|
Grit 2 |
|
136 |
Each rank of Grit increases a character’s strain threshold by one. |
|
hidden storage 1 |
|
137 |
Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to hold a total encumbrance value of items more than the character’s ranks in Hidden Storage. The size of the compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas a silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable ( ♦ ♦ ♦ ♦ ♦ ) difficulty. |
|
machine mender 1 |
|
34 |
When this characcer makes a Mechanics check to help a character heal wounds. the target heals one additional wound per rank of Machine Mender. [Typically, only droids can be healed with Mechanics checks; see pages 111-112 of the EDGE oF THE EMPIRE Core Rulebook.) |
|
speaks binary 2 |
|
143 |
The character grants □ per rank of Speaks Binary to any tasks he directs a nonplayer droid to perform. |
|
speaks binary improved |
|
35 |
When the character directs a Non-Player Character droid Lo assist any character with a check, that droid provides an additional D to the check for which it is assisting (beyond the usual benefits of assistance). |
|
speaks binary supreme |
|
35 |
Once per encounter. the character may perform the Speaks Binary maneuver. choosing one skill. Until the beginning of his next turn, a number of NonPlayer Character, non-minion droids up to his ranks in Speaks Binary may use the character's ranks in the chosen skill (rather than their own ranks in that skill) |
|
tinkerer 2 |
|
145 |
The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one. |
|
utinni 1 |
|
145 |
The character removes ■ equal to the character's ranks in Utinni! from checks made to find or scavenge items or gear. These checks could include Negotiation, Perception, or other checks, depending on circumstances and the GM’s discretion. Such skill checks take half their normal time (this does not decrease with multiple ranks of Utinni!). |
|
solid repairs |
|
143 |
The character repairs + I hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. |
|
deft maker |
1 |
34 special modifications |
The character removes ■ equal to the character's rank to construct repair or program droids. material costs are 50% less |
|
side step |
1 |
142 |
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step |
|
utility belt |
1 |
|
Spend 1 Destiny Point to perform a Utility Belt incidental: produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel. |