Master Ro by Robbie128

Species
Kel-Dor
Career
Jedi, Consular
Specializations
Padawan, Knight, Niman Disciple, Master, Sage
System
Force and Destiny

8
Threshold 18
Current 0
Threshold 24
Current 0
Ranged 0
Melee 0

Characteristics

4
2
3
2
6
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 4
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 3
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 5
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 3
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Precision Crossguard Saber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 1, Defensive 1, Accurate 1, Personalized
Damage
10
Critical
2
Precision Disguised Saber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Accurate 1, Personalized
Damage
10
Critical
2
Toranmade Pistol
Range
Medium
Skill
Ranged: Light
Pierce 2
Damage
7
Critical
3

0
1575
8 (13)

Weapons & Armor

Toran's Custom Sentinel Armor
-Soak: 4
-Defense: R(3)/M(2)
-Enc: 5
-HP: 0/6


Crossguard Lightsaber
-Damage: 6
-Crit: 2
-Range: Engaged
-Encum: 1
-HP: 5
---> Ex. Hilt, +1 damage, +1 vicious, takes HP 1
---> Personalized design: add success to successful checks, others add threat
---> Crossguard Hilt: defensive +1; spend 3 disadvantage to disarm opponent
--->Precision Hilt: accurate +1
-Special: Breach 1, Sunder


Personalized Saber 2:
-Damage: 6
-Crit: 2
-Range: Engaged
-Encum: 1
-HP: 5

--->Personalized Design:add success to successful checks, others add threat
--->Precision Hilt: accurate +1
--->Disguised: add setback when others try to identify it

Personal Gear

Comlink (handheld)
Utility Belt: +1 to Encumb Threshold
backpack: +4 to EC threshold
Concealing Robes
Datapad
Macrobinoculars
Stimpack x 8

Assets & Resources

Dark Vision: when making skill checks, remove up to two dark boxes due to darkness.

Strength Enhancement System: Increase Brawn by 1, 2x Athletics skill +1, 2x Innate Brace talent

In-Helmet Scanner: Remove 1 setback die from darkness or lack of visibility. Allow the detection of heat sources up to medium range. Include hands free comlink in helm.

Squad Tactical System: 1 boost dice to all Perception and Vigilance checks while within medium range of one or more allies using this attachment. Includes integrated comlink, 1x "Perception skill +1, 1x "Vigilance skill +1

Enhance Optic Suite: Remove up to 2 setback dice imposed due to darkness, smoke or other environmental effects which obscure vision. Vigilance skill +1.

Superior Armor Customization: encumbrance score reduced by one and its soak value increased by one.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 5 hit by melee, suffer 3 strain to reduce wounds by 2+ranks in parry
Toughened 2 +4 to wounds threshold
Grit 7 +1 to strain threshold
Reflect 4 hit by ranged attack, suffer 3 strain to reduce wounds by 2+ranks in reflect
Well Rounded 1 Choose 2 skills to become career skills: chosen skills-piloting (space) and xenology
Sense Danger 1 Once per game, may remove 2 setback die from 1 check.
Quick Draw 1 access weapon as an incidental
Force Rating 2 Gain +1 Force Rating
Adaptable 1 When resolving a skill check they have no ranks in, may spend 1 destiny point to remove despair or threat up to an amount equal to ranks in cool
Dedication 2 upgrade characteristic per rank
Jump Up 1 Once per round, may stand from seated or prone position as an incidental.
Nobody's Fool 3 May upgrade difficulty of incoming charm, deception, or coercion check once per rank of Nobody's fool.
Niman Technique 1 Use willpower for saber instead of brawn
Defensive Training 2 Increase defense by ranks in defensive training when wielding a ligthsaber, melee, or brawl weapon
Sense Emotions Add boost to all charm, coercion, and deception checks unless the target is immune to all force powers
Sud Djem 1
Draw Closer 1 Action to peform Lightsaber (willpower) check against a 1 silouhette 1 target. Add force die to check and spend light or dark to move target closer by one range band for each point or one success for each point.
Center of Being 2 Take CoB manuever, until next turn all attacks increase crit rating by 1 per rank of CoB
Improved Center of Being 1 Suffer 1 point of strain to do Center of Being
Force Assault 1
Force Rating (Niman) 1
Researcher 3 remove setback die =to ranks from knowledge checks. Research time cut in half per rank
Balance 1 When healing strain, add force die to heal strain equal to points generated.
Will of the force 1 Once per round, after failing a check, may convert 1 dark side destiny point to the light side
Force Rating (Knight 1
Dedication (knight 1 Willpower to 6
Improved Nobody's Fool 1 Spend 1 despair or 2 threat to inflict strain equal to ranks in Nobody's Fool
The Force is my ally 1 Once per session, 2 strain to perform a force power as a manuever
Powerful Ally 1 Spend a destiny point to use the basic version of a force power you don't have access to or apply a control upgrade to a force power you have already purchased.
There is No Try 1 Once per session before an ally rolls, character can spend 1 destiny point to allow them to succeed with 1 success and no other results
Force Rating (Master) 1
Dedication (Master) 1 +1 intelligence
Confidence 1
Knowledge Specialization (Education, Lore) 2 spend triumph to gain additional successes equal to ranks in knowledge specialization
preemptive avoidance 1 may spend 1 destiny point to disengage as an out of turn incidental
Improved Reflect 1 If attack generates 1 despair or 3 threat, may target 1 creature in medium range, dealing same damage as initial hit, after the original attack resolves
Improved Parry 1 If attack generates 1 despair or 3 threat, may make brawl, melee, and lightsaber check against the target, after the attack resolves. Dealing base damage.

Force Powers

Force Rating
7
Power
Move (basic)
Description
User may move small objects using the force.
Spend light/dark points to move an object with a silhouette of 0 that is within short range of his maximum range. Short range is default
Upgrade Effect
Magnitude (3) Can spend light or dark side points to increase targets affected equal to the ranks of Magnitude purchased
Range (3)-medium Spend 1 Force point to increase power's range by a number of range bands equal to Range upgrades purchased.
Strength (4) Spend light or dark side points to increase silhouette able to be targeted = to strength upgrades
Control (3) 1)hurl objects using ranged combat check combined with a move power check, deals damage = 10 x silhouette
2) can pull objects out of opponent's grasp or secure mountings
3) perform fine manipulation of items
Power
Warde's Foresight
Description
he Force user can feel the Force flowing around another specific individual to gain insight into what that.
The user may spend 1 Force point to gain hints about what another individual within short range is likely to do in the near future.
Upgrade Effect
Control (1) roll force pips when rolling intiative
Power
Enhance
Description
When making an athletics check, can roll an Enhance power check as part of the pool. The user may spend light or dark side points as either success or advantage (user's choice) on the check.
Upgrade Effect
1) Take a force leap action. Make an enhance force power check. The user may spend light or dark to horizontally jump to any location within short range.
2) jump vertically as well as horizontally
3) make force leap as a manuever instead of an action
4) used with coordination
5) used with resilience
6) used with piloting (planetary)
7) used with piloting (space)
8) Ongoing effect. Commit force die. The user increases his agility die by 1 (max 6)
Range Spend light or dark to increase the power's range equal to range upgrades purchased
Power
Farsight
Description
Spend force pips to see through darkness or ignore blindness and see normally up to medium range and for the remainder of the round (or 1 minute)
Upgrade Effect
Power
Sense
Description
-Spend force pips to sense sentient and non-sentient beings within short range
-spend force pips to sense the emotional state of one living engaged target
Upgrade Effect
Control ongoing effect: Commit force die, once per round, when an attack targets the force user, upgrade the difficulty of the incoming attack pool by one
Strength upgrade the pool twice instead of once
Duration Sense's ongoing effects may be triggered one more time in a round
Power
Seek
Description
-Spend 2 force pips to gain information on general location or direction of a person or object that they know about regardless of distance.
-Spend force pips and succeed on average vigilance check or vigilance vs discipline check to see through illusions
Upgrade Effect
Control (2) -spend force pips to make out fine details on a single object up to medium range
-add force die to vigilance and perception checks, spend pips for success or advantage

Background

Motivation

Faith: Jallas Ro places his faith within the Cosmic Force and the Jedi Code.

Morality

Morality Rating: 91

Justice:

Discipline:

Hatred:

Fear:

Description

Height: 1.85 meters/6 feet
Skin color: Orange

Wearing:
-Gray hooded duster

Other Notes

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