Grit |
4 |
Force And Destiny Page 99 |
+1 strain |
Toughened |
6 |
Force And Destiny Page 99 |
+2 wounds |
Sense Advantage |
1 |
Force And Destiny Page 99 |
Once per session, may add two black dice to a NPC's skill check |
Amphibious |
1 |
Species |
May breathe underwater without penalty and never suffer movement penalties for travelling through water. |
Natural Environment |
1 |
Species |
When underwater, gain an additional +1 Defence. |
Intimidating |
2 |
Force and Destiny Page 99 |
May suffer a number of Strain to downgrade Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. |
Fearsome |
3 |
Force and Destiny Page 99 |
When someone becomes engaged with me, I can have them make a fear check equal to my ranks in Fearsome. |
Force Rating |
1 |
Force and Destiny Page 99 |
Increase Force Rating by +1 |
Dedication |
1 |
Force and Destiny Page 99 |
Boost 1 Characteristic by +1 = Cunning |
Improved Hard Headed |
1 |
Warrior Colossus |
When incapacitated due to strain exceeding threshold, may take a Daunting Hard Headed Action to reduce strain to one below threshold |
Hard Headed |
2 |
Warrior Colossus |
When Staggered or Disoriented, perform Hard Headed action. Make a Hard Discipline check to remove condition |
Headbutt |
1 |
Warrior Colossus |
Perform Headbutt incidental, suffering two wounds to knock down and disorient enemy |
Dedication |
1 |
Warrior Colossus |
Boost 1 Characteristic by +1 = Agility |
Enduring |
1 |
Warrior Colossus |
Gain +1 soak value |
Improved Toughened |
1 |
Warrior Colossus |
Once per session, may heal wounds equal to ranks in Toughened (6) |
Heroic Fortitude |
1 |
Warrior Colossus |
May Spend 1 Destiny Point to ignore effects of critical injuries on Brawn or Agility until the end of the encounter |
Deadly Reputation |
1 |
Signature Ability |
Once per session as an incidental, may spend 1 destiny point to activate Deadly Reputation. For three rounds, increase the difficulty of all checks targeting the character and all allies by two, and add two black die. |