|
Claws |
1 |
Lords of Nal Hutta (96-98) |
When a Green Nikto makes Brawl checks to deal damage to an opponent, [they] deal +1 damage and have a Critical Rating of 3. |
|
Grit |
2 |
|
+1 Strain Threshold |
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Toughened |
2 |
|
+2 Wound Threshold |
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Intimidating |
1 |
FaD(145) |
When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating. |
|
Prey on the Weak |
2 |
|
The character deals +1 damage to one hit on all successful combat checks against disoriented targets per rank of Prey on the Weak. |
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Durable |
1 |
( x1 reinforced gauntlets) |
The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one. |
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Fearsome |
3 |
|
When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. At the GM's discretion, some adversaries may be immune to this talent based on the type of adversary or the ongoing circumstances. |
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Plausible Deniability |
1 |
|
The character removes a setback die per rank of Plausible Deniability from [their] Coercion and Deception checks. |
|
Force Rating |
1 |
|
Force talent. Each rank permanently increases the character's Force Rating by one. |
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Crippling Blow |
1 |
|
The character may voluntarily increase the difficulty of a combat check by one to deal a crippling blow. If [they] succeed and deals damage to the target's wound threshold, the target suffers one strain whenever [they] move for the remainder of the encounter. |
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Heroic Fortitude |
1 |
|
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn- or Agility-related checks until the end of the encounter. [They] still suffer from the injury itself. |
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Against All Odds |
1 |
|
Force talent. Once per session, if the character is incapacitated due to exceeding [their] wound threshold, [they] may perform the Against All Odds action (this action may be performed even though characters are normally barred from performing actions when incapacitated). The character makes a Hard difficulty Resilience check, rolling a number of Force dice equal to [their] Force rating as part of the check. If successful, the character heals wounds equal to success results. The character may spend Force points to add success results to the result. |
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Hard Headed |
2 |
|
On any turn in which the character is staggered or disoriented, they may perform the Hard Headed action (even though staggered characters are normally barred from performing actions). The character makes a Daunting difficulty Discipline check. If they succeed, they are no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy difficulty. |
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Hard Headed (Improved) |
1 |
|
The character may use the Hard Headed action to recover from being incapacitated due to exceeding their strain threshold. On their next turn after being incapacitated, the character may make a Formidable difficulty Discipline check. If the check is successful, they decrease their strain to one below their strain threshold. The difficulty of this check decreases by one per rank of Hard Headed after the first, to a minimum of Easy difficulty. |
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Headbutt |
1 |
|
Once per encounter, the character may perform the Headbutt incidental. The character suffers 2 wounds and selects one engaged non-vehicle target with a silhouette of up to one higher than the character's. The target is knocked prone and is disoriented until the end of the next round. |
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Dedication |
1 |
|
+1 Brawn |