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Iron Body |
2 |
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The character removes a setback die per rank of Iron Body from their Coordination and Resilience checks. The critical rating of the character's unarmed attacks is reduced by one per rank of Iron Body, to a minimum of 1. |
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Parry |
2 |
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When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon |
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Precision Strike |
1 |
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When the character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, they may suffer 1 strain to change the result to any Easy difficulty Critical Injury result. Additionally, whenever the character defeats a minion or rival NPC, the character may always choose to do so by non-lethal means, even if the environment or exceptional circumstance would normally make that difficult or impossible |
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Grit |
1 |
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Toughened |
2 |
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Martial Grace |
1 |
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Once per round, the character may suffer 2 strain to add additional damage equal to ranks in Coordination to one hit of a successful Brawl combat check |
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Unarmed Parry |
1 |
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The character may perform the Parry incidental while unarmed. When the character performs the Parry incidental while unarmed, reduce the strain they suffer from the Parry incidental by one, to a minimum of 1. |
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Grapple |
1 |
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Once per round, the character may perform the Grapple maneuver. Until the beginning of [their] next turn, enemies must spend two maneuvers instead of one maneuver to move from engaged range to short range of [them]. |
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Dedication |
1 |
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(Brawn) |
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Improved Precision Strike |
1 |
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Once per round, when the character inflicts a Critical Injury with a Brawl or Melee weapon, they may suffer 2 strain to change the result to any Average difficulty Critical Injury result |