The Green Meanie by neadlak

Species
Nikto (Green)
Career
Warrior
Specializations
Aggressor
System
Force and Destiny

7
Threshold 18
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

5
2
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 (Enhance) +FR, +b to climb trees or other where claws can pierce
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 1 (Enhance) +FR
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0 +b outer rim
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0 (Enhance) +FR
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 1 (Enhance) +FR
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Claws
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
+1
Critical
3
Lucky Blaster
Range
Medium
Skill
Ranged: Light
+setback, Free aim @ short, aim = 2 boost, Stun Setting
Damage
6
Critical
4
Z2 Stun Baton (2x)
Range
Engaged
Skill
Melee
Paired (1V to activate second attack), Disorient 2, Stun damage, Incidental: recover @ engaged
Damage
+2
Critical
6
Reinforced Gauntlets
Range
Engaged
Skill
Brawl
Disorient 3, Knockdown
Damage
+1
Critical
4
Trailbreaker Poleaxe
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Unwieldy 2
Damage
+3
Critical
3
Shield (Marhana Custom)
Range
Engaged
Skill
Melee
Defensive 2, Deflection 2, Knockdown
Damage
+0
Critical
5

0
175
2851
22 - 22 = 0

Weapons & Armor

Lucky Blaster - 1 encum - 2/2 hp
- Blaster Actuating Module, +1 dam, +1 setback
-- mods: none
- Electronic Sighting System: Aim incidental 1x per round, decrease difficulty of perception against shooter in low light
-- mods: none

2x Z2 Stun Baton - 2 encum - 2/2 hp
- Paired Weapon Mod: -1 advantage to activate second attack.
-- No Mods Possible
- Magnetic Weapon Tether: During their turn, the wielder may recover the weapon as an incidental if they are engaged with it.
-- Mods: none yet

Trailbreaker Poleaxe - 5 encum - 0/1 HP
- no mods attached

Shield (Marhana Custom) - 1 encum - 0/4 HP, Defensive 2, Deflection 2, Knockdown
- no mods attached (yet)

ARMOR:
Laminate Armor - 2 soak, 0 def, 4 encum, 3/3 HP, +setback all repair/modding rolls, ROSE colored
- Stun Matrix - When the wearer suffers a hit from a Melee, Brawl, or Lightsaber combat check, after the attack is resolved, the character may spend two threat results or a despair result to disorient the attacker for two rounds. BUILT IN CANNOT BE REMOVED.
-- MODS: Wearer may spend three threat results or a despair result from the combat check to immobilize the attacker for 1 round
- Reinforced Gauntlets - Adds brawl weapon: Brawl/Engaged, Dam +1, Crit 4, Disorient 3
-- Mods: none
- Chedak Communications Multi-Band Comlink - long-range comlink integrated in helmet.

Personal Gear

Military Belt Pouch x2:
- Stimpack
- Stimpack
- Stimpack
- Nullicaine

Medpac - 2 encum - +b medicine - 1x free stimpack per scene

Extra Reload 1x - 1 encum
Stimpack x3
Field Ration x2

Comlink
Earbud Comlink
Datapad - 1 encum
Dataspike x1

Scanner Goggles -
Binders x2
Restraining Bolt x1
Collar Amp - 1x - hear to loud/extreme, with sound system hookup

Model 58 Concealment Holster - +1 setback to spot Lucky Blaster

Utility Belt - encum limit +1
Load Bearing Gear - encum limit +3
MK III Modular Pack (+6 pouches) - encum limit +8

Breath Mask & Respirator - 1 encum
Syntherope - 20m (1 spool, 1 encum)
Imperial Army Canteen - 1 encum
Electrobinocs - 1 encum
Climbing Gear - 1 encum

16/10 small items - 2 encum

Assets & Resources

4 'special' credits that she had when she crash-landed.

Mercantiler datapad (outer rim) - 1 encum, +1 boost negotiation in-region

Padded Armor - 0 def, 2 soak, 0 HP, 2 encum

Emergency Medpack - spare, 1 encum

TOOLS:
Bladed Maintenance Kit - 2 encum - +BB to repair, maintain, or modify bladed weapons.

TEMPLATE:
Bladed Weapon(1)

MATERIALS:
1x Spider fang (bladed weapon parts kit, Pierce +1)
2x Spider fang (Sandman fang, pierce +2 and built-in poison reservoir)
1 Spider Ass (-2 encum armor crafting part, 50% cost reduction, 2+ soak templates only)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Claws 1 Lords of Nal Hutta (96-98) When a Green Nikto makes Brawl checks to deal damage to an opponent, [they] deal +1 damage and have a Critical Rating of 3.
Grit 1 +1 Strain Threshold
Toughened 1 +2 Wound Threshold
Intimidating 1 FaD(145) When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating.
Prey on the Weak 1 The character deals +1 damage to one hit on all successful combat checks against disoriented targets per rank of Prey on the Weak.

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend a Force point to gain a success or advantage result (their choice) on the check. (Remember, this counts as a normal Force power check in every way—it is simply combined with the overall skill check.)
Upgrade Effect
Control Enhance can be used with the Resilience skill.
Control Enhance can be used with the Brawl skill.
Control Enhance can be used with the Coordination skill.
Power
Endure
Description
When the character suffers a Critical Injury with a severity no greater than Easy difficulty, the character may activate Endure as an out-of-turn incidental, committing a Force die. While the Force die remains committed, the character ignores the effects of that Critical Injury. This means they do not apply any results from the Critical Injury or add +10 to further rolls on the Critical Injury Result table while the Force die remains committed. (The injury can still be healed.) When this ongoing effect ends, the character suffers all effects of the Critical Injury (unless it has been treated).
Upgrade Effect

Background

Comfortable with Tech
Pragmatic Power
Ultimate Abilities

Motivation

Ambition: Expertise

Punch up instead of down.
Build a reputation. Build a LEGEND.
Test herself against greater and greater foes.

Morality

52 - Morality Axis: Enthusiasm / Recklessness

OBLIGATION:
15 - Obsession with 'The Thing' that boarded and disabled her original ship.

Description

Kadas'Sa'Niktos (Green Niktos)

Originating in the forests and temperate coastal regions of Kintan, the Kadas'sa'Niktos have scaly green skin and a fringe of bony ridges terminating in small horns around the eyes and chin.

Female, bulky, jolly.

Other Notes

Owes the speeder rental guy 4500cr OR several more spider corpses for butchering.

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