|
Physical Training |
1 |
Rise of the Seps pg 24 |
add one (blue die) per rank of PT to athletics and resiliance checks |
|
Grit |
1 |
|
gain =1 strain threshold |
|
Toughened |
1 |
|
gain =2 wound threshold |
|
Brace |
1 |
|
perform the brace maneuver to remove (black die) per rank of Brace from next action. This may only remove (black die) added by environmental circumstances |
|
Suppressing FIre |
1 |
|
character and allies in short range may spend (advantage) on failed combat checks once per round to inflict 1 strain per rank of SF on the target |
|
clanker killer |
1 |
|
before rolling a combat check that targets a droid, remove (blue die) up to the characters ranks in CK from the pool and and hit or advantage to the results |
|
brace |
2 |
|
|
|
Toughened |
2 |
|
+2 wound threshold |
|
Deadly Accuracy |
1 |
|
WHen accuried choose 1 combat skill. add damage equal to the ranks in that skill to one hit of successful attack made using that skill |
|
armor master |
1 |
|
when wearing armor increase total soak by 1 |
|
Suppressing Fire |
2 |
|
|
|
Improved Brace |
1 |
|
when the character performs the brace maneuver, they may choose one environmental circumstance. the benefits of brace apply to that circumstance until the end of the encounter |
|
toughened |
3 |
|
+2 wound threshold |
|
supreme brace |
1 |
|
when the character performs the brace maneuver, the benefits apply to all allies within short range |
|
Clanker Killer |
2 |
|
|
|
Enduring |
1 |
|
+1 soak value |
|
Improved armor master |
1 |
|
when wearing armor with soak value of 2 or more, increase defense by 1 |
|
Natural Trooper |
1 |
|
Once per session, may re-roll one gunnery or ranged heavy check |
|
Dedication |
1 |
|
gain +1 to a single characteristic |
|
Lateral Thinking |
1 |
|
Once per encounter, spend one destiny point to force an enemy to re roll a successful check targeting the character. Does not require a destiny point if the enemy is a droid. |
|
physcial training |
2 |
|
|
|
Grit |
2 |
|
|
|
Toughened |
4 |
|
+2 wound threshold |
|
Toughened |
5 |
|
+2 wound threshold |
|
Durable |
1 |
|
the character may reduce a crit injury they suffered by 10 per rank of durable |
|
Physical training |
3 |
|
add one (blue die) per rank of PT to athletics and resiliance checks |
|
strong arm |
1 |
|
characters with strong arm treat thrown grenades as if they had one step greater range to a max of med range |
|
armor master |
2 |
|
wearing armor increases total soak value by 1 |
|
natural outdoorsman |
1 |
|
once per game session, the character may re-roll any one resilience or survival check |
|
Durable |
2 |
|
the character may reduce a crit injury they suffered by 10 per rank of durable |
|
toughened |
6 |
|
+2 wound threshold |
|
armor master improved |
1 |
|
when wearing armor with soak value of 2 or more, increase defense by 1 |
|
dedication |
2 |
|
increase one characteristic by 1 |
|
Unstoppable |
1 |
|
if the percentile roll made when the character recieves a crit injury is 1 or is reduced to 1, the character does not receive the crit injury and suffers none of the effects |