Cassandra Worner (Outer Rim Bebop) by TakeshiYamato

Species
Human
Career
Technician
Specializations
Outlaw Tech (Starting), Mechanic (Career)
System
Edge of the Empire

4
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 1

Placeholder Image

Characteristics

2
2
4
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Cassandra's Modular Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Damage
9
Critical
3
Cassandra's Vibrosword
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
3
Critical
2

0
180
1747
14/19

Weapons & Armor

Cassandra's Modular Blaster Rifle
* 5 Hard Points Available

Cassandra's Vibrosword
* 3 Hard Points Available

Cassandra's Combat Armor (2 Soak, 1 Melee Defense)
* Utility Arm (Mechanical 3rd arm, grants 2 extra Boosts to Mechanics checks)
* 2 Hard Points Available (3 base, 1 from Tinkerer, 2 used)

Mechanic's Utility Suit (2 Soak)
* 1 Hard Point Available

Personal Gear

Mk. III Modular Backpack
Mk. III Modular Backpack Add. Pouches (x6)
Load-Bearing Gear
Utility Belt
Comlink
Cassandra's Tool Kit (Simple Mechanics Tool, 3 Enc, Add 1 Adv to Mechanics Checks)
Cassandra's Slicing Gear (Simple Computers Tool, 1 Enc, Add 1 Adv to Computers Checks)
Datapad

Breath Mask *In Quarters*

Welding Station (Specialist Mechanics Tool, Add 1 Success 1 Adv to Mechanics Checks) *In Workshop*

Assets & Resources

Neural Recorder Cybernetic Implant
Prosthetic Left Arm (Crafted Replacement Prosthetic)

Cybernetics Capacity: 2/2

Shipboard Workshop (Pale Redeemers' Mothership)
(Workshop/Crafting Status: https://docs.google.com/spreadsheets/d/1KVGwqyjWohwq2sVZZqYnW64yJyIVvgImrtjRoI_ZLzs/edit?usp=sharing )

H4-R0 "Haro" (Monotask Chassis, Labor Directives [Mechanics], Broad Programming [Computers], Positive Quirk [Reliable])

Critical Injuries & Conditions

Fearsome Wound (Expended)
Stinger

Talents

Name Rank Book & Page Description
Tinkerer (Rank 1) EotE Core Rulebook, Page 145 May add one additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Utinni! (Rank 1) EotE Core Rulebook, Page 145 Remove 1 Setback per rank of Utinni! from checks to find or scavenge items or gear. Such checks take half the time.
Solid Repairs (Rank 1) EotE Core Rulebook, Page 143 When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs.
Utility Belt EotE Core Rulebook, Page 145 Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel.

Background

Cassandra Worner grew up in a family of mechanics on Ord Mantell, and was herself gifted with incredible mechanical aptitude from an early age. Her parents taught her everything they knew, with the intent of letting her inherit the family repair business in Mannet Point once she was old enough.

However, while Cassandra loved her parents, and was alright with the idea of inheriting the shop, part of her craved greater challenge. She quickly outstripped her parents' abilities, and began taking Holonet courses from prestigious technical colleges. She started tinkering with various items in her spare time, both things in the shop and stuff she found around town.

One day, when Cassandra was 15, she was working on a large cluster of unassembled parts, and managed to put them together to form what she would learn was a rather rough blaster pistol. She kept it hidden from her parents, since they never worked with weapons, and would frown upon her for having made one. However, a few days later, she was practicing with it outside of town when someone else found her, and expressed interest in the crude weapon. She learned the other person worked for the Hutt Cartels, and was impressed with her work.

The two got to talking, and she mentioned her home situation. The Cartel henchman asked. "If you could get your parents out of the way, would you be able to make more weapons?" She considered it, and decided that yes, making weapons for the Hutt Cartel would be a suitable challenge. After Cassandra said this, the Henchman left, saying to 'leave everything to him'.

Just two days later, her parents died in a 'tragic accident', leaving Cassandra in charge of the shop. She was soon visited by the Cartel Henchman, who revealed that the accident was no accident—as he had promised, her parents were now 'out of the way'. Cassandra was horrified, but given that the henchman wasn't offering her a choice, threatening to 'expose' her to the authorities as being behind the accident if she refused, she followed through on her part of the 'bargain' and began selling weapons to the Hutt Cartels, though she kept the family business running as a 'legitimate cover'. While she realized that the challenges that the Hutt Cartel offered, such as weapons with concealed illegal modifications, or reprogramming droids as assassins, were making her happier than anything she had ever done in the past, things her parents would never have agreed to let her do, she detested the Cartels for the lengths they went to to secure her services. While she would occasionally sell her 'specialty wares' discreetly to common criminals or Black Sun, her primary clients were still the Hutt Cartels, using the threat of 'exposure' to keep her under their thumb. She also built and maintained several droids to help out around the shop.

Then one day, two years ago, a group from the Pale Redeemers came to Mannett Point. While they accomplished their tasks, they also came across Cassandra's shop - and Cassandra, sensing an opportunity, made a deal with them: they kill the Hutt blackmailing her and his lackeys, she goes with them and offers her services to whoever they work for. The deal was struck, the Hutt killed, and Cassandra was spirited offworld.

Cassandra now lives aboard the Pale Redeemers' flagship, with her own personal workshop, helping to maintain their weapons and armor, and striving to give them the very best in both. She has also begun branching out, to design the occasional high-performance fighter for them...

Motivation

Innovation/Invention - The Pale Redeemers helped get Cassandra out from under the thumb of the Hutts. For that, she will work for them as long as they have need of her.

Obligations

Dutybound (25 Points) - The Pale Redeemers helped get Cassandra out from under the thumb of the Hutts. For that, she will work for them as long as they have need of her.

Description

Cassandra is a 21-year-old Human female, who stands at 5'6" with fair skin and a slender build, possessing short red hair and blue eyes. She typically tends to wear the black mechanics jumpsuit that was her 'uniform' when she ran the shop on Ord Mantell, though she has created a set of armor of the same color scheme that she uses in battle.

Other Notes

Version of Cassandra Worner made for the Outer Rim Bebop Setting

Formerly part of the Pale Redeemers Faction. Executed.

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