The Green Meanie by neadlak

Species
Nikto (Green)
Career
Warrior
Specializations
Aggressor, Colossus
System
Force and Destiny

7
Threshold 19
Current 0
Threshold 15
Current 2
Ranged 0
Melee 0

Characteristics

5
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 (Enhance) +FR, +b to climb trees or other where claws can pierce
Charm (Pr) 0
Coercion (Will) X 1 -K
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 1 (Enhance) +FR
Deception (Cun) 0 -K
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0 +b outer rim
Perception (Cun) X 1 +b STS
Piloting: Planetary (Ag) 0 (Enhance) +FR
Piloting: Space (Ag) 0
Resilience (Br) X 1 (Enhance) +FR
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 1
Vigilance (Will) 0 +b STS
Brawl (Br) X 2 (Enhance) +FR
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Claws
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
+1
Critical
3
Lucky Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, aim = 2 boost, Stun Setting
Damage
6
Critical
4
Z2 Stun Baton (2x)
Range
Engaged
Skill
Melee
Paired (1V to activate second attack), Quick Draw, Disorient 2, Stun damage, Incidental: recover @ engaged
Damage
+2
Critical
6
Reinforced Gauntlets
Range
Engaged
Skill
Brawl
Disorient 3, Knockdown
Damage
+1
Critical
4
Trailbreaker Poleaxe
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Unwieldy 2
Damage
+3
Critical
3
Shield (Marhana Custom)
Range
Engaged
Skill
Melee
Accurate 1, Setback -1, Defensive 1, Deflection 1, Stun 2, Sunder, Knockdown
Damage
+1
Critical
5

15
535
738
20 - 22 = 0

Weapons & Armor

https://docs.google.com/document/d/1D-6ulV3UBfurG9afBlXbhrfisEX2qCsc7bI8nRaZBLU/edit?tab=t.cmbl6glnoa5a

https://docs.google.com/document/d/1D-6ulV3UBfurG9afBlXbhrfisEX2qCsc7bI8nRaZBLU/edit?tab=t.0

Personal Gear

Military Belt Pouch x2:
- Stimpack
- Stimpack
- Stimpack
- Nullicaine

Medpac - 2 encum - +b medicine - 1x free stimpack per scene

Stimpack x3
Field Ration x2

Comlink
Earbud Comlink
Datapad - 1 encum
Dataspike x1

Scanner Goggles -
Binders x2
Restraining Bolt x1
Collar Amp - 1x - hear to loud/extreme, with sound system hookup

Model 58 Concealment Holster - +1 setback to spot Lucky Blaster

Utility Belt - encum limit +1
Load Bearing Gear - encum limit +3
MK III Modular Pack (+6 pouches) - encum limit +8

Breath Mask & Respirator - 1 encum
Syntherope - 20m (1 spool, 1 encum)
Imperial Army Canteen - 1 encum
Electrobinocs - 1 encum
Climbing Gear - 1 encum

21/10 small items - 3 encum

Assets & Resources

https://docs.google.com/document/d/1D-6ulV3UBfurG9afBlXbhrfisEX2qCsc7bI8nRaZBLU/edit?tab=t.hom30rsr6j48

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Claws 1 Lords of Nal Hutta (96-98) When a Green Nikto makes Brawl checks to deal damage to an opponent, [they] deal +1 damage and have a Critical Rating of 3.
Grit 2 +1 Strain Threshold
Toughened 2 +2 Wound Threshold
Intimidating 1 FaD(145) When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating.
Prey on the Weak 2 The character deals +1 damage to one hit on all successful combat checks against disoriented targets per rank of Prey on the Weak.
Durable 1 ( x1 reinforced gauntlets) The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one.
Fearsome 3 When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. At the GM's discretion, some adversaries may be immune to this talent based on the type of adversary or the ongoing circumstances.
Plausible Deniability 1 The character removes a setback die per rank of Plausible Deniability from [their] Coercion and Deception checks.
Force Rating 1 Force talent. Each rank permanently increases the character's Force Rating by one.
Crippling Blow 1 The character may voluntarily increase the difficulty of a combat check by one to deal a crippling blow. If [they] succeed and deals damage to the target's wound threshold, the target suffers one strain whenever [they] move for the remainder of the encounter.
Heroic Fortitude 1 The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn- or Agility-related checks until the end of the encounter. [They] still suffer from the injury itself.
Against All Odds 1 Force talent. Once per session, if the character is incapacitated due to exceeding [their] wound threshold, [they] may perform the Against All Odds action (this action may be performed even though characters are normally barred from performing actions when incapacitated). The character makes a Hard difficulty Resilience check, rolling a number of Force dice equal to [their] Force rating as part of the check. If successful, the character heals wounds equal to success results. The character may spend Force points to add success results to the result.
Hard Headed 2 On any turn in which the character is staggered or disoriented, they may perform the Hard Headed action (even though staggered characters are normally barred from performing actions). The character makes a Daunting difficulty Discipline check. If they succeed, they are no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy difficulty.
Hard Headed (Improved) 1 The character may use the Hard Headed action to recover from being incapacitated due to exceeding their strain threshold. On their next turn after being incapacitated, the character may make a Formidable difficulty Discipline check. If the check is successful, they decrease their strain to one below their strain threshold. The difficulty of this check decreases by one per rank of Hard Headed after the first, to a minimum of Easy difficulty.
Headbutt 1 Once per encounter, the character may perform the Headbutt incidental. The character suffers 2 wounds and selects one engaged non-vehicle target with a silhouette of up to one higher than the character's. The target is knocked prone and is disoriented until the end of the next round.
Dedication 1 +1 Brawn

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend a Force point to gain a success or advantage result (their choice) on the check. (Remember, this counts as a normal Force power check in every way—it is simply combined with the overall skill check.)
Upgrade Effect
Control Enhance can be used with the Resilience skill.
Control Enhance can be used with the Brawl skill.
Control Enhance can be used with the Coordination skill.
Control Enhance can be used with the Piloting (Planetary) skill.
Control Enhance can be used with the Piloting (Space) skill.
Control This power gains the ongoing effect: Commit a Force die. The Force user increases their Agility characteristic by 1 (to a maximum of 6).
Power
Endure
Description
When the character suffers a Critical Injury with a severity no greater than Easy difficulty, the character may activate Endure as an out-of-turn incidental, committing a Force die. While the Force die remains committed, the character ignores the effects of that Critical Injury. This means they do not apply any results from the Critical Injury or add +10 to further rolls on the Critical Injury Result table while the Force die remains committed. (The injury can still be healed.) When this ongoing effect ends, the character suffers all effects of the Critical Injury (unless it has been treated).
Upgrade Effect

Background

Comfortable with Tech
Pragmatic Power
Ultimate Abilities

Motivation

Ambition: Expertise

Punch up instead of down.
Build a reputation. Build a LEGEND.
Test herself against greater and greater foes.

Morality

56 - Morality Axis: Enthusiasm / Recklessness

Force Presence:
- DNNNN NNNLL +

OBLIGATION:
15 - Obsession with 'The Thing' that boarded and disabled her original ship.

Description

Kadas'Sa'Niktos (Green Niktos)

Originating in the forests and temperate coastal regions of Kintan, the Kadas'sa'Niktos have scaly green skin and a fringe of bony ridges terminating in small horns around the eyes and chin.

Female, bulky, jolly.

Other Notes

Owes the speeder rental guy 4500cr OR several more spider corpses for butchering.

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