Inisa min-Lo/Darth Avaria, the Lord of Ambition by jsbruckner

Species
Cerean
Career
Guardian
Specializations
Soresu Defender, Armorer
System
Force and Destiny

6
Threshold 14
Current 0
Threshold 19
Current 17
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
1
6
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Int) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, vicious +40 (to any crit), superior (automatic advantage on hit), can ignore a target's melee defense once/encounter
Damage
11
Critical
2

270
865
21000

Weapons & Armor

Lightsaber (red), with extended hilt
Padded armor (2 soak, 2 encumbrance) + superior armor customization (+1 soak)
Heavy battle armor (2 soak 1 def enc. 6)
Ancient Sith plasteel battle armor (+2 soak, cortosis quality)(ignore Breach and Pierce)(add soak to lightsaber) # EQUIPPED
Inferno grenade

Personal Gear

Rebreather
Medpack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry x4 Force and Destiny, 77 Suffer 3 strain to reduce melee damage by 6
Soresu Tecnique Force and Destiny, 77 Use Intellect for Lightsaber instead of Brawn
Confidence Decrease Discipline checks by 1 difficulty
Supreme Parry If you didn't make a combat check last turn, suffer 1 strain to Parry.
Reflect x2 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 + ranks in Reflect (4)
Grit x3 +3 Strain
Tough +2 Wounds
Improved Parry Parrying a Despair or 3 Threatens = hit once with lightsaber after original attack resolves
Defensive Circle Make a hard Lightsaber check. You, plus 1 ally/Success in short range gains X defense until next turn, where X = 1+1/(2 advantages)
Dedication +1 to any one charactaristic (Intellect)
Defensive Stance x2 Once per round, as a maneuver, may perform suffer up to 2 strain to upgrade difficulties of incoming attacks by by an equal number (2?)
Gearhead Guardian additional PDF Remove a Setback die per rank for mechanics checks
Armor Master Guardians additional PDF When wearing armor, add 1 soak to its total value
Improved Armor Master Guardian additional PDF When wearing armor with soak 2 or higher, add 1 defense
Tinkerer " Add one additional Hard point to any number of items equal to ranks in Tinkerer. Modify items only once
Imbue Item " Take the Imbue Item maneuver; suffer 1 strain and commit a force die to grant one weapon, piece of armor, or item with an improvement while the force die is committed. Suffer 1 strain per round the die is committed.
Force Rating " +1 Force Rating
Improved Reflect FaD 77, Soresu Defender When parrying a hit that generated Despair or 3 Disadvantage, may hit one attacker within Medium range with same damage as initial hit
Strategic Form Force and Destiny As an action, make a hard (3 purple) lightsaber check and add Force Die up to Force Rating. If succesful, target in short range must attack you for 1 turn plus an additional turn for each force pip spent.
Falling Avalanche Guardian PDF Suffer 2 strain to add Brawn to next lightsaber combat check made that turn
Supreme Armor Master " Once per round, may suffer 3 strain to take this incidental: Reduce the next critical injury suffered by 10 per point of soak, to a minimum of 1.
Dedication " +1 to any characteristic (Intellect)
Fated Duel " Once per game, spend 2 destiny points and a hard discipline check (3). If succesful, you and target enemy are locked in single combat for 3 rounds. No one else may interfere.
Inspiration Add an advantage die to checks made by allies while Fated Duel is active.

Force Powers

Force Rating
2
Power
Heal/Harm
Description
Damage/heal target equal to intellect. Dark side harms and generates conflict.
Upgrade Effect
Control Strain Recover strain equal to damage done with dark side points OR healing with only light side points.
Control Status Heal: spend force point to remove 1 status effect from target.
Harm: spend force point to heal wounds equal to wounds inflicted on target; healed target gains 1 conflict.
Strength x 1 Spend one force point to increase wounds healed by 1 OR damage inflicted by 1
Power
Ebb/Flow
Description
Ebb: When making a skill check, roll an Ebb check. Spend one pip and suffer 1 strain to inflict 1 strain on all engaged characters. Can't activate multiple times.
Flow: When making a skill check, spend a pip to heal 1 strain. Can't activate multiple times
Upgrade Effect
Strength Use a pip to increase Strain healed/done by 1.
Control Ebb: Spend a pip to add a failure to any check the target makes until end of their next turn.
Flow: spend a pip to add a success to checks you make with the same skill this turn.
Control Ebb: Spend a pip to add a threat to any checks engaged target makes until end of their next turn.
Flow: Spend a pip to an advantage to checks with the same skills you make this turn.
Range Spend 2 pips to affect targets in short range

Background

Tough she spent her youth under the tutelage of a Sith Master, Inisa never craved power and dominion like her peers did. Indeed, when her master was killed by another student, she did not seek revenge, but instead found her calling in politics and governing. However, her reward for services rendered unto the Empire was not a seat at a might planet, but governance of a Ondu, a backwater meteor with a population of a few thousand.

Notable for its gas mines and especially stinky swamps, Inisa aimed to make a name for herself, overseeing very productive mines.

She did not do that in any of her 25 years as governor.

Now she's abdicated her post, many of the oppressed and starving locals calling for he oversized head, and she's out seeking the glory and recognition she knows she deserves.

Motivation

FAME

Morality

59, 2 conflict

Description

An elderly Cerean, her long white hair in a braid. Wears glasses and plain dark robes.

Other Notes

Srgnt Tyro: Sith soldier
Darth Malady
Idrin (padawan we saved, now Nossus's student)
Ilani (Nossus's padawan, dead)
Darth Paratus (Mercuria's chamberlain) (snarky Twi'ilek who wants to see me succeed so others come tumbling down) (calls her the Mynock. FIND A WAY TO RELEASE THEM ACROSS THE COURT AFTER A GREAT VICTORY TO RUB PEOPLE'S FACE IN IT)
Darth Hecuba(strange Sith mystic, collector of things)
Nandi the Hutt
Darth Corax (bird-person, killed our Sith mentor, a posturing bastard)(actually didn't kill his master in combat; he chocked on a bone. Reveal the truth and reduce his standing!)
Darth Gargant, the straw-hat sith with a Kylo Ren lightsaber, swore his sword to me. oh yeah and I control the fleet now.

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