Xet Win by Keyes

Species
Falleen
Career
Ace
Specializations
Hotshot, Rigger, Gunner, Thief, Pilot, Shipwright, Modder, Operator
System
Age of Rebellion

6
Threshold 21
Current 0
Threshold 24
Current 3
Ranged 1
Melee 1

Placeholder Image

Characteristics

1
7
4
4
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1 Galaxy Mapper 1
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) X 1 Bypass Security 1, Eye for detail 2
Cool (Pr) X 2 Rapid Reaction 1, Rapid Recovery 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 0 Rapid Recovery 1
Leadership (Pr) 0
Mechanics (Int) X 2 Gearhead 3, Dockyard Expertise 2, Solid Repairs 2,Fine Tuning 1, master Artisan, Eye for detail 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 6 Skilled Jockey 3, Short cut 3, Natural Pilot
Resilience (Br) X 0
Skulduggery (Cun) X 0 Natural Rogue
Stealth (Ag) X 0 Natural Rogue
Streetwise (Cun) X 0 Blackmarket Contacts 3, Street Smarts 1
Survival (Cun) 0
Vigilance (Will) X 0 Rapid Reaction 1
Brawl (Br) 0
Gunnery (Ag) X 4 True Aim 2, Imp. Dead to rights, Debilitating Shot 2, Overwhelm Defense 2, Exhaust Port, Natural Pilot
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2 True Aim 2
Ranged: Heavy (Ag) X 2 True Aim 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1 Street Smarts 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Merr-Sonn Model 53 "Quicktrigger" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting, Pierce 2, Accurate 1
Damage
9
Critical
3
Superior Heavy Blaster Rifle "Eclipse"
Range
Long
Skill
Ranged: Heavy
Auto-fire, Accurate 2, Point Blank 1, Cumbersome 1
Damage
12
Critical
3

50
2010
3737
3/6

Weapons & Armor

Model 53 "Quicktrigger"
Enc:1, HP 2(4)
Reduce the difficulty of Mechanics cheks to repair a Model 53 or modify attachments on it by one.
1 HP: Blaster Actuating Module
Base - +1 Dmg, Add setback to R.Light
Mods - 2 +1 Dmg, 2 +1 Pierce
1 HP: Custom Grip
Base - Owner removes 1 Setback. All other users add 2 Setbacks.
Mods - 1 Accurate

Blaster Rifle
Enc: 4, HP 5/5
Tinkerer: Add 1 HP
Jury Rigged: Increase damage by 1
1HP Rapid Recharge Xciter:
This weapon gains the Auto-Fire quality and Inaccurate 3.
2HP Augmented Spin Barrel:
Base - +1dmg, +1SB to Mechanics checks to perform maintenance on this weapon
Mods - Accurate 1
1HP Forearm Grip:
Base - Engaged Range adds 1 Diff instead of 2
Mods - Point Blank 1, Accurate 1
1HP Magnetic Weapon Tether:
During his turn, the wielder may recover this weapon as an incidental so long as he in engaged with it.

The Forearm grip looks very messed up.

-Custom made Light Armour
Soak 3, Defense R1/M1, Enc 2(0 worn), HP 1
Special Embellishment: Charm
1 HP: Vacuum Sealed.
Allows the user to ignore the effects of vacuum or poisonous atmosphere for 10 minutes.

Personal Gear

Model 53 Blaster Pistol: R.Light, Damage 9, Critical 3, Range Medium, Stun Setting, Pierce 2, Accurate 1 !roll[paaaaab]

Blaster Rifle: R.Heavy, Damage 11, Critical 3, Range Long; Auto-Fire, Accurate 2, Point Blank 1, Q22 Retinal tracker Implant, True Aim 2 !roll [ppppaaabbbbsss][a]

-4 stimpacks
-Breath Mask Enc:1
-Earbud Commlink
Hard(Diff 3) Perception check to detect
-3MAL Secure Commlink
Medium planetary range
Add setback to decrypt
Add 2 boost to Knowledge checks related to current events or conditions.
-Scanner Goggles Enc:0
-Utility Belt Enc:0
-Military Belt Pouch Enc:0
(Empty)
-Merr-Sonn “Rider" Ascension Pistol Enc:1
As an action, a character may make an Average (Diff 2) R.Light check to fire the grappling hook onto an object at up to medium range.
As an action, he may reel in the cord, pulling himself to the target object (or, if the object is unsecured and lighter than he is, pulling the object to Himself).
A character using an ascension pistol to pull himself and another character aloft must make an Average (Diff 2) Athletics check to avoid losing his grip on either his partner or the gun.


Q-22 Retinal Tracker Implant:
Adds 1 automatic Advantage to R.Heavy and Gunnery checks.

Custom built cyber arm(Right):
+1 to Agility
Inbuilt Weapon: Model 53 Blaster Pistol. Add 1 setback to determine the cyber limb contains a weapon.
Unobtrusive: add 3 setbacks to determine Xet's right arm is a cyber limb.

Cybernetic Cavity: (Can hold Enc 2)
+1 Rank Hidden Compartment
Can use Hidden Compartment inside characters body.
(Currently contains All personal gear)

CAAF-2 Avionics Interface
+1 Piloting (Space)

Assets & Resources

In Quarters aboard the Cyclone:

--Mimetic Suit
Soak 1, Defense R1/M1, Enc 2(0 worn), HP 2
Upgrade Stealth Checks twice. GM may spend 3 Threats or a Despair to have the suit run out of power. Suit stops functioning until battery is replaced.
2 HP: Optical Camouflage System.
Base: Upgrade all stealth checks twice

-Commlink (Handheld) Enc:0

-G-suit
Soak 1, Enc 2(0 when worn), HP 1
A character wearing a G-suit reduces the strain cost to perform a second Pilot Only maneuver during a turn by 1.

-Booster Blue (None)
For one encounter, a character under the effects of booster blue may upgrade the ability of any Agility, Intellect or Cunning related check he undertakes once, but may not remove strain at the end of any scenes or encounters for the remainder of the session.

-Muon Gold (none)
A dose of Muon Gold lasts for one encounter and allows the user to add 1 Boost to all Cunning and Presence based checks until the end of the encounter. At the Gm's discretion, repeated use of the spice can cause cognitive impairment, imposing temporary or lasting setback to a character's Intellect and Cunning based checks.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
High-G Training 3 Hotshot (3) When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain.
Skilled Jockey 3 Hotshot (1), Pilot (2) Remove Set-Back per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks.
Grit 10 Hotshot (4), Rigger (1), Gunner (1), Thief (2), Pilot (1), Shipwright (1) Gain +1 strain threshold.
Second chances 2 Hotshot (2) Once per encounter, choose a number of positive dice equal to ranks in Second Chances and re-roll them.
Shortcut 3 Hotshot (2), Thief (1) During a chase, add 1 Boost per rank in Shortcut to any checks made to catch or escape an opponent.
Intense Presence Hotshot Spend 1 Destiny Point to recover strain equal to Presence rating.
Showboat Hotshot When making a check in a starship or vehicle, may suffer 2 strain to gain 1 Triumph on success or 1 Despair on failure
Dedication Hotshot, Rigger, Gunner, Thief, Pilot, Shipwright Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Agility, Pretense, Cunning, Cunning, Agility, Intellect)
Dead to Rights Hotshot Spend 1 Destiny Point to add additional damage equal to half Agility (round up) to one hit of a successful attack made with ship- or vehicle-mounted weaponry
Improved Dead to Rights Hotshot Spend 1 Destiny Point to add additional damage equal to Agility to one hit of a successful attack made with ship- or vehicle mounted weaponry.
Gearhead 3 Rigger (2), Modder (1) Remove Setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Toughened 5 Rigger (2), Gunner (2), Modder (1) Gain +2 wound threshold.
Black Market Contacts 3 Rigger (2), Thief (1) When purchasing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50% of base cost per reduction.
Signature Vehicle Rigger Choose one starship or vehicle with a silhouette of 3 or lower as a Signature Vehicle. Upgrade all Mechanics checks made on that vehicle
Tuned Maneuvering Thrusters 2 Rigger (2) Increase the handling of the Signature Vehicle by 1 per rank of Tuned Maneuvering Thrusters.
Bolstered Armour 1 Rigger (1) Increase the armor value of the Signature Vehicle by 1 per rank of Bolstered Armor
Fortified Vacuum Seal 1 Rigger (1) Increase the hull trauma threshold of the Signature Vehicle by 1 per rank of Fortified Vacuum Seal.
Overstocked Ammo 1 Rigger (1) Increase the value of the Limited Ammo quality of any weapons mounted on the Signature Vehicle by 1 per rank of Overstocked Ammo.
Customized Cooling Unit 1 Rigger (1) Increase the system strain threshold of the Signature Vehicle by 2 per rank of Customized Cooling Unit.
Reinforced Frame 1 Rigger (1) The Signature Vehicle gains Massive 1 (attacks targeting the Signature Vehicle count their Critical Rating of the weapon used as 1 higher).
Durable 2 Gunner (2) May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Debilitating Shot 2 Gunner (1), Shipwright (1) Upon successful attack with a starship or vehicle weapon, may spend Two Advantages to reduce the target’s maximum speed by 1 until the end of the next round.
Brace 1 Gunner (1) Perform the Brace maneuver to remove b per rank of Brace from your next Action. This may only remove b added by environmental circumstances.
Spare Clip Gunner Cannot run out of ammo due to Despair. Items with Limited Ammo quality run out of ammo as normal.
True Aim 2 Gunner (2) Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Enduring 2 Gunner (2) Gain +1 soak value.
Jury Rigged 2 Gunner (2) Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Overwhelm Defense 2 Gunner (2) Upon unsuccessful attack with a starship or vehicle weapon, spend Two Advantages per rank of talent to reduce the defense in the targeted zone by 1 for each Two Advantages spent.
Exhaust Port Gunner Before attacking a starship or vehicle, may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack.
Indistinguishable 1 Thief (1) Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Bypass Security 1 Thief (1) Remove setback per rank of Bypass Security from checks made to disable a security device or open a locked door.
Hidden Compartment 2 Thief (1), Cybernetic (1) Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage (Formidable, Diff 5 check)
Jump Up Thief Once per round, may stand from seated or prone as an incidental.
Dodge 1 Thief (1) When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Rapid Reaction 1 Thief (1) Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of Successes to initiative checks.
Natural Rogue Thief Once per session re-roll any 1 Skulduggery or Stealth check.
Street Smarts 1 Thief (1) Remove Setback per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Full Throttle Pilot Take a Full Throttle action; make a Hard (Diff3) Piloting check to increase a vehicle’s top speed by 1 for a number of rounds equal to Cunning
Improved Full Throttle Pilot Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average (Diff 2)
Supreme Full Throttle Pilot When performing Full Throttle, top speed increases by 2 instead of 1.
Dockyard Expertise 2 Shipwright (2) Make an Average (Diff 2) Knowledge Education check when at a space dock. If successful, the cost and time for repairs is reduced by %20 per rank of Dockyard Expertise.
Solid Repairs 2 Shipwright (2) The character repairs 1 additional hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.
Fine Tuning 1 Shipwright (1) When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning.
Push the Specs Shipwright Perform the Push the Specs Action when in a Starship or Vehicle, making an Average (Diff 2) Knowledge Education Check. With success, the ships top speed increases by 1 for a number of rounds equal to Intellect
Koiogran Turn Hotshot When an opponent has gained the advantage on a starship or vehicle being piloted, may perform a Koiogran Turn maneuver to remove the effects.
Corellian Sendoff Hotshot Take a Corellian Sendoff action targeting two ships or vehicles at Close range; make a Hard(Diff 3) Cool check to cause the targets to suffer a minor collision.
Improved Corellian Sendoff Hotshot When performing a Corellian Sendoff, the targets suffer a major collision instead.
Master Pilot Pilot Once per round when driving a starship, may suffer 2 strain to perform any action as a maneuver.
Galaxy Mapper 1 Pilot (1) Remove Setback per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.
Lets Ride Pilot Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.
Rapid Recovery 1 Pilot (1) When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery
Natural Pilot Pilot Once per session, may reroll any 1 Piloting (Space) or Gunnery check
Defensive Driving 1 Pilot (1) Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.
Larger Project Modder (1) Signature vehicle can have a silhouette 1 larger per rank of larger project
Custom Loadout Modder May add 2 additional hard points to Signature Vehicle.
Master Artisan Shipwright Once per round, take the Master Artisan Incidental; suffer 2 strain to decrease the difficulty of the next mechanics check by 1 to a minimum of Easy (1)
Eye for Detail 2 Shipwright (2) After making a mechanics or computers check, may suffer strain up to ranks of eye for detail to convert that many successes to advantages
Creative Design 1 Shipwright (1) For CRAFTING only. never gonna use it.
Tinkerer 2 Modder (2) May add 1 additional Hard Point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Resolve 2 Modder (2) When a character involuntarily suffers Strain, he suffers 1 less strain per rank of resolve to a minimum of 1
Tricky Target Pilot Count vehicle or starship piloted as having a silhouette 1 lower when being attacked
Brilliant Evasion Pilot Once per encounter may take a Brilliant Evasion action. Select 1 opponent and make an opposed piloting planetary or space check to stop opponent from attacking character for rounds equal to agility

Background

Born on Falleen with ties to both the Black Sun Syndicate and a Rebel Cell operating out of the Dragon-flower Nebula near his home-world. Xet speaks Falleen, Galactic Basic and Huttese.

Contacts on Bynerria:
Loatha Asty - Chevin Drug Dealer
Middle Aged, Looks especially fat for a Chevin but that could be due to his robes
35yrs old, 2.9m, 142kg
Dark grey skin, Brown hair, Black eyes

Doctor Mikael Larsson
Animal Physician
Human Male. Late 50s

Motivation

**Motivation: Adrenaline Junkie**
Excitement, adventure, the character loves every bit of it. He doesn't fight for money, revenge, or a thirst for blood. He fights because he can't get enough of the incredible thrill that comes with risking his life and coming out on top

HotShot Talent Tree
· 5: ■ ■ ■ ■ Shortcut / High-G Training / Skilled Jockey / Grit
10: ■ ■ ■ ■ Second Chances / Grit / Shortcut / High-G Training
15: ■ ■ ■ ■ Dead to Rights / High-G Training / Grit / Intense Presence
20: ■ ■ ■ ■ Second Chances / Corellian Sendoff / Koiogran Turn / Grit
25: ■ ■ ■ ■ Imp. Dead to Rights /Imp. Corellian Sendoff / Ded(Agi) / Showboat

Rigger Talent Tree
· 5: ■ ■ ■ □ Black Market Contacts / Toughened / Gearhead
10: ■ □ ■ □ Grit / Signature Vehicle
15: ■ ■ ■ ■ Contacts / Stocked Ammo / Tuned Thrusters / Bolstered Armour
20: ■ ■ ■ ■ Toughened / Customized cooling unit / Gearhead / Fortified Vac Seal
25: ■ ■ □ ■ Dedication(Pre) / Tuned Thrusters / Reinforced Frame

Gunner Talent Tree
· 5: ■ ■ ■ ■ Durable / Grit / Overwhelm Defenses / Debilitating Shot
10: ■ ■ ■ ■ Toughened / Brace / Spare Clip / True Aim
15: ■ ■ ■ ■ Durable / Enduring / Jury Rigged / Overwhelm Defenses
20: ■ ■ □ ■ Toughened / Enduring / Exhaust Port
25: □ ■ ■ ■ Jury Rigged / Dedication(Cun) / True Aim

Thief Talent Tree
· 5: □ ■ ■ ■ Black Market Contacts / Indistinguishable / Bypass Security
10: ■ ■ ■ ■ Black Market Contacts / Dodge / Grit / Hidden Compartment
15: ■ ■ ■ ■ Stalker / Grit / Rapid Reaction / Shortcut
20: □ ■ ■ ■ Natural Rogue / Street Smarts / Jump Up
25: □ □ □ ■ Dedication(Cun)

Pilot Talent Tree
· 5: ■ ■ ■ ■ Full throttle / Skilled Jockey / Galaxy mapper / Lets Ride
10: ■ ■ □ ■ Skilled Jockey / Free / Rapid Recovery
15: ■ ■ □ ■ Imp. Full Throttle / Free / Natural Pilot
20: ■ ■ □ ■ Grit / Sup. Full Throttle / Defensive Driving
25: ■ ■ □ □ Master Pilot / Dedication (Agility)

Shipwright Talent Tree
· 5: ■ ■ ■ ■ Dockyard Expertise / Eye for Detail / Grit / Creative Design
10: ■ ■ ■ ■ Solid Repairs / Fine Tuning / Eye for detail / Debilitating Shot
15: □ ■ □ □ Dockyard Expertise
20: □ ■ ■ □ Push the Specs / Solid Repairs
25: ■ ■ □ □ Dedication(Int) / Master Artisan

Modder Talent Tree
· 5: ■ ■ □ ■ Tinkerer / Resolve / (Rigger)
10: □ ■ □ ■ Tinkerer / Larger Project
15: □ ■ □ ■ Resolve / Toughened
20: □ □ □ ■ Gearhead
25: □ □ □ ■ Custom Loadout

Operator Talent Tree
· 5: □ □ □ □
10: □ □ □ □
15: □ □ □ □
20: □ □ □ □
25: □ □ □ □

Duties

**Duty: Space Superiority**
This PC is dedicated to taking out enemy star-fighters, turrets, Capital ships and platforms. He knows that if the Rebels can showcase their strength in space combat, it could sway entire systems to their cause.

Division: Star-fighter Command
Designation: Green 5, 2nd Flight leader
Contribution Rating: 1150
Rank: **Colonel**


Rewards
CR1: Crafted Shuttle
CR1: Electronic Countermeasure Suite
CR2: "Ka" X-Wing http://swsheets.com/v/sgjzl38es-ka
CR2: Quad light ion cannons
CR3: Custom built cyber arm
CR3: Q-22 Retinal tracker
CR4: Optic Camouflage System
CR4: High output Ion Turbine
CR5: Mimetic Suit
CR5: Custom Star Racer
CR6: RZ-1 A-Wing Starfighter
CR6: Quad Medium Laser Cannons
CR7: Quad Proton Torpedo Launcher
CR7: CAAF-2 Avionics Interface
CR8: Slave Circuit
CR8: Mobile listening post
CR9: ATA
CR9: Brahatok "Prators Promise" (Now the Zor's Revenge)

Description

Gender: Male
Age: 83 (roughly in his 30's for a Falleen)
Height: 5 feet 2 Inches or 1.6 Meters
Build: Slender.
Hair: Long silky black hair usually done up in a top knot.
Eyes: Yellow.
Notable Features: Fine green scales, as well as facial and spinal ridges and a black sun Syndicate tattoo that peaks out the collar of his shirt or space suit.

Beguiling Pheromones:
A falleen may suffer 2 strain to upgrade the ability of a Charm, Deception or Negotiations check against a living sentient being within short range once. This ability has no effect on targets wearing breathing masks or without respiratory systems.

Other Notes

Operation Zephyr: 15XP, 15 Duty (10 Base, 5 Report) 300cr, 24hrs
*Re-Spec from Boke Bhanderu
*90xp Race, 15xp Duty, 10xp instead of Recruit, 10xp SFL training
Gm-Simulation Convoy Assault: 15xp, 10 Duty (Base XP and Duty for GMing)
Gm-Operation Big Fish: 20xp, 15 Duty (Base XP and Duty for GMing)
Gm-Operation Snowfall Pt. I: 55xp, 20 Duty (Modified Base XP and Duty for GMing)
Gm-Operation Snowfall Pt. II: 60xp, 10 Duty (Modified Base XP and Duty for GMing)
Operation Birdie: 35XP (20 Base, %150, 5 Motivation) 25 Duty (10 Base, %200, 5 Duty) 300cr, 24hrs
Operation Sight Analasys: 25XP (10 Base, %150) 20 Duty (10 Base, %200) 400cr, 24hrs
*Became Flight Officer*
Operation Stolen Goods: 15XP (10 Base, %150) 15 Duty (10 Base, %150) 400cr, 24hrs
Gm-Operation Cold Iron: 40xp, 15 Duty (Modified Base XP and Duty for GMing)
Gm-Operation Icarus: 40xp, 10 Duty (Modified Base XP and Duty for GMing)
Operation Jake Break: 25XP (20 Base, %100, 5 Motivation) 25 Duty (15 Base, %150) 400cr, 24hrs
Gm-Operation Mass Exodus(Space): 20xp, 15 Duty (Base XP and Duty for GMing)
*-24hrs, +5Duty*
*Became 1st Lieutenant*
Gm-Bynarria Shuffle: 15xp, 15 Duty (Base XP and Duty for GMing)
Operation Bottoms Up: 20XP (20 Base) 20 Duty (15 Base, 5 Duty) 500cr, 24hrs
Gm-Operation Synchronicity: 20xp, 15 Duty (Base XP and Duty for GMing)
*-48hrs, +5xp*
Operation Grand Fulcrum: 25xp (20 Base, 5 motivation) 15 Duty (10 Base, 5 Duty) 500cr, 24hrs
*-24hrs, +5duty*
Gm-Operation Squesky Clean: 20xp, 5 Duty (Base XP and Duty for GMing)
Gm-Operation No Tag Backs: 20xp, 15 Duty (Base XP and Duty for GMing)
Gm-Operation Blind Hydra: 20xp, 15 Duty (Base XP and Duty for GMing)
Operation Archery: 25xp (20 Base, 5 motivation) 15 Duty (15 Base) 600cr, 24hrs
Operation Liquid Gold: 25xp (20 Base, 5 motivation) 5 Duty (0 Base, 5 Duty) 600cr, 24hrs
Gm-Operation Synchronicity II: 20xp, 15 Duty (Base XP and Duty for GMing)
Gm-Crimson Trident: 20xp, 15Duty (Base XP and Duty for GMing)
Gm-Trust Fall: 20xp, 15Duty (Base XP and Duty for GMing)
*Became Major*
Gm-Hand out: 20xp, 10Duty (Base XP and Duty for GMing)
Gm-Little Birds: 20xp, 10Duty (Base XP and Duty for GMing)
Gm-Acquisitions Dyonix: 20xp, 15Duty (Base XP and Duty for GMing)
Gm-Jade Iris: 15xp, 5Duty (Base XP and Duty for GMing)
Gm-Harlequin Sky: 15xp, 5Duty (Base XP and Duty for GMing)
Gm-Emerald Ordinance: 20xp, 10Duty (Base XP and Duty for GMing)
Operation Elron: 25xp (20 Base, 5 motivation) 20 Duty (10 Base, 5 Duty, 5 positive spin) 700cr, 24hrs
Operation Taco truck: 20xp (15 Base, 5 motivation) 20 Duty (15 Base, 5 Duty) 700cr, 24hrs
Operation Intrigue at Court: 25xp (20 Base, 5 motivation) 15 Duty (15 Base) 800cr, 24hrs
Operation Amber Guardian: 25xp (20 Base, 5 motivation) 20 Duty (15 Base, 5 Duty, 5 Positive Spin) 800cr, 24hrs
Operation Snoop: 25xp (20 Base, 5 motivation) 10 Duty (10 Base) 800cr, 24hrs
Gm-Dinah Party: 20xp, 10Duty (Base XP and Duty for GMing)
Gm-Cake Day: 20xp, 5Duty (Base XP and Duty for GMing)
Gm-Clover War 20xp, 10Duty (Base XP and Duty for GMing)
Operation Iron Plating: 15xp (15 Base) 15 Duty (10 Base, 5 Report) 800cr, 24hrs
Operation obsidian Night: 25xp (20 Base, 5 Motivation) 20 Duty (10 Base, 5 Duty, 5 Positive Spin) 900cr, 24hrs
Operation Jasper Calling: 25xp (20 Base, 5 Motivation) 15 Duty (15 Base) 900cr, 24hrs
Operation Semester at Sea: 25xp (20 Base, 5 Motivation) 10 Duty (10 Base) 900cr, 24hrs
Gm-Trident I : 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Operation Trident II: 25xp (20 Base, 5 Motivation) 20 Duty (15 Base, 5 Duty) 900cr, 24hrs
Operation Gold Sentinel: 25xp (20 Base, 5 Motivation) 5 Duty (5 Base) 900cr, 24hrs

*-48hrs +5xp*
Gm-Indroxicated Hunt : 215xp, 0Duty, 0hrs, 0cr (Personal mission)
Gm-Pitter Patter : 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Flyboys : 20xp, 5Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Black Bridges : 10xp, 5Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Tarivo Circuit : 20xp, 15Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Black Box : 15xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Crate Crawler : 20xp, 5Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Out of Bounds : 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Operation The Flaming Wyvern: 20xp (15 Base, 5 Motivation) 20 Duty (15 Base, 5 Duty, 5 Report) 1000cr, 24hrs
Operation Face off: 25xp (20 Base, 5 Motivation) 5 Duty (5 Base, ) 1000+300cr, 24hrs
Operation Placebo Effect: 20xp (20 Base) 15 Duty (15 Base, ) 1000cr, 24hrs
Operation Falling with style: 25xp (20 Base, 5 Motivation) 15 Duty (10 Base, 5 Duty ) 1000cr, 24hrs
Operation Space Road Trucker: 25xp (20 Base, 5 Motivation) 15 Duty (10 Base, 5 Duty ) 1000cr, 24hrs
Gm- Chasing Tin : 15xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
*Became Colonel*
Gm- Sandcastle : 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Chasing Tin II : 20xp, 15Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Sudden Strike III : 20xp, 15Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- New management : 15xp, 5Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- GRL: 20xp, 5Duty, 12hrs, 300cr (Base rewards for GMing)
Operation Wetwork: 25xp (20 Base, 5 Motivation) 15 Duty (10 Base, 5 Duty ) 1100cr, 24hrs
Gm- Within Reach: 20xp, 15Duty, 12hrs, 300cr (Base rewards for GMing)
Operation Suska-Fubar: 20xp (15 Base, 5 Motivation) 20 Duty (15 Base, 5 Duty ) 1300cr, 24hrs
Gm- Wings of Glory: 20xp, 5Duty, 12hrs, 300cr (Base rewards for GMing)
Operation Wrench the Wrench II: 25xp (20 Base, 5 Motivation) 15 Duty (10 Base, 5 Duty ) 1300cr, 24hrs
Gm- Tarivo Event: 15xp, 300cr (Base rewards for GMing OTB Mission)
Gm- Operation Dragon Onesie: 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Operation Lantillies grand Prix: 25xp (20 Base, 5 Motivation) 15 Duty (10 Base, 5 Duty ) 1300cr, 24hrs
Operation Blocked Transit: 20xp (20 Base) 20 Duty (10 Base, 5 Duty, 5 Report ) 1300cr, 24hrs
Operation Needlestack: 25xp (20 Base, % Motivation) 20 Duty (15 Base, 5 Duty) 2300cr (Base +1000), 24hrs
Gm- Masterchef: 20xp, 15Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- White Dejarik: 20xp, 15Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Two Birds: 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Mysterious Sknowman: 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Toil and Trouble: 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- (Sanctuary) Operation Nocturnal Hammer: 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Heterochromia Sapphire: 10xp, 12hrs, 250cr (Base rewards for GMing)
Gm- Heterochromia Cobalt: 10xp, 12hrs, 250cr (Base rewards for GMing)
Gm- Island Rustler: 10xp, 12hrs, 250cr (Base rewards for GMing)
Gm- Heterochromia Steel: 10xp, 12hrs, 250cr (Base rewards for GMing)
Gm- Glass Wing: 10xp, 12hrs, 250cr (Base rewards for GMing)
Gm- Yellow Brick Road: 10xp, 12hrs, 250cr (Base rewards for GMing)

Hours: 274
Capital ships disabled: 2
Capital ships destroyed: 1
Top Speed: 13

*11hrs spent in "Therapy" while Jace gets rid of all of Xet's Booster Blue*

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