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Physical Training (2) |
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Add BLUE per rank of physical training to athletics and resilience checks |
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Grit (5) |
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Gain 1 strain threshold |
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Toughened (7) |
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Gain 2 wound threshold |
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Point Blank (2) |
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Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged(Heavy/Light) attacks made while at short range or engaged |
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Durable |
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may reduce any critical injury suffered by 10 per rank of durable |
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Armor Master |
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When wearing armor, increase total soak value by 1 |
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Heroic Fortitude |
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May spend 1 destiny point to ignore effects of critical injuries on Brawn or Agility checks until the end of the encounter |
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Armor Master (Improved) |
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When wearing armor with a soak value of 2 or higher increase defense by 1 |
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Dedication (3) |
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Gain +1 to a single characteristic. This cannot bring a characteristic above 6 |
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Expert Tracker |
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Remove BLACK per rank of Expert tracker from checks to find tracks or track targets Decrease time to track a target by half |
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Sniper Shot (2) |
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Before making a non-thrown ranged attack may preform a sniper shot maneuver to increase the weapons range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
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Suppressing Fire |
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Character and allies in short range may spend ADVANTAGE on failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire on the target |
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True Aim (2) |
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Once per round may preform a true aim maneuver to gain benefits of aiming and upgrade combat check once per rank of true aim |
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Gain an upgrade in heavy and light ranged attacks against Silhouette 2+ enemies. |
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Lethal Blows (2) |
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Add +10 per rank of lethal blows to any critical injury result inflicted on opponents |
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Conditioned |
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Remove 1BL per rank of Conditioned from Athletics and Coordination checks Reduce the damage and strain suffered from falling by 1 per rank of Conditioned |
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Quick Strike (2) |
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When performing a combat check during combat, the character adds a Bonus Die (Blue Die) per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter. |
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Quick Draw (Improved) |
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Once per round, draw or holster a weapon or accessible item as an incidental/May use quick draw twice per round |
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Sorry about the mess |
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Decrease the critical rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter |
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Deadly Accuracy (2) |
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When acquired choose 1 combat skill (HEAVY/MELEE) add damage equal to ranks in that skill to one hit of a successful attack with that skill. |
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Rapid Reaction (2) |
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Suffer a number of strain to add an equal number success to initiative checks. Strain cannot exceed in rapid reaction |
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Dodge |
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When targeted by combat checks may preform a dodge incidental to suffer a number of train no greater than the ranks of dodge then upgrade the difficulty of the check by that number |
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Body Guard (Improved) |
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Once per round, preform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until next turn upgrade the difficulty of combat checks targeting the character by number |