Zurkkyie by geekmasterflash

Species
Gand (Lungs)
Career
Bounty Hunter
Specializations
Operator, Force Emergent
System
Age of Rebellion

2
Threshold 18
Current 0
Threshold 18
Current 0
Ranged 0
Melee 1

Placeholder Image

Characteristics

2
4
2
2
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0 -1 black
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1 +2 blue -1 green 1 yellow
Piloting: Planetary (Ag) X 2 -1 black
Piloting: Space (Ag) X 3 -1 black
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1 +2 blue
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1 -1green +1 yellow +2 blue
Brawl (Br) X 0
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Coronet Arms Mark V "Sand Panther" Hunting Rifle
Range
Long
Skill
Ranged: Heavy
Accurate 1, Cumbersome 2, Remove 1 setback die due to target movement or Guarded Stance maneuver, Add 1 boost dice to all Ranged attacks at Long or Extreme range.
Damage
7
Critical
5

0
510
10

Weapons & Armor

Coronet Arms Mark V "Sand Panther" Hunting Rifle
-HP: 2
--Motion Tracker (2 HP)

Rebel Heavy Battle Armour
-HP: 5
--TaggeCo MB-7 "Ranger" Range Finder (1 HP)
--Industrial Automaton "Accu-Strike" Integrated Targeting Computer
(1 HP)
--Vacuum Sealed (1 HP)
---Ignore effects of vacuum and toxic environments for up to 10 minutes
--Stealth Field Generator (2 HP)
---Upgrade difficulty of all opposed Perception checks to spot the wearer once.


Personal Gear

Backpack (+4 to Encumberance)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Full Throttle 1 Take a Full Throttle action: Make a [purp][purp][purp] piloting check to increase the vehicles top speed by 1 for a number of rounds equal to Cunning.
Galaxy Mapper 1 Remove [blk] per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.
Grit 5 Gain +1 strain threshold per rank.
Indistinguishable 2 Upgrade difficulty of checks to identify character one per rank of Indistinguishable
Shortcut 1 During a chase, add [white] per rank of Shortcut to any checks made to catch or escape an opponent.
Toughened 3 Gain +2 wound threshold per rank.
Uncanny Senses 2 Add [blu] per rank of Uncanny Senses to all perception checks.
Sleight of Mind 2 Add [blu] to all stealth checks unless the opposition is immune to force powers.
Planet Mapper 1 Remove [blk] oer rank of Planet Mapper from Streetwise or Survival checks used for navigating on a world. Such checks also take half normal time.
Skilled Jockey 1 Remove [blk] per rank of Skilled Jockey from Piloting (Planetary/Space) checks.
Offensive Driving 1 As a maneuver, suffer system strain up to vechile's highest defense to upgrade the difficulty of target's next Piloting check that many times.
Uncanny Reactions 2 Add [blue] per rank to all Vigilance checks.
Sniper Shot 1 (Innate - Armor) Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).

Force Powers

Force Rating
1
Power
Seek
Description
The Force User allows the will of the force to lead the way to something lost of forgotten.

The user may spend [light/dark] [light/dark] to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.

The user may spend [light/dark] and succeed at average vigilance check (or opposed Vigilance vs discipline check) to see through illusions
Upgrade Effect
Control (1) On going effect: commit force. Upgrade the ability of Vigilance and Perception checks once.
Magnitude (4) Spend [light/dark] to gain one additional detail per Magnitude upgrade purchased.
Strength (1) Spend [light/dark] to eliminate 1 Force-based illusion per Strength upgrade purchased.

Background

Motivation

Duties

Description

Other Notes

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