Glenn Ironwill by skullthrone1

Species
Human
Career
Soldier
Specializations
Commando/Sharpshooter/Vanguard/Gunslinger
System
Edge of the Empire

7
Threshold 27
Current 0
Threshold 17
Current -2
Ranged 3
Melee 3

Placeholder Image

Characteristics

4
5
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

VES-700 Pulse Rifle
Range
Medium
Skill
Ranged: Heavy
Blast 6, Stun Setting
Damage
14
Critical
3
Vibro-Bayonet
Range
Engaged
Skill
Melee
Inaccurate 1, Pierce 2, Vicious 1
Damage
8+1
Critical
2
Riot Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 2, Deflection 2, Disorient 1
Damage
6
Critical
6
Model 44 Blaster Pistols (2)
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

875
875
10661
12/14

Weapons & Armor

Ves-700 Pulse Rifle
Attachments: Vibro-Bayonet (Adds a vibro-bayonet to the weapon, 1 Damage +2 Mod for Vibro-Bayonet), Telescopic Optical Sight (1 Decrease the difficulty of combat checks at long and extreme range by 1 Mod)
Superior Weapon Customization (Quality (Superior) Mod)
________________
Cresh "Luck" Armor
Features: Add automatic ADV to Vigilance checks.
Attachments: Threat Monitor (1 Add 1 ADV to Initiative Check Mod)
_________________
Moddel 44 Blaster Pistols (2)
Paired Weapons (Reduce ADV required to hit with second weapon when two-weapon fighting by 1.)

Personal Gear

Assets & Resources

((Holding onto 85xp))

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training (2) Add BLUE per rank of physical training to athletics and resilience checks
Grit (5) Gain 1 strain threshold
Toughened (7) Gain 2 wound threshold
Point Blank (2) Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged(Heavy/Light) attacks made while at short range or engaged
Durable may reduce any critical injury suffered by 10 per rank of durable
Armor Master When wearing armor, increase total soak value by 1
Heroic Fortitude May spend 1 destiny point to ignore effects of critical injuries on Brawn or Agility checks until the end of the encounter
Armor Master (Improved) When wearing armor with a soak value of 2 or higher increase defense by 1
Dedication (3) Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Expert Tracker Remove BLACK per rank of Expert tracker from checks to find tracks or track targets Decrease time to track a target by half
Sniper Shot (2) Before making a non-thrown ranged attack may preform a sniper shot maneuver to increase the weapons range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Suppressing Fire Character and allies in short range may spend ADVANTAGE on failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire on the target
True Aim (2) Once per round may preform a true aim maneuver to gain benefits of aiming and upgrade combat check once per rank of true aim
Gain an upgrade in heavy and light ranged attacks against Silhouette 2+ enemies.
Lethal Blows (2) Add +10 per rank of lethal blows to any critical injury result inflicted on opponents
Conditioned Remove 1BL per rank of Conditioned from Athletics and Coordination checks Reduce the damage and strain suffered from falling by 1 per rank of Conditioned
Quick Strike (2) When performing a combat check during combat, the character adds a Bonus Die (Blue Die) per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter.
Quick Draw (Improved) Once per round, draw or holster a weapon or accessible item as an incidental/May use quick draw twice per round
Sorry about the mess Decrease the critical rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter
Deadly Accuracy (2) When acquired choose 1 combat skill (HEAVY/MELEE) add damage equal to ranks in that skill to one hit of a successful attack with that skill.
Rapid Reaction (2) Suffer a number of strain to add an equal number success to initiative checks. Strain cannot exceed in rapid reaction
Dodge When targeted by combat checks may preform a dodge incidental to suffer a number of train no greater than the ranks of dodge then upgrade the difficulty of the check by that number
Body Guard (Improved) Once per round, preform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until next turn upgrade the difficulty of combat checks targeting the character by number

Background

Born in the year 25BBY on the planet of Corellia Glenn was raised in a harsh environment. His father working night and day in order to provide for him and his two siblings and he having to watch over them in their poor apartment. Food was in low supplies for them and Glenn having to assist his father in order to just bring in a little more food for the family. But once Glenn became 10years old he decided to leave his home in order to find fortune with a mercenary group called the Freelancer Mercenary Corps whom had fought in the Clone Wars, lead by a man named Marvon Kon.

Glenn trained and trained hard under the tutelage of Marvon himself, showing him how to shoot, how to fight, how to survive. At the age of 17 Glenn was given charge of his own group known as the Bronze Blazer's who were hired out often to minor towns, outposts and small villages across the outer Rim's, fighting against pirates, private company forces and even Imperial forces twice. They were all good fights and his Bronze Blazer's managed every victory out of the worst situations.

However over time the Freelancer Mercenary Crops began to fracture due to different ideals and beliefs, some broke off to serve under the Black Sun's, other went off to form their own groups but for Glenn and his Bronze Blazer's agreed to fight for this up and coming grouped called the alliance to restore the republic but not only his group but Marvon himself and those loyal too him joined Glenn and his Bronze Blazer's and from that point on Marvon and Glenn would become battle brothers.

Year after year Marvon, Glenn and his Bronze Blazer's fought battle after battle for the rebellion. Hoth. Endor wherever a fortification was found, wherever roaming Imperial forces went the Bronze Blazer's would find them and lay waste to them. However during Glenn's last engagement his close friend Marvon was struck by a blaster. Glenn in grief and anger lashed out against any remaining Imperial forces but ending up surrounded by many foes.

Death was certainly upon him had it not been for a hooded figure wielding a white light saber, this hooded figure began to wield the force with such power, the speed and strikes of this stranger's light saber was beyond anything he'd seen it was a sight to behold. Glenn was ever thankful for this hooded figure and swore that he'd return the favor should the need ever be required.

Now at the age of 35 Glenn felt exhausted of fighting after so many years and so gave the leading post of the Bronze Blazer's to a good man named Trevor Blackwater. Glenn took a ship back to Corellia to see his family after so many years. His father had passed away due to illness where as his brother Zion became a pilot and his youngest sister Cipher became a doctor. Glenn convinced his siblings to join him along with a few friends to make a home on Yavin where they could stay as far away from the fighting and be protected under the eyes of the new Jedi order.

So the Ironwill family agreed and moved to Yavin and there began to build a new life for themselves. Glenn offered his services to the order and to the protection of temple town and should any harm fall onto his new home; let them know they've pissed off the wrong man and that hell is coming for them.

Motivation

Obligations

Glenn is Dutybound to the order and to the protection of Temple Town and its people. Under his watch he shall let no harm come to the people that call this city home. No Sith, voodoo magic or Imperial forces will escape his wrath.

Description

Other Notes

Cipher Ironwill (Doctor to Temple Town: Age 27)
Zion Ironwill (Pilot to Temple Town: Age 29)

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