Dal Kir by Leaphavok

Species
Kel Dor
Career
Consular
Specializations
Niman Disciple
System
Force and Destiny

3
Threshold 1113
Current 0
Threshold 13
Current 12
Ranged 0
Melee 0

Characteristics

1
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breech 1, Sunder, Vicious 2
Damage
7
Critical
1
Fists
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
2
Critical
5

0

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Nobody's Fool 1 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Reflect 2 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Niman Technique 1 When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Sense Emotions 1 Add □ to all Charm, Coercion, and Deception checks unless the target is immune to Force powers
Draw Closer 1 Perform Draw Closer action; make a Lightsaber (Willpower) combat check against one silhouette 1 target within medium range, addingOno greater than Force rating to check. Spend 3 to move target one range band closer or to add # to check.
Dark vision 1 When making skill checks, Kel Dors remove up to ■ ■ imposed due to darkness.
Atmospheric Requirement 1 must wear a specialized mask to breathe and see. may survive in vacuum for up to five minutes

Force Powers

Force Rating
2
Power
Move basic power
Description
The Force user can move small objects via the power of the Force.
The user may spend (L|D) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Range (1) Spend (L|D) to increase power's
range by a number of range
bands equal to Range upgrades purchased.
Strength (1) Spend (L|D) to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control (2) The Force user can hurl objects to damage targets, by making a ranged
combat check combined with a Move power check, dealing damage
equal to 10 times silhouette.

The Force user can pull objects out of secure mountings or out of an opponent's grasp.

Background

Motivation

Morality

Description

Other Notes

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