The user may spend two Force points (◑◑) to gain insight into the general location or direction of a person or object that [they] know about, regardless of its current distance from [them]. The user may not activate this multiple times.
The user may make an Average difficulty Vigilance check with the power check to see through all sensory misdirections confronting [them], whether these come from technology or more esoteric sources. This power works against tricks such as cloaking fields, holograms, Force illusions, and even physical disguises, at the GM's discretion, but has no direct effect on spoken or written lies. To successfully see past the deception, the character must spend a Force point (◑) to activate the power and must succeed on the Average difficulty Vigilance check (or opposed Vigilance versus Discipline check if illusions are being created by another Force user). If the user succeeds, [their] supernatural senses pierce the falsehoods, letting [them] perceive the truth they conceal.
Upgrade
Effect
Seek's basic power allows Force users to find faraway things and to shatter sensory tricks that might hide their quarry. The basic power has two ways to spend Force points: