Accurate 1 (+1 boost), breach 1 (ignore 10 soak), sunder (1 advantage to damage an item by one degree. 4 adv destroys item) Dual wielding (+1 purple, uses 2 advantage to hit twice)
Damage
5
Critical
2
Double-Bladed Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1 (ignore 10 soak), linked 1 (2 advantage for second attack), Sunder (1 advantage to damage an item, 4 to break), Unwieldy 3 (increases difficulty by 1 until agility is raised by 1)
Damage
6
Critical
4
35
11
Weapons & Armor
Heavy clothing (+1 soak)
Dual-wielding lightsabers; detachable
Personal Gear
Assets & Resources
Critical Injuries & Conditions
1 easy crit injury
Talents
Name
Rank
Book & Page
Description
Fearsome Countenance
1
63
Zabrak add an automatic advantage to all coercion checks they make
toughened
2
153
The character increases their wound threshold by 2 for every rank toughened
Sense Advantage
1
151
Once per game session, the character may add 2 setback dice to 1 NPC roll
Crippling blow
1
Player takes +1 purple die next combat check in exchange for opponent to suffer 1 strain for every time they move for the remainder of the encounter
Force Powers
Force Rating
1
Power
Move
Description
The user may spend one Force Point to move one object that is of short range up to their maximum range.