Plausible deniability (passive) - Rank 3 |
|
DA p.27 |
Remove 1 Setback per rank of Plausible deniability from all Coercion and Deception checks |
Confidence (passive) - Rank 1 |
|
DA p.27 |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Nobody's fool (passive) - Rank 4 |
|
DA p.27, DoR p.103, ND p.33 |
May upgrade diffculty of incoming Charm, Coercion or Deception checks once per rank of Nobody's fool |
Encouraging words (active) |
|
DA p.27 |
After an engaged ally fails a check, may suffer 1 strain to assist that ally's next check this encounter as an out-of-turn incidental |
Discredit (active) |
|
DA p.27 |
Once per encounter, as an action make a Hard Deception check to upgrade the difficulty of a target’s social checks once, plus once for every 2 Adv, until the end of the encounter |
Grit (passive) - Rank 4 |
|
DA p.27 |
Gain +1 Strain Threshold |
Twisted Words (active) |
|
DA p.27 |
When an incoming social check generates 2 Threats or 1 Despair, may suffer 1 strain to inflict strain to the target up to ranks in Coercion |
Supporting evidence (passive) - Rank 1 |
|
DA p.27 |
When assisting an ally with a Charm, Deception, Leadership or Negotiation check, add 1 automatic advantage per rank. |
Interjection (active) |
|
DA p.27 |
After another character makes a social check, the char- acter may suffer 3 strain and make an Average ( ♦ ♦ ) Vigilance check. The character may add Successes or Failures to the results of the chosen check equal to Successes on the Vigilance check and Advantages or Threats equal to Advantages on the Vigilance check |
Constant vigilance (passive) |
|
DoR p.103 |
May always use Vigilance when making checks to determine intiative |
Sleight of mind (passive) -Rank 1 |
|
DoR p.103 |
Add 1 Boost die to all Stealth checks unless the target is immune to force powers |
Street smarts (passive) - Rank 3 |
|
DoR p.103 |
Remove 1 Setback per rank of Street smarts from all Streetwise and Knowledge (Underworld) checks |
Parry (active) - Rank 1 |
|
DoR p.103 |
When hit by a Melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
Toughened (passive) - Rank 2 |
|
DoR p.103 |
Gain +2 Wound Threshold |
Smooth talker (active) - Rank 1 |
|
DoR p.103 |
[Coercion] When first acquired, choose one skill (Charm, Coercion, Negotiation, Deception). When making a check with that skill, may spend a Triumph to gain successes equal to his ranks in Smooth talker |
Master of shadows (active) |
|
DoR p.103 |
Once per round, the character may voluntarily suffer two strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy |
Trust no one (active) |
|
DoR p.103 |
When targeted by a social check, may choose to suffer one strain to add an automatic failure to the check. If the check fails with a Despair, the character may immediately perform a maneuver as an out-of-turn incidental |
Insight (passive) |
|
EotE p.277 |
Perception and Discipline become career skills |
Uncanny reactions (passive) - Rank 2 |
|
EotE p.277 |
Add 1 Boost die per rank of Uncanny reactions to all Vigilance checks |
Quick draw (passive) |
|
EotE p.277 |
Once per round, draw or holster a weapon or accessible item as an incidental |
Uncanny senses (passive) - Rank 1 |
|
EotE p.277 |
Add 1 Boost die per rank of Uncanny senses to all Perception checks |
Touch of Fate (active) |
|
EotE p.277 |
Once per session, add 2 Boost die to any check |
Superior reflexes (passive) |
|
EotE p.277 |
Gain +1 melee defense |
Force Rating (passive) - Rank 1 |
|
EotE p.277 |
Gain +1 Force Rating |
Dedication (passive) - Rank 5 |
|
EotE p.277 |
Gain +1 to a characteristic. This cannot bring a characteristic above 6 (+1 Agility)(+1 Willpower)(+1 Intelligence)(+1 Presence) |
Balance (active) |
|
EotE p.277 |
When the character recovers from strain at the end of each encounter, he may roll his Force rating in Force dice. He recovers additional strain equal to light side points. |
Intense focus (active) |
|
EotE p.277 |
Before making a skill check, the character may perform the Intense focus maneuver. Suffer one strain to upgrade the ability of the skill once |
Hard Headed (active) - Rank 1 |
|
AoR p.148 |
On any turn in which the character is staggered or disoriented, he may perform the Hard Headed action (this action may be specifically performed even though he is normally barred from performing actions when staggered). He makes a Daunting Discipline check. If he succeeds, he is no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy |
Galaxy Mapper (passive) - Rank 2 |
|
AoR p.73 |
Remove 1 setback per rank from Astrogation checks. Astrogation checks take 50% less time. |
Rapid Reaction (active) - Rank 2 |
|
AoR p.73 |
Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of successes to initiative checks. |
Command (passive) - Rank 1 |
|
AoR p.73 |
Add Boost per rank of Command to Leadership checks. Affected targets add Boost to Discipline checks for the next 24 hours. |
Solid Repairs (passive) - Rank 2 |
|
AoR p.73 |
The character repairs 1 additional hull trauma per rank whenever he repairs a vehicle or a starship |
Familiar Suns (active) |
|
AoR p.73 |
Once per session, may perform the Familiar Suns maneuver; make a Hard Knowledge (Outer Rim) check to reveal the current type of environment and other useful information. |
Blackmail (active) |
|
DA p.27 |
When an NPC exceeds his strain threshold, may spend 1 Destiny Point to convince that NPC to perform a single task of choice. |
Improved Plausible Deniability (active) |
|
DA p.27 |
As an action, make a Hard Coercion check to convince one bystander per rank of Plausible Deniability to depart quietly. |
Known Schematic (active) |
|
AoR p.73 |
Once per session, may perform the Known Schematic maneuver; make a Hard Knowledge (Education) check to gain familiarity with a building or ship’s design. |
Good Cop (passive) - Rank 2 |
|
ND p.33 |
Spend 2 Adv from a Charm or Negotiation check to upgrade ability of an ally's subsequent social check against the same target a number of times equal to ranks. |
Improved Street Smarts (active) |
|
ND p.33 |
Once per session, make a Formidable Streetwise or Knowledge Underworld check to learn one clue to resolve the current situation. Reduce difficulty once per rank of Street Smarts. |
Hard Boiled (passive) - Rank 1 |
|
ND p.33 |
When recovering strain after an encounter, may spend Adv up to ranks to recover 1 wound per Adv spent. |
Expert Tracker (passive) - Rank 1 |
|
ND p.33 |
Remove 1 Setback per rank from checks to find tracks or track targets, Decrease time to track a target by half. |
Rapid Recovery (passive) - Rank 2 |
|
ND p.33 |
When healing strain at the end of an encounter, heal 1 additional strain per rank. |
Bypass Security (passive) - Rank 1 |
|
ND p.33 |
Remove 1 setback from checks made to disable a security device or open a locked door. |
Sense Emotions (passive) |
|
EotE p.277 |
Add 1 Boost to Charm, Coercion and Deception checks unless the target is immune to Force Powers. |
Contingency Plan (active) |
|
DA p.27 |
May spend 1 Destiny point to recover strain equal to Cunning. |
Respected Delegate (passive) - Rank 1 |
|
CotR p.33 |
Downgrade the difficulty of social checks made to interact with government institutions outside of homeworld a number of times equal to rank. |