Quinn Deskar (kriqu'inn'durand) by craigbenj

Species
Chiss
Career
Seeker
Specializations
Executioner
System
Force and Destiny

9
Threshold 21
Current 0
Threshold 14
Current 4
Ranged 4
Melee 4

Characteristics

5
3
3
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 5 +1 Boost
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0 +1 Adv
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Vibro-Ax
Range
Engaged
Skill
Melee
Pierce 4, Sunder, Vicious 5, Cumbersome 2
Damage
+5
Critical
2
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun-Setting
Damage
9
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2

0
885
13080
13/14

Weapons & Armor

Vibro-Ax, E4, HP 3, *Mono-Molecular Edge(1) ++, Augmented Vibro-Motor(2) ++
Blaster Rifle, E4, HP4
Vibroknife, E1,HP2
Custom Augmented Armour, S4, D3, E1, HP7. Vacuum Sealed (1), VX Hands-Free Weapon System(2). +1 ADV to Stealth
Riot Shield, E5, HP1.
Cumbersome 3, Defensive 2, Deflection 2, Disorient 1. HP: Shield Discharge Pack(1)

Personal Gear

Canteen, E1, In Cargo Clothing
Glow Rod, E1, In Cargo Clothing
Mess Kit
Military Belt Pouch
Utility Belt
Backpack
Climbing Gear, E1, In Cargo Clothing
Water Purifier, E1
Thermal Cloak, E2
Ration Pack, 5
Emergency Medpack, E1
Stimpack x 3
Custom Segmented Armour, S2, D1, E5, HP4, Extra Soak. HP: Superior(1), Vacuum Sealed(1), VX Hands-Free Weapon System(2) - On ship
Talisman of Iron Fists, E1

Assets & Resources

Cargo Clothing (Armour Insert, S1, MD1, RD1)
Cybernetic Appendage. +1 Brawn. Not an appendage but a subtle sleeve that fits around the arm and enhances muscle strength. 3 Stacks of Unobtrusive (3 Set back to notice) 1 Integrated Tool (Bruk's Makers mark, boost dice to discipline checks) and 1 Practise Makes Perfect.
Cybernetic Appendage. +1 Agility. A support brace for a leg. 2 Unobtrusive (2 setbacks to notice), Tailored and Half cost.

Critical Injuries & Conditions

1 triumph banked

Talents

Name Rank Book & Page Description
Quick Stike 1 EotE 141 Add rank Boost to combat check vs target that has not yet acted in encounter
Hunter's Quarry 1 SS 30 Action against long range, hard survival check, upgrade ability of attack against target, until next turn
^ Improved 1 SS 30 Suffer 2 strain to do ^ as maneuver instead of Action
Precise Aim 1 EotE 141 Suffer up to rank of strain, reduce target defense per strain for single check
Marked for Death 1 SS 30 1 Target, commit force dice, auto 2 advantage against. Adv cannot be used to recover strain.
Force Rating 1 EotE 135 Force Rating +1
Dedication 1 EotE 134 Strength +1
Toughened 1 EotE 145 Wound Threshhold + 2
Essential Kill 1 SS 30 Spend force dice, 1 pip is advantage 3 can be spent for a triumph
Uncanny Reactions - Seer 2 F&D 153 Force talent. Adds □ per rank of Uncanny Reactions to his Vigilance checks.
Keen Eyed - Seer 1 F&D 146 Removes ■ per rank of Keen Eyed from his Perception and Vigilance checks. Checks made to search a specific area take 50% less time than normal.
Grit - Seer 1 F&D 144 Strain Threshold + 1
Sense Advantage - Seer 1 F&D 151 Force talent. Once per game session, the character may add ■ ■ to the skill check of one NPC within extreme range.
Force Rating - Seer 1 EotE 134 Force Rating +1
The Force is my Ally - Seer 1 F&D 153 Once per session, the character may suffer 2 strain to perform a Force power action as a maneuver.
Natural Mystic - Seer 1 F&D 148 Once per session, the character may reroll any one Force power check.
Force Rating - Seer 1 EotE 134 Force Rating +1
Expert Tracker - Seer 1 EotE 135 Remove • per rank of Expert Tracker from checks to find or follow tracks. Survival checks made to track targets take 5 0 % less time than normal.
Toughened - Seer 2 EotE 145 Wound Threshhold + 2
Sense Danger - Seer 1 AoR 155 Once per game remove ■ ■ from any one check.
Forager - Seer 1 EotE 134 Remove up to ■ ■ from checks to find food/water/shelter. Survival checks to forage take half time.
Forewarning - Seer 1 EotE 134 Action, all allies within medium increase defense by my force rating, until they act.
Terrifying Kill 1 EotE 145 Spend 1 Destiny point, maneuver after incapacitating or inflicing crit, roll force check and spend Force to inflict strain on each character within short of target.
Grit 1 F&D 144 Strain Threshold + 1

Force Powers

Force Rating
4
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend O to gain vague hints of events to come, up to a day into his future.
Upgrade Effect
Duration Spend O to increase the days into the future the user can see equal to Duration upgrades purchased.
Magnitude Spend 0 to increase targets affected equal to magnitude upgrades.
Strength Spend O to pick out specific details equal to Strength upgrades purchased.
Control Affected Targets increase Ranged and Melee defense by 2 for the 1st round of combat.
Duration (2) Spend O to increase the days into the future the user can see equal to Duration upgrades purchased.
Strength (2) Spend O to pick out specific details equal to Strength upgrades purchased.
Range (3) Spend O to to increase range by number of range upgrades purchased
Range (2) Spend O to to increase range by number of range upgrades purchased
Range (1) Spend O to to increase range by number of range upgrades purchased
Control When making a skill check to determine initiative, may roll a power check as part of the pool. He may spend O to gain Succ per point on the check.
Magnitude (2) Spend 0 to increase targets affected equal to magnitude upgrades.
Control When performing a Foresee power check as part of an Initiative check, the user may spend d to allow all affected targets to take one free maneuver before the first round of combat begins.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend O to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Strength (3) Spend O to increase silhouette able to be targeted by equal to strenght upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Strength Spend O to increase silhouette able to be targeted by equal to strenght upgrades purchased.
Magnitude Spend O to increase targets affected equal to Magnitude upgrades purchased.
Strength (2) Spend O to increase silhouette able to be targeted by equal to strenght upgrades purchased.
Range Spend O to increase power's range by a number of range bands equal to Range upgrades purchased.
Range (2) Spend O to increase power's range by a number of range bands equal to Range upgrades purchased.
Range (3) Spend O to increase power's range by a number of range bands equal to Range upgrades purchased.
Power
Heal/Harm
Description
Upgrade Effect
Strength (1) Heal: Spend O to increase wounds healed by 1 per rank of Strength upgrades purchased.
Harm: Spend O to increase wounds inflicted by 1 per rank of Strength upgrades purchased.
Range (1) Spend O to increase power's range by a number of range bands equal to Range upgrades purchased.
Basic Heal (light side Force user only): Spend O to heal a number of wounds equal to Intellect from an engaged living creature (including user). Harm: Spend O to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Control Heal: If no black O generated O target heals strain equal to wounds healed.
Harm: If any O were used to generate O user heals strain equal to wounds inflicted
Control Heal: Spend O to remove one status effect from target.
Harm: The user may spend O to heal wounds equal to wounds inflicted on target. Healed character gains 1 Conflict.
Strength (2) Heal: Spend O to increase wounds healed by 1 per rank of Strength upgrades purchased.
Harm: Spend O to increase wounds inflicted by 1 per rank of Strength upgrades purchased.
Mastery Heal: Once per session spend OOOO to return 1 target who died since my last turn to life.
Harm: Once per session, when this power kills a target, may restore one engaged character who died this encounter to life. Each Char gains 7 conflict.

Background

Motivation

Morality

Justice/Cruelty
Morality: 35
Duties: Combat Victory and Support

Description

5'10
26
Male
Heavy Set
Black Hair
Red Eyes
Blue Skin

Other Notes

* Mono Molecular Edge changed from decreasing crit rating and instead gives vicious +1
Gaining the Mentor Bonus from Sith Holocron, reduce starting xp cost for Force powers by 5 XP

Talisman of Iron Fists: When worn by a force-sensitive, their brawl attacks gain the Cortosis quality, as does their armour. Their brawl attacks also gain Pierce X, where X is their force rating.

Zuri Ty, his original name was Dura

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