Force and Destiny
| Threshold | 23 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 3 |
| Melee | 3 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 5 | +1 Boost | |
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | +1 Adv | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 4 | ||
| Melee (Br) | X | 4 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 1 | |||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 1 |
| Vibro-Ax |
RangeEngaged |
SkillMelee |
|
| Pierce 4, Sunder, Vicious 5, Cumbersome 2 |
Damage+5 |
Critical2 |
|
| Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun-Setting |
Damage9 |
Critical3 |
|
| Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
|
| Double-Bladed Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Vicious 5, Sunder, Linked 1, Unwieldy 3 |
Damage15 |
Critical2 |
|
| Basic Saber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Vicious 5, Sunder |
Damage15 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Quick Stike | 2 | EotE 141 | Add rank Boost to combat check vs target that has not yet acted in encounter |
| Hunter's Quarry | 1 | SS 30 | Action against long range, hard survival check, upgrade ability of attack against target, until next turn |
| ^ Improved | 1 | SS 30 | Suffer 2 strain to do ^ as maneuver instead of Action |
| Precise Aim | 1 | EotE 141 | Suffer up to rank of strain, reduce target defense per strain for single check |
| Marked for Death | 1 | SS 30 | 1 Target, commit force dice, auto 2 advantage against. Adv cannot be used to recover strain. |
| Force Rating | 1 | EotE 135 | Force Rating +1 |
| Dedication | 1 | EotE 134 | Strength +1 |
| Toughened | 1 | EotE 145 | Wound Threshhold + 2 |
| Essential Kill | 1 | SS 30 | Spend force dice, 1 pip is advantage 3 can be spent for a triumph |
| Uncanny Reactions - Seer | 2 | F&D 153 | Force talent. Adds □ per rank of Uncanny Reactions to his Vigilance checks. |
| Keen Eyed - Seer | 1 | F&D 146 | Removes ■ per rank of Keen Eyed from his Perception and Vigilance checks. Checks made to search a specific area take 50% less time than normal. |
| Grit - Seer | 1 | F&D 144 | Strain Threshold + 1 |
| Sense Advantage - Seer | 1 | F&D 151 | Force talent. Once per game session, the character may add ■ ■ to the skill check of one NPC within extreme range. |
| Force Rating - Seer | 1 | EotE 134 | Force Rating +1 |
| The Force is my Ally - Seer | 1 | F&D 153 | Once per session, the character may suffer 2 strain to perform a Force power action as a maneuver. |
| Natural Mystic - Seer | 1 | F&D 148 | Once per session, the character may reroll any one Force power check. |
| Force Rating - Seer | 1 | EotE 134 | Force Rating +1 |
| Expert Tracker - Seer | 1 | EotE 135 | Remove • per rank of Expert Tracker from checks to find or follow tracks. Survival checks made to track targets take 5 0 % less time than normal. |
| Toughened - Seer | 2 | EotE 145 | Wound Threshhold + 2 |
| Sense Danger - Seer | 1 | AoR 155 | Once per game remove ■ ■ from any one check. |
| Forager - Seer | 1 | EotE 134 | Remove up to ■ ■ from checks to find food/water/shelter. Survival checks to forage take half time. |
| Forewarning - Seer | 1 | EotE 134 | Action, all allies within medium increase defense by my force rating, until they act. |
| Terrifying Kill | 1 | EotE 145 | Spend 1 Destiny point, maneuver after incapacitating or inflicing crit, roll force check and spend Force to inflict strain on each character within short of target. |
| Grit | 1 | F&D 144 | Strain Threshold + 1 |
| Intimidating - Juyo Berserker | 1 | Suffer strain to downgrade coercion or upgrade when targeted by strain, max strain = ranks | |
| Lethal Blows - Juyo Berserker | 1 | +10 to crit injury rolls | |
| Embrace your Hate - Juyo Berserker | 2 | spend 1 destiny, conflict = dark destiny points, add equal damge to melee attack, use once per rank. | |
| Toughened - Juyo Berserker | 1 | EotE 145 | Wound Threshhold + 2 |
| Parry - Juyo Berserker | 2 | When hit by melee attack suffer 3 strain to reduce damage by 2 plus parry ranks. | |
| Multiple Opponents - Juyo Berserker | 1 | Add boost to Lightsaber, Brawl and Melee checks, when engaged with multiple opponents | |
| Dedication | 1 | Intellect +1 | |
| Inner Peace - Juyo Berserker | 2 | Once per encounter, convert dark side destiny into light side destiny equal to ranks of inner peace, reduce conflict by ranks | |
| Balance - Juyo Berserker | 1 | When recovering strain at end of encounter, add force rating = dice, recover additional per light/dark pip |
| Upgrade | Effect |
|---|---|
| Control | Affected Targets increase Ranged and Melee defense by 2 for the 1st round of combat. |
| Range (2) | Spend O to to increase range by number of range upgrades purchased |
| Range (3) | Spend O to to increase range by number of range upgrades purchased |
| Strength (2) | Spend O to pick out specific details equal to Strength upgrades purchased. |
| Duration (2) | Spend O to increase the days into the future the user can see equal to Duration upgrades purchased. |
| Magnitude (2) | Spend 0 to increase targets affected equal to magnitude upgrades. |
| Control | When performing a Foresee power check as part of an Initiative check, the user may spend d to allow all affected targets to take one free maneuver before the first round of combat begins. |
| Control | When making a skill check to determine initiative, may roll a power check as part of the pool. He may spend O to gain Succ per point on the check. |
| Strength | Spend O to pick out specific details equal to Strength upgrades purchased. |
| Duration | Spend O to increase the days into the future the user can see equal to Duration upgrades purchased. |
| Magnitude | Spend 0 to increase targets affected equal to magnitude upgrades. |
| Range (1) | Spend O to to increase range by number of range upgrades purchased |
| Upgrade | Effect |
|---|---|
| Range | Spend O to increase power's range by a number of range bands equal to Range upgrades purchased. |
| Range (2) | Spend O to increase power's range by a number of range bands equal to Range upgrades purchased. |
| Control | The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette. |
| Control | The Force user can pull objects out of secure mountings or out of an opponent's grasp. |
| Strength | Spend O to increase silhouette able to be targeted by equal to strenght upgrades purchased. |
| Magnitude | Spend O to increase targets affected equal to Magnitude upgrades purchased. |
| Strength (2) | Spend O to increase silhouette able to be targeted by equal to strenght upgrades purchased. |
| Strength (3) | Spend O to increase silhouette able to be targeted by equal to strenght upgrades purchased. |
| Range (3) | Spend O to increase power's range by a number of range bands equal to Range upgrades purchased. |
| Upgrade | Effect |
|---|---|
| Control |
Heal: If no black O generated O target heals strain equal to wounds healed.
Harm: If any O were used to generate O user heals strain equal to wounds inflicted |
| Control |
Heal: Spend O to remove one status effect from target.
Harm: The user may spend O to heal wounds equal to wounds inflicted on target. Healed character gains 1 Conflict. |
| Basic | Heal (light side Force user only): Spend O to heal a number of wounds equal to Intellect from an engaged living creature (including user). Harm: Spend O to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict. |
| Range (1) | Spend O to increase power's range by a number of range bands equal to Range upgrades purchased. |
| Strength (1) |
Heal: Spend O to increase wounds healed by 1 per rank of Strength upgrades purchased.
Harm: Spend O to increase wounds inflicted by 1 per rank of Strength upgrades purchased. |
| Strength (2) |
Heal: Spend O to increase wounds healed by 1 per rank of Strength upgrades purchased.
Harm: Spend O to increase wounds inflicted by 1 per rank of Strength upgrades purchased. |
| Mastery |
Heal: Once per session spend OOOO to return 1 target who died since my last turn to life.
Harm: Once per session, when this power kills a target, may restore one engaged character who died this encounter to life. Each Char gains 7 conflict. |
| Upgrade | Effect |
|---|---|
| Control - Leap | Force Leap Action, Enhance power check, spend dice to jump horizontally to any location in short range. |
| Control - Leap | May jump vertically in addition to horizontally |
| Control | Enhance can be used with Coordination Skill |
| Control | Enhance can be used with Piloting skills |
| Range | Spend O to increase range by number of range bands equal to range upgrades |
| Control | The user can perform a force leap as a maneuver instead of an action |
| Control | Enhance can be used with Stealth skill |