Once per round, draw or holster a weapon or item as an incidental.
Parry
2
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 Strain to reduce damage by 4.
Reflect
1
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 3.
Temple Training
Before making a Lightsaber skill check, Brinn may spend one Destiny Point to add 2 damage to the attack.
Learning Opportunity
Once per round, Brinn may spend 3 Advantage from a failed check to upgrade the ability of their next check once.
Toughened
2
Already applied
Grit
2
Already applied
Force Powers
Force Rating
1
Power
Move
Description
Can move small objects via the power of the Force. Spend 1 Force Point to move an object of silhouette 0 that is within short range to elsewhere in short range.
Upgrade
Effect
Power
Sense
Description
Can sense the Force interacting with the world around them. The user may spend 1 Force Point to sense all living things within short range (including sentients and non-sentients). The user may spend 1 Force Point to sense the current emotional state of one living target with whom they are engaged.
Upgrade
Effect
Control: Difficulty
Ongoing effect: Commit 1 Force Die as an Action. Twice per round, when attacked you may upgrade their difficulty once.
Control: Sense Thoughts
Spend 1 Force Point. Brinn senses the current thoughts of one living target with whom they are engaged.