Zak by Draven

Species
Nautolan
Career
Seeker
Specializations
Ataru Striker / Force Sensitive Exile* / Seer / Gunslinger
System
Force and Destiny

4
Threshold 16
Current 15
Threshold 14
Current 13
Ranged 1
Melee 4

Characteristics

3
5
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 FR, 1x C
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 1 FR
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) 1 FR
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1 FR, 1x US
Piloting: Planetary (Ag) X 2 FR
Piloting: Space (Ag) X 1 FR
Resilience (Br) 0 FR
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0 SS
Survival (Cun) X 2
Vigilance (Will) X 1 FR, 3x UR
Brawl (Br) 0 FR
Gunnery (Ag) 0
Lightsaber (Ag) X 2 FR
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0 SS
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Zak's Lightsaber - Rubat
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 1, Superior, +1 Advantage in duel
Damage
11
Critical
2
Warde's Lightsaber - Dantari
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Spend (FP) to recover 2 strain
Damage
9
Critical
1
"Equalizer" Blaster Pistol - MH
Range
Medium
Skill
Ranged: Light
Stun Setting, Superior, Aim as Incidental at Short Range
Damage
8
Critical
2
"Equalizer" Blaster Pistol - OH
Range
Medium
Skill
Ranged: Light
Stun Setting, Superior, Auto-Fire, Inaccurate 2
Damage
8
Critical
2
Geonosian Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting, -1 Difficulty on Long Range
Damage
9
Critical
2
Vibrorapier
Range
Engaged
Skill
Melee
Defensive 1, Pierce 5
Damage
5
Critical
2
Explorer's Knife
Range
Engaged
Skill
Melee
Vicious 1
Damage
4
Critical
3
Training Stick
Range
Engaged
Skill
Lightsaber
Accurate 1, Disorient 1, Stun Damage
Damage
4
Critical
5
Plasma Grenade
Range
Short
Skill
Ranged: Light
Blast 10 (2A)
Damage
12
Critical
3

0
945
60
10

Weapons & Armor

Deflective Armor (E2/0) 1 HP, 1 Soak, 1 Def, +1 MD, Difficult to Customise, Energy Dispersion System (1 HP, +2 Soak against strain)

Basic Lightsaber (E1) 5 HP, Rubat/Illum crystal (2 HP) (Mods: Dmg +4), Curved Hilt (1 HP, Mod: Defensive +1), Superior Hilt Personalisation (1 HP)

Warde's Lightsaber (E1), Fully modded Dantari crystal

Explorer's Knife (E2)

Cargo Hold:

Coronet Arms H-7 "Equalizer" Blaster Pistol (E2) 3HP, Blaster Actuating Module (1HP, +1 Damage, Mods: not yet), Custom Grip (1HP, Mods:
not yet), Electronic Sighting System (1HP, Aim as Incidental at Short Range, Mods: not yet)

Coronet Arms H-7 "Equalizer" Blaster Pistol (E2) 3HP, Blaster Actuating Module (1HP, +1 Damage, Mods: not yet), Custom Grip (1HP, Mods:
not yet), Rapid-Recharge XCiter (1HP, Auto-Fire, Inaccurate 2, Fully modded)

Vibrorapier (E2) 2HP

GBR (E4) 4 HP, Telescopic Optical Sight (1 HP, reduce difficulty by one on long or extreme range)
Training Stick (E2), Add (3S) to detection checks
Customizable Armor (E3/0) 5 HP, 1 Soak, Optical Camouflage System (2 HP, Upgrade stealth checks twice, Mods: Stealth +1, Master of Shadows)
Rapid-Recharge XCiter (1HP, Auto-Fire, Inaccurate 3, Mods: not yet)
Plasma Grenade (E1)

Heavy Blaster (E6)

Personal Gear

Base ET (Brawn+5)
Mk. III Modular Backpack (+2 ET)
Mk. III Extra Pouch x6 (+6 ET)
Total ET: 16

Scanner Goggles (E0)
Breath Mask (E1)
Thermal Cloak (E2)
Stimpack x5 (E0)
Climbing Gear (E1)
Jedi Multi-Tool (E2)

Cargo Hold:
Extra Reload x1 (E1)
Weapon Maintenance Kit, Blaster Pistol (E2)
Electrobinocular (E1)
Utility Belt (+1 ET)
Binders (E0)
Portable Generator+ (E7)

Assets & Resources

Critical Injuries & Conditions

Stimpack Daily x5

Crit (Easy)

Talents

Name Rank Book & Page Description
Conditioned 1 FaD 141 Remove (Setback) per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by rank of Conditioned.
Uncanny Senses 1 EotE 145 Add (Advantage) per rank of Uncanny Senses to all Perception checks.
Uncanny Reactions 3 EotE 145 Add (Advantage) per rank of Uncanny Reactions to all Vigilance checks.
Quick Draw FaD 149 Once per round, draw or holster a weapon or accessible item as an incidental.
Dodge 1 FaD 142 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Jump Up FaD 146 Once per round, may stand from seated or prone as incidental.
Ataru Technique FaD ? When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Parry 2 FaD ? When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Improved Parry FaD ? When parrying a hit that generated (Despair) or 3 (Threat), may hit attacker once with Lightsaber, Brawl or Melee weapon (dealing base damage), after original attack resolves.
Touch of Fate EotE ? Once per session, add 2 (Advantage) to any one check.
Street Smarts 1 EotE ? Remove (Setback) per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Superior Reflexes 1 EotE ? Gain +1 melee defense.
Dedication 1 Gain +1 Agility.
Force Rating 3 Gain +1 Force Rating.
Reflect 1 When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Hawk Bat Swoop As an action, make a Lightsaber (Agility) attack against a target within short range, adding (FD) up to Force rating. Spend (FP) to engage target and (FP) to add (Advantage) to check.
Saber Swarm As a maneuver, spend 1 strain to give the next Lightsaber (Agility) combat check this turn the Linked quality equal to Force Rating during the check.
Grit 3 Gain +1 strain threshold.
Sense Advantage Once per session, may add 2 (Setback) to 1 NPC's skill check.
Keen Eyed 1 Remove (Setback) per rank of Keen Eyed from Perception and Vigilance checks. Decrease the time to search a specific area by half.
Improved Quick Draw May use Quick Draw twice per round.
The Force Is My Ally Once per session, may suffer 2 strain to perform a Force power action as a maneuver.
Natural Mystic Once per session, may re-roll any 1 Force power check.
Expert Tracker 1 Remove (Setback) per rank of Expert Tracker from checks to find tracks or track targets. Decrease the time to track a target by half.
Sabre Throw As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add (Force) up to Force rating. Must spend (FP) and succeed to hit target. Spend (FP) to return weapon to hand.
Toughened 1 FaD Gain +2 wound threshold.

Force Powers

Force Rating
4
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
Upgrade Effect
Control Enhance can be used with the Coordination skill.
Range Spend (Force Point) to increase power's range to medium.
Control Enhance can be used with the Piloting (Space) skill.
Control Commit (Force). The user increases his Agility characteristics by 1 (to a maximum of 6).
Control Force Leap action. Spend (Force Point) to jump horizontally to any location in short range.
Control When performing a Force Leap, the user can jump vertically in addition to horizontally.
Control The user can perform a Force Leap as a maneuver instead of an action.
Control Enhance can be used with the Resilience skill.
Control Enhance can be used with the Piloting (Planetary) skill.
Control Enhance can be used with the Brawl skill.
Control Commit (Force). The user increases his Brawn characteristics by 1 (to a maximum of 6).
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
Upgrade Effect
Magnitude Spend (Force) to gain one additional detail per Magnitude upgrade purchased.
Power
Farsight
Description
The Force user expands normal visual senses through a connection to the Force.
Upgrade Effect
Control Spend (Force) to see through a single object at medium range as though it were transparent.
Control When making a Vigilance or Perception check, make a Farsight power check as part of the pool and spend (Force) to gain (Success) or (Advantage) on the check.
Control Spend (Force) to make out fine details on a single object within medium range.
Mastery Spend 2(Force). The user now can see as though from a spot within close range (planetary scale) of the user's body.
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend (Force) to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Upgrade Effect
Control Ongoing effect: Commit (Force). One damaged weapon or item counts as being undamaged.
Control When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend (Force) to gain (Success) or (Advantage) on the check.
Power
Endure
Description
When the character suffers a Critical Injury with a severity no greater than Easy (Difficulty), the character may activate Endure as an out-of-turn incidental and commit (Force) to temporarily ignore the effects of that injury. The character does not apply any results from the Critical Injury or add +10 to further rolls on the Critical Injury Result table while (Force) remains commited. When this ongoing effect ends, the character suffers all effects of the Critical Injury (unless it has been treated)
Upgrade Effect
Strength Increase the severity of Critical Injury that can be affected by one per Strength upgrade purchased.
Strength Increase the severity of Critical Injury that can be affected by one per Strength upgrade purchased.
Control The character can commit one additional (Force) to temporarily ignore one additional Critical Injury per Control upgrade purchased.
Power
Suppress
Description
The Force user can dampen the effect of incoming Force powers, dramatically diminishing their effects on himself and his allies. The user may spend (Force) to add automatic (Failure) to Force power checks made against him or any ally within short range until the end of his next turn.
Upgrade Effect
Duration Ongoing effect: Commit (Force) to sustain ongoing effects of the power on each affected target while within range.

Background

Motivation

Ambition / Discovery

Morality

Curiosity / Obsession (39)

Favor (15)

Conflict (0)

Combat Victory (25)

Conflict 0

Description

Other Notes

* Bonus specialisation at discounted cost (10 xp). FSE doesn't count toward the total number of specialisations when buying new specs.

Return to Top