Background
Hemlock Slosher - Slosher Inc - Intergalactic Private Investigator
Kaller, the homeworld of the Kalleran species, has never been seen by Mr. Slosher. During the time of the Confederacy of Independent Systems rule on Kaller, Mr. Slosher's parents were moved off world onto a mining ship. That is where Mr. Slosher was born. Before the end of the war between the CIS and the Galactic Republic, the Slosher family was resettled on Agamar near the outskirts of the capital city Calna Muun under CIS rule. That rule did not last long as the Republic soon freed the planet from the CIS, but to the Slosher family it was simply trading one overlord for another. The people of Agamar were not friendly to the Kallerans, what with their green skin, green eyes, and wiggling antennae that moved as they spoke. Mr. Slosher, our hero, learned quickly that he had to rely on his street smarts and his cunning to avoid getting caught in tricky positions. The poor, dimwitted fools of Agamar did not appreciate having outsiders resettled on their planets, believing that the people had too little, and the CIS rulers had too much. They were quick to violence against these newcomers. Why should they be left with the responsibility of assimilating aliens? They barely had time to take care of themselves! And soon after resettling, the CIS were no more. An Empire rose. This changed little of the day-to-day on Agamar. Mr. Slosher's father, Mr. Slosher, taught most of what he knew to our hero, and bestowed in him a work ethic reliant on preying on the weak-minded, aggressive fools of Agamar for food and money. When Mr. Slosher passed away near our Mr. Slosher's 25th birthday, our Mr. Slosher opened up shop - Slosher Inc., For Your Misplaced and Missing. Our Mr. Slosher used both his inherent talents for perception and those taught to him by his father, Mr. Slosher. Those who were willing to accept the help of this Kalleran, which were mainly other relocated alien species who knew of the Kalleran family and the rare open-minded Agamarian, found his services to not only be efficient, but nearly downright invaluable. As Slosher Inc. solved cases and found things missing, Slosher Inc. grew in renown. One day, an Imperial Agamarian nobleman requested Mr. Slosher's assistance. It seemed a bounty hunter had taken this man's child as ransom. Mr. Slosher, having never taken a quest of this kind before, saw an opportunity that he could not pass up. He accepted the request to return the child to this nobleman. After a bit of a hunt, a thrilling, exhilarating hunt that elapsed several weeks and pushed Mr. Slosher to his skill limits, perhaps even beyond, our hero was able to apprehend his prey and return the child to his benefactor. The child relayed the harrowing story of his near death experience and how Mr. Slosher was able to conceal him through "magic," protecting him from both harm and view while subduing the bounty hunter. The nobleman was not only ecstatic at the return of his child alive, but returned the favor in kind. Offering to financially support the remaining Sloshers, Mr. Slosher was offered another opportunity. An opportunity offworld. He could travel to another planet, one where this nobleman had friends that needed help. One where Mr. Slosher could continue to use his unique talents to spread his name. And thus Slosher Inc became Slosher Inc - Intergalactic Private Investigations. As Mr. Slosher traveled the stars, he met many species of varying types, and soon realized all were same same but different. Everyone needed help with something, everyone wanted something, and everyone was willing to pay something to get what they desired. He enjoyed the thrill of extracting his commission, and even more earning it. He lived this lifestyle for several years until he received a terrible, life-altering message. The nobleman was dead. The Slosher family had disappeared, and no one on Agamar could provide whereabouts. The nobleman was relatively well-liked, but he did have his shadows about him. Perhaps he had done something to irk the wrong people. Was this Mr. Slosher's fault? Had his efforts to right occasional wrongs and return loved ones and items misplaced angered some unforeseen foe? What had happened to his family? His now elderly mother and younger sister? Why could he not solve this puzzle, nor find any clues that hinted to their whereabouts? His skills rendered dubious, Mr. Slosher received another message. Klub would help. Klub would find the way. But Klub needed something in return... How could he trust this Klub? How could he afford not to? How could his family put them in this position? Could they not have protected themselves, even with the riches granted them by the Imperial nobleman!? Mr. Slosher felt as though his lifestyle had finally turned around on him. He became the one willing to negotiate for life itself. Feeling trapped on this path after years of freedom, and hopeless with few other answers, Mr. Slosher ventured towards Naboo, desperate to resolve his crisis...
Mother - Trisha
Sister - Enola
Motivation
Relationship - Parents
Morality
73 - Light Side Force User
Description
Beginnings - The Down and Out
Attitude toward Force - Pragmatic Power
Reason for Adventure - Thrill of the Hunt
Obligations - 5 - Unfinished Business
Morality - Cleverness/Recklessness (+2500 Credits)
Male, 32, 6'8", Medium build, Hairless, Green Eyes, Green Skin, thick black rims around eyes that look like glasses at a distance