Parry x4 |
|
Force and Destiny, 77 |
Suffer 3 strain to reduce melee damage by 6 |
Soresu Tecnique |
|
Force and Destiny, 77 |
Use Intellect for Lightsaber instead of Brawn |
Confidence |
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|
Decrease Discipline checks by 1 difficulty |
Supreme Parry |
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|
If you didn't make a combat check last turn, suffer 1 strain to Parry. |
Reflect x2 |
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|
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 + ranks in Reflect (4) |
Grit x3 |
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|
+3 Strain |
Tough |
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|
+2 Wounds |
Improved Parry |
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|
Parrying a Despair or 3 Threatens = hit once with lightsaber after original attack resolves |
Defensive Circle |
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|
Make a hard Lightsaber check. You, plus 1 ally/Success in short range gains X defense until next turn, where X = 1+1/(2 advantages) |
Dedication |
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|
+1 to any one charactaristic (Intellect) |
Defensive Stance x2 |
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|
Once per round, as a maneuver, may perform suffer up to 2 strain to upgrade difficulties of incoming attacks by by an equal number (2?) |
Gearhead |
|
Guardian additional PDF |
Remove a Setback die per rank for mechanics checks |
Armor Master |
|
Guardians additional PDF |
When wearing armor, add 1 soak to its total value |
Improved Armor Master |
|
Guardian additional PDF |
When wearing armor with soak 2 or higher, add 1 defense |
Tinkerer |
|
" |
Add one additional Hard point to any number of items equal to ranks in Tinkerer. Modify items only once |
Imbue Item |
|
" |
Take the Imbue Item maneuver; suffer 1 strain and commit a force die to grant one weapon, piece of armor, or item with an improvement while the force die is committed. Suffer 1 strain per round the die is committed. |
Force Rating |
|
" |
+1 Force Rating |
Improved Reflect |
|
FaD 77, Soresu Defender |
When parrying a hit that generated Despair or 3 Disadvantage, may hit one attacker within Medium range with same damage as initial hit |
Strategic Form |
|
Force and Destiny |
As an action, make a hard (3 purple) lightsaber check and add Force Die up to Force Rating. If succesful, target in short range must attack you for 1 turn plus an additional turn for each force pip spent. |
Falling Avalanche |
|
Guardian PDF |
Suffer 2 strain to add Brawn to next lightsaber combat check made that turn |
Supreme Armor Master |
|
" |
Once per round, may suffer 3 strain to take this incidental: Reduce the next critical injury suffered by 10 per point of soak, to a minimum of 1. |
Dedication |
|
" |
+1 to any characteristic (Intellect) |
Fated Duel |
|
" |
Once per game, spend 2 destiny points and a hard discipline check (3). If succesful, you and target enemy are locked in single combat for 3 rounds. No one else may interfere. |
Inspiration |
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Add an advantage die to checks made by allies while Fated Duel is active. |