 1 hardpoint - integrated grapple gun - medium range Ranged Light check - dart gun - fire dart - ranged light, short range - 2 damage, incidental reload

Personal Gear

-utility belt - add 1 encumb

-4x Stimpacks

-A/KT Tracker Vest - plus 2 encumb

-Imperial Army Military Pack - plus 6 encumb

-comlink - in helmet

-slicer gear

-5x Dataspikes (GM note: can be used as incidental, not maneuver)

-Escape kits - 1 in boot heel, 1 extra - extra missing laser cutter

-Escape Kit - Upgrade ability of all Mechanics and Skulduggery checks once to escape confinementt - laser cutter lasts for a single round - Upgrade difficulty to detect it twice - includes monoknife

-Monoknife - Melee - Damage +1 - Crit 3 - engaged - pierce 1

Lockpick Set - encumb 1 - 50 Credits - acts as a tool kit for the purpose of breaking mechanical and simple electronic locks

Concealed Climbing Cord - 100 Credits - functions as climbing rope (20 meters) and grapple - hidden in belt

Sabacc Deck

Gatorade, Ration Packs

Gorga Riahn Info Datapad

Training Weights - add extra XP per session if does Athletics-type things

Helmet - built-in scanner/data goggles and comlink

Extra Dart Reloads - 10 darts

Assets & Resources

The Force

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 4 Force And Destiny Page 99 +1 strain
Toughened 6 Force And Destiny Page 99 +2 wounds
Sense Advantage 1 Force And Destiny Page 99 Once per session, may add two black dice to a NPC's skill check
Amphibious 1 Species May breathe underwater without penalty and never suffer movement penalties for travelling through water.
Natural Environment 1 Species When underwater, gain an additional +1 Defence.
Intimidating 2 Force and Destiny Page 99 May suffer a number of Strain to downgrade Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Fearsome 3 Force and Destiny Page 99 When someone becomes engaged with me, I can have them make a fear check equal to my ranks in Fearsome.
Force Rating 1 Force and Destiny Page 99 Increase Force Rating by +1
Dedication 1 Force and Destiny Page 99 Boost 1 Characteristic by +1 = Cunning
Improved Hard Headed 1 Warrior Colossus When incapacitated due to strain exceeding threshold, may take a Daunting Hard Headed Action to reduce strain to one below threshold
Hard Headed 2 Warrior Colossus When Staggered or Disoriented, perform Hard Headed action. Make a Hard Discipline check to remove condition
Headbutt 1 Warrior Colossus Perform Headbutt incidental, suffering two wounds to knock down and disorient enemy
Dedication 1 Warrior Colossus Boost 1 Characteristic by +1 = Agility
Enduring 1 Warrior Colossus Gain +1 soak value
Improved Toughened 1 Warrior Colossus Once per session, may heal wounds equal to ranks in Toughened (6)
Heroic Fortitude 1 Warrior Colossus May Spend 1 Destiny Point to ignore effects of critical injuries on Brawn or Agility until the end of the encounter
Deadly Reputation 1 Signature Ability Once per session as an incidental, may spend 1 destiny point to activate Deadly Reputation. For three rounds, increase the difficulty of all checks targeting the character and all allies by two, and add two black die.

Background

Aquan Requiana's parents died when he was 2. His adoptive father was Count Dooku, who was killed by the Jedi Anakin Skywalker. He wants revenge, so he tries to kill all Jedi, but he looks all over for Skywalker. He wants to kill him, while saying "My name is Aquan Reqiana. You killed my (adoptive) father. Prepare to die." Once the Empire finds him, Vader is sent to kill him. He fights Vader, and tells him of his quest when asked if he had "any last words." Vader then tells him that he killed Skywalker, and Aquan is so thankful that he says he will do anything for Vader and the Empire. Vader, knowing that Dooku had trained him in the dark side of the Force, has him join up with the Inquisitors. He likes this idea, since it will allow him to go kill more Jedi.
After a long mission trying to track down a Force artifact for the Emperor himself, he finds it in the possession of Darth Maul. Maul destroys the artifact, and offers him a choice: join Maul, and learn the true power of the Dark side, or stay with the Empire, and tell the Emperor and Vader that he failed. Aquan joins up with Maul, and they head off to Bo-Sera.
He has a penchant for Clone Wars era weaponry and armor, due to being Dooku's son, and he also really wants to find his father's cape and clasp. It was taken by Anakin, but he doesn't know where it went.
He is really good friends with Terrik Cen, and was decent friends with Terrik Durron before he left.

Motivation

Obligation: Bounty (Empire) = 5

Morality

Force Rating: 2
42 morality

Description

Nautolan = Swole
Deciseiveness
Rashness

Other Notes

Red Character
Died, while jumping down the gullet of a huge spider using the blaster pack of his Westar to blow it up.

Return to Top