Know Somebody |
3 |
|
Once per game session, when attempting to purchase a legally available time, the character may reduce its rarity by one step per rank of Know Somebody. |
Wheel and Deal |
3 |
|
When [they] sell legal goods to a reputable merchant or business, the character gains an additional 10% credits per rank of Wheel and Deal (based on the original selling price of the good or item). |
Parry |
1 |
|
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon. |
Reflect |
1 |
|
When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check they may take the Reflect incidental. They suffer 3 strain and reduce the damage dealt by a number equal to 2 plus their ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon. |
Toughened |
1 |
|
The character increases [their] wound threshold by two per rank of Toughened. |
Street Smarts |
1 |
|
The character removes a setback dice per rank of Street Smarts from their Streetwise and Knowledge (Underworld) checks. |
Sleight of Mind |
1 |
|
The character adds a boost dice per rank of Sleight of Mind to their Stealth checks unless the being attempting to detect the character is immune to Force Powers. |
Secrets of the Jedi |
|
|
Lightsaber becomes a career skill. The character may also decrease the difficulty of checks made to construct or repair lightsaber hilts a number of times equal to half [their] ranks in Knowledge (Lore) (rounded up), to a minimum of Easy |
Master of Shadows |
|
|
Once per round, the character may voluntarily suffer 2 strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy. |
Trust no One |
|
|
When targeted by a social check, the character may choose to suffer one strain to add an automatic failure result to the check. If the check fails with a despair, the character may immediately perform a maneuver as an out-of-turn incidental. |
Dedication |
1 |
|
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
Force Rating |
1 |
|
Each rank permanently increases the character's Force Rating by one |
Resist Disarm |
|
|
If the character would be disarmed or [their] weapon would be damaged or destroyed, [they] may choose to suffer 2 strain to ignore the effect. |
Makashi Technique |
|
|
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn. |