Edge of the Empire
| Threshold | 13 |
| Current | 2 |
| Threshold | 13 |
| Current | 2 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
| Stun Setting |
Damage5 |
Critical4 |
|
| Detonite Charge |
RangeShort |
Skill |
|
| None. (+10dmg per addtional charge) USE MECHANICS |
Damage15 |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Sensitive Hearing | 1 | Add 1 boost die for hearing-based Perception checks. Suffer 2x the normal amount of strain from loud noises (such as sonic weapons). | |
| Resolve | 1 | AOR, 86 | When involuntarily suffering Strain, suffer 1 less per rank, to minimum of 1 |
| Grit | 1 | AOR, 86 | +1 Strain Threshold |
| Powerful Blast | 1 | AOR, 86 | Increase Blast damage dealt by explosives, explosive weapons and grenades by 1 per rank |
| Toughened | 1 | AOR, 86 | +2 Wound Threshold |
| Rapid Recovery | 1 | AOR, 86 | When healing strain after an encounter, heal 1 additional per rank |
| Time to Go | 1 | AOR, 86 | May spend a Destiny Point to perform a Move Maneuver as an incidental to attempt to move to cover or out of the blast range of a weapon or explosion. |
| Solid Repairs | 1 | AOR, 85 | When repairing hull trauma repair 1 addition hull trauma per rank. |