Force and Destiny
| Threshold | 16 |
| Current | 15 |
| Threshold | 14 |
| Current | 13 |
| Ranged | 1 |
| Melee | 4 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | FR, 1x C | |
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | X | 1 | FR | |
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 3 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 1 | FR | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | FR, 1x US | |
| Piloting: Planetary (Ag) | X | 2 | FR | |
| Piloting: Space (Ag) | X | 1 | FR | |
| Resilience (Br) | 0 | FR | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | SS | ||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | X | 1 | FR, 3x UR | |
| Brawl (Br) | 0 | FR | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Ag) | X | 2 | FR | |
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | SS | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| Zak's Lightsaber - Rubat |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Defensive 1, Superior, +1 Advantage in duel |
Damage11 |
Critical2 |
|
| Warde's Lightsaber - Dantari |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Spend (FP) to recover 2 strain |
Damage9 |
Critical1 |
|
| "Equalizer" Blaster Pistol - MH |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting, Superior, Aim as Incidental at Short Range |
Damage8 |
Critical2 |
|
| "Equalizer" Blaster Pistol - OH |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting, Superior, Auto-Fire, Inaccurate 2 |
Damage8 |
Critical2 |
|
| Geonosian Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting, -1 Difficulty on Long Range |
Damage9 |
Critical2 |
|
| Vibrorapier |
RangeEngaged |
SkillMelee |
|
| Defensive 1, Pierce 5 |
Damage5 |
Critical2 |
|
| Explorer's Knife |
RangeEngaged |
SkillMelee |
|
| Vicious 1 |
Damage4 |
Critical3 |
|
| Training Stick |
RangeEngaged |
SkillLightsaber |
|
| Accurate 1, Disorient 1, Stun Damage |
Damage4 |
Critical5 |
|
| Plasma Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 10 (2A) |
Damage12 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Conditioned | 1 | FaD 141 | Remove (Setback) per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by rank of Conditioned. |
| Uncanny Senses | 1 | EotE 145 | Add (Advantage) per rank of Uncanny Senses to all Perception checks. |
| Uncanny Reactions | 3 | EotE 145 | Add (Advantage) per rank of Uncanny Reactions to all Vigilance checks. |
| Quick Draw | FaD 149 | Once per round, draw or holster a weapon or accessible item as an incidental. | |
| Dodge | 1 | FaD 142 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
| Jump Up | FaD 146 | Once per round, may stand from seated or prone as incidental. | |
| Ataru Technique | FaD ? | When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. | |
| Parry | 2 | FaD ? | When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
| Improved Parry | FaD ? | When parrying a hit that generated (Despair) or 3 (Threat), may hit attacker once with Lightsaber, Brawl or Melee weapon (dealing base damage), after original attack resolves. | |
| Touch of Fate | EotE ? | Once per session, add 2 (Advantage) to any one check. | |
| Street Smarts | 1 | EotE ? | Remove (Setback) per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. |
| Superior Reflexes | 1 | EotE ? | Gain +1 melee defense. |
| Dedication | 1 | Gain +1 Agility. | |
| Force Rating | 3 | Gain +1 Force Rating. | |
| Reflect | 1 | When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. | |
| Hawk Bat Swoop | As an action, make a Lightsaber (Agility) attack against a target within short range, adding (FD) up to Force rating. Spend (FP) to engage target and (FP) to add (Advantage) to check. | ||
| Saber Swarm | As a maneuver, spend 1 strain to give the next Lightsaber (Agility) combat check this turn the Linked quality equal to Force Rating during the check. | ||
| Grit | 3 | Gain +1 strain threshold. | |
| Sense Advantage | Once per session, may add 2 (Setback) to 1 NPC's skill check. | ||
| Keen Eyed | 1 | Remove (Setback) per rank of Keen Eyed from Perception and Vigilance checks. Decrease the time to search a specific area by half. | |
| Improved Quick Draw | May use Quick Draw twice per round. | ||
| The Force Is My Ally | Once per session, may suffer 2 strain to perform a Force power action as a maneuver. | ||
| Natural Mystic | Once per session, may re-roll any 1 Force power check. | ||
| Expert Tracker | 1 | Remove (Setback) per rank of Expert Tracker from checks to find tracks or track targets. Decrease the time to track a target by half. | |
| Sabre Throw | As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add (Force) up to Force rating. Must spend (FP) and succeed to hit target. Spend (FP) to return weapon to hand. | ||
| Toughened | 1 | FaD | Gain +2 wound threshold. |
| Upgrade | Effect |
|---|---|
| Control | Enhance can be used with the Coordination skill. |
| Range | Spend (Force Point) to increase power's range to medium. |
| Control | Enhance can be used with the Piloting (Space) skill. |
| Control | Commit (Force). The user increases his Agility characteristics by 1 (to a maximum of 6). |
| Control | Force Leap action. Spend (Force Point) to jump horizontally to any location in short range. |
| Control | When performing a Force Leap, the user can jump vertically in addition to horizontally. |
| Control | The user can perform a Force Leap as a maneuver instead of an action. |
| Control | Enhance can be used with the Resilience skill. |
| Control | Enhance can be used with the Piloting (Planetary) skill. |
| Control | Enhance can be used with the Brawl skill. |
| Control | Commit (Force). The user increases his Brawn characteristics by 1 (to a maximum of 6). |
| Upgrade | Effect |
|---|---|
| Magnitude | Spend (Force) to gain one additional detail per Magnitude upgrade purchased. |
| Upgrade | Effect |
|---|---|
| Control | Spend (Force) to see through a single object at medium range as though it were transparent. |
| Control | When making a Vigilance or Perception check, make a Farsight power check as part of the pool and spend (Force) to gain (Success) or (Advantage) on the check. |
| Control | Spend (Force) to make out fine details on a single object within medium range. |
| Mastery | Spend 2(Force). The user now can see as though from a spot within close range (planetary scale) of the user's body. |
| Upgrade | Effect |
|---|---|
| Control | Ongoing effect: Commit (Force). One damaged weapon or item counts as being undamaged. |
| Control | When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend (Force) to gain (Success) or (Advantage) on the check. |
| Upgrade | Effect |
|---|---|
| Strength | Increase the severity of Critical Injury that can be affected by one per Strength upgrade purchased. |
| Strength | Increase the severity of Critical Injury that can be affected by one per Strength upgrade purchased. |
| Control | The character can commit one additional (Force) to temporarily ignore one additional Critical Injury per Control upgrade purchased. |
| Upgrade | Effect |
|---|---|
| Duration | Ongoing effect: Commit (Force) to sustain ongoing effects of the power on each affected target while within range. |