Vurks can breathe underwater without penalty and never suffer movement penalties when travelling through water
Cold Blooded
1
Unlimited Power - Pg.24
Vurks add a setback to all checks they make while in cold environments (in addition to any other penalties)
Blooded
1
Unlimited Power - Pg.27
Add Boost per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank
Stimpack Specialisation
1
Unlimited Power - Pg.27
Stimpacks heal 1 additional wound per rank of Stimpack Specialisation
Stim Application
1
Unlimited Power - Pg.27
Take the Stem Application action: Make and Average Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain
Force Powers
Force Rating
1
Power
Conjure
Description
The Force user calls forth a spectral object to their hands, which lasts for a short time. The user may spend Force points to crease a facsimile of a Brawl or Melee weapon anywhere within engaged range. At the end of the user's next turn, this item dissipates. At the GM's discretion, the user can instead conjure a simple tool and other useful low-tech item with an encumbrance no greater than one.
Upgrade
Effect
Power
Misdirect
Description
The Force user creates illusions to fool those around them. The user may spend Force points to make a target up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the next user's turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Control
The user may alter the perceived appearance of the chosen person or object instead of hiding it
Power
Alter
Description
The Force user can tap into the Living Force of their surroundings, manipulating the nearby environments. The Force user may spend Force points to make all terrain currently within short range difficult terrain until the end of their next turn. The Force user may spend Force points to make all terrain within short range normal terrain until the end of their next turn.
Upgrade
Effect
Control
Spend Force points to increase power's range by a number of range bands equal to Range upgrades purchase
Background
Motivation
Balance: Does the universe require balance? For every good thing in the galaxy, must there be a bad thing as well? Can the light ever with out over the darkness, or must they always be locked in eternal struggle? Uruka strives to discover these mysteries, and may see themself duty-bound to bring balance to the galaxy, for good or for ill.
Morality
Emotional Strength - Clarity: Certainty relies on faith. Clarity relies on knowledge. These mystics know without a doubt that the path they walk is the right one and can communicate to others without misunderstanding.
Emotional Weakness - Confusion: With visions come possibilities. The future isn't set in stone, but a river can flow in one direction or another. When Mystics delve deep into the future, they may become paralysed by the myriad of possibilities.