Tabou Skeet by JohnnyCarwash

Species
Pau'an
Career
Consular
Specializations
Arbiter, Niman Disciple
System
Force and Destiny

2
Threshold 15
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
2
2
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0 + 🟦 Cong, NF3
Coercion (Will) 0 + 🟦 NF3
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 2 + 🟦 NF3
Discipline (Will) X 2
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 3 - ⬛ Cong
Perception (Cun) X 2 + 🟦
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0 - ⬛
Survival (Cun) 0
Vigilance (Will) 0 + 🟦
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Model 53 "Quicktrigger" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3
Truncheon
Range
Engaged
Skill
Melee
Disorient 2
Damage
+2
Critical
5
Stun Grenade
Range
Short
Skill
Ranged: Light
Stun
Damage
8 stun
Critical
N/A
Lightsaber "The Hehn"
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Lightweight (Enc -1), Precision Emitter (+1 adv per roll)
Damage
8
Critical
1

15
465
30440
8/10(6)

Weapons & Armor

Concealing Robes: (soak 1, enc 1) - worn

Lightsaber "The Hehn" (enc 1)
Model 53 "Quicktrigger" Blaster Pistol-enc 1
Stun Grenade (1) - enc 1

Personal Gear

Protective ear wear
Backpack (+ 4 enc when used) Stimpack (1)
Comlink
Datapad
Truncheon (enc 2)
Grinni's light blaster (enc 1)


Cybernetic: Voice Emulator Implant - Hard difficulty (Flog, Maqri Relf, Sorrin Helm, Quinlan Vos, Baird, Captain Telenak, Doval, Omar, Abav Ghart, Athlea, Endente)

Assets & Resources

(Recent 70 xp upgrade)
20 - Niman disciple

5- Nobody's Fool
10 - Niman technique
5 - Parry
5 Grit
10 - Defensive technique

15 - Increase lightsaber skill to 3

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sensitive Hearing 1 (Species ability) Add 🟦 to all perception and vigilance checks if ears protected. If not protected, lose bonus and add 1 threat (❆) to perception and vigilance checks.
Savvy Negotiator 1 (Passive) Remove ⬛ per rank of SN for ALL negotiation and streetwise checks
Grit 2 (Passive) + 1 strain threshold
Nobody's Fool 3 (Passive) May upgrade difficulty of incoming charm, coercion and deception checks once per rank of NF
Sense Emotions (Force talent) 1 (Passive) -Add 🟦 to all charm, coercion and deception checks unless target is immune to force powers
Congenial 1 May suffer a number of strain to downgrade difficulty of charm or negotiation check or upgrade difficulty of incoming charm or negotiation checks by an equal number of strain. Strain suffered this way cannot exceed level of Congenial.
Toughened 1 Gain +2 wound threshold
Crucial Point 1 Once per session, character may introduce to the negotiations on potential concession that an opponent will do nearly anything to obtain.
Calming Aura 1 When an opponent targets character with a Force power, reduce (Force) generated by 1
Niman Technique 1 When making a Lightsaber skill check, the character may use Willpower instead of Brawn
Parry 1 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Defensive Technique 1 When wielding a Lightsaber, Melee or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive equal to ranks in Defensive Training

Force Powers

Force Rating
2
Power
Sense
Description
Force user can sense the Force interacting with the world around him.
The user may spend (O) to sense all living things within short range.
May spend (O) to sense emotion state of one living target that he is engaged.
Upgrade Effect
Duration Sense's ongoing effects may be triggered one additional time per round.
Control Commit (1 force die): Once per round, when an attacker targets the Force User he upgrades the difficulty of the pool once.
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Control Spend (O) : Sense current thoughts of one living target that he is engaged.
Range Spend (O): To increase power's range bands equal to the Range upgrades purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend (L/D) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is Short range. (May not be activated multiple times).
Upgrade Effect
Magnitude Spend (L/D) to increase targets affected equal to Magnitude upgrades purchased.
Magnitude Spend (L/D) to increase targets affected equal to Magnitude upgrades purchased
Strength Spend (L/D) to increase silhouette able to be targeted equal to Strength upgrades
Magnitude Spend (L/D) to increase targets affected equal to Magnitude upgrades purchased.
Strength Spend (L/D) to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control-Hurl The Force user can hurl objects to damage targets by making a Discipline check combined with a Move power check, dealing damage equal to 10x silhouette (Silhouette 0 does 5 damage).
Range Spend (L/D) to increase power's range by a number of range bands equal to Range upgrades purchased.
Control-Pull The Force use can pull objects out of secure mountings or out of an opponents grasp.

Background

In the far reaches of the Trailing Sectors of the Outer Rim, at the bottom of a sinkhole on the planet Utapau, a young 60 year-old male Pau'an, Tabou Skeet, looked up through the opening to the moons above, wondering what had become of his former mentor.
Tabou and his mentor recently spent five years resolving his colony's abuse of the Utai people at the hands of the dominant Pau'an minority. Although Utapau culture would become thought of as harmonious, Pau'an and Utai living together in cooperation, that was not always the case. Endente, a powerful Sugi arms dealer, had beguiled his colony's Pau'an leaders to enslave and brutalize the small Utai citizens. Utai Boga trainers were beaten to death, their children forced to assemble weapon for the Sugi, pushed to exhaustion and starved. The injustice to the helpless fragile Utai people was intolerable to Tabou.
It was in these negotiations that Tabou tapped into his power for the first time. Through eloquence, cunning, and unbeknownst to Tabou, his connection with the force, he was able to persuade the Pau'an leaders to see the Utai as equals. He convinced them to abandon their loyalty to Endente, and foster harmony between Pau'an's and Utai. He knew that his ability to convince colony leaders was in part his own skill, but he sensed that he had also tapped into a larger force at work.
From his role as an arbiter of peace and justice, Tabou inferred greater conflicts in the galaxy, for which Endente's weapons were intended. He sensed and later studied to learn that other peoples and societies across the galaxy fell victim to similar unjust evils. He wanted to play his part in righting these wrongs. He wanted to develop this no-longer dormant power he possessed to help the disenfranchised and enslaved. In the years prior to departing Utapau, Tabou would study all he could of other species and societies, and of this seemingly formless power he possessed.
His former mentor, a Pau'an named Tur Zarem, had known of Tabou's ability and had been cultivating it for years and was now seeking his own training with the Jedi Temple Guard in the core worlds. Later, rage and passion would tragically transform him from Jedi Master to The Grand Inquisitor.
Though for Tabou Skeet, his story was yet to be told. At the base of the sinkhole he stepped into a Suwantek TL-1200 freighter bound for Sullust and beyond. The galaxy and the force awaited him.

Motivation

Cause: Help the Helpless.
Bring justice the the enslaved and dis-empowered, especially to weak and helpless.

Morality

Morality: 56 Conflict: 0

Strength: Justice - Deliberate in action, always attempting to make the objectively right choice.

Weakness: Fear - Physical combat and danger can trigger caution when action is needed.

Description

2.1 meters tall humanoid. Gray skin with vertical furrows. Gangly long limbs. Clawed nails. Red gentle sunken eyes off-setting three-inch long sharp teeth. Red pigmentation forming a line of three circles on his forehead and around his eyes, tapering down towards the corners of his mouth.

Other Notes

Background: From a Primative Backwater. Sees the force as a pragmatic power. He is has a desire for understanding of the force.

Return to Top